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Graepix, no, I didn't add that in this mod.
LauraTons, that's a great idea, I'll add that in the next update as well.
I was hoping it reused vanilla districts, but I guess not. Sad.
Batsch, I was unable to replicate the issue you were having and load order didn't seem to affect it. Two things that might help are to validate your game files and/or disable all mods except UI Overhaul and this one then (if it works) re-add mods until you find the issue. If you have a large mod list, dividing it into chunks can help to speed up the process.
Ahmet, thanks for the virtuality bug report and code, I'll work on including that in the coming update. I'll also relook into adding the extra trader job for mercantile traditions, however I wanted to keep some distinction between ring worlds/ecumenopoli and didn't want to overscale trade ecumenopoli since they are already decently strong. As for the spread of clerk/trader jobs, I settled on 2 clerks and 4 traders since I felt ecumenopoli should be more specialist focused while my friend was suggesting putting some clerks in for their trade buff. I'll probably keep it as is for this update, but if enough people request the change, I'll change it.
Sceafa, yes there will be an update for 3.14 but I believe it should work just fine.
Batsch, thanks for letting me know, I'll look into that. To ensure it's not a compatibility issue, did you have any other mods installed?
is there a special loadorder or something to enable the new districts ??
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_regular_empire = yes
has_active_tradition = tr_virtuality_4
}
}
job_researcher_add = 3
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_machine_empire = yes
has_active_tradition = tr_virtuality_4
}
}
job_calculator_add = 3
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
has_active_tradition = tr_mercantile_commercial_enterprise
}
}
modifier = {
job_trader_add = 2
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_active_tradition = tr_virtuality_4 }
}
modifier = {
job_clerk_add = 4
}
}
1- virtuality doest give more jobs for trade and research districts
2- mercantile tradition Commercial Enterprise doesnt give more trader jobs(in ringworld district, it does)
3- trade district should give 4 clerk and 2 trader. it is better for virtuality.(in ringworlds it is 6 clerk 2 trader)