Sid Meier's Civilization VI

Sid Meier's Civilization VI

Project Metropolis Lite
73 kommenttia
InfoManiac 24.5. klo 18.06 
im angrybee. sent one. its probably a mod conflict but for the life of me i couldnt figure it out. i first thought it might be quick ser interface.
Anonymous  [tekijä] 24.5. klo 3.50 
can you be more specific? maybe u can add me a discord and send me a picture?
discord: russet3768
InfoManiac 23.5. klo 22.58 
this is causing my production tab to not appear
Anonymous  [tekijä] 7.12.2024 klo 19.38 
Its been a while so I am not sure exactly
but I don't intend for it to change the vanilla stuff so if you find it to alter farms or any improvements then plz lmk and Ill go into the files and remove it
Queen Goblina 7.12.2024 klo 18.39 
Hey, really love that you got out of your way to make and publish this for us. Just one question, does it still (as the original) change the yields of vanilla stuff? like production from mines and such or how much housing you get from a vanilla farm
-1 Stability Hit 18.9.2024 klo 1.56 
thank you
Anonymous  [tekijä] 24.8.2024 klo 19.16 
Try this RF+GS version if u dont have the leader expansions:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3186847850
-1 Stability Hit 24.8.2024 klo 18.57 
it depends on four paid DLCs to run :(
Anonymous  [tekijä] 19.8.2024 klo 5.52 
I checked it today and while I personally don't find it as an issue, I will still try to see if I can move it to the section where other build and demolish buttons are....
Anonymous  [tekijä] 10.8.2024 klo 17.44 
Thanks!, Ill check and look into it
Warriors_X 9.8.2024 klo 14.08 
Demolish Quarter button is there at the top it seems - next to move unit, delete unit, it's not with the other buildable action buttons (like remove feature)
Anonymous  [tekijä] 29.6.2024 klo 17.37 
Honestly I still havent figured out the bug with the button yet but uhhh...
Im also losing interest in this game but ill try to fix the bug/add the features requested before I drop it

Regardless if any of the original owner isn't against it and if any of you want to mod this in any other way and post it, feel free
Napoleon Blownapart 8.5.2024 klo 1.39 
No problem, i appreciate the effort
Anonymous  [tekijä] 7.5.2024 klo 12.37 
Unfortunately I am a bit busy this week and has yet to find the cause... I notice that this occurs in the original mod too... I will continue to see if I can fix this when I have time and ask other modders for advice
Sorry for the delayed response
Anonymous  [tekijä] 29.4.2024 klo 3.34 
I will aim to investigate it over the week and see if I can resolve it by the end of this weekend
Anonymous  [tekijä] 28.4.2024 klo 18.32 
I tried it out just now and i see it now... I will look into whats causing it @_@
Napoleon Blownapart 25.4.2024 klo 1.14 
Hey, the project metropolis icon and cover art sometimes disappears from the Civ selection screen, can you fix that?
Doc_Furtado 17.4.2024 klo 3.54 
Thank you for your kindness, i will try and back for you
Anonymous  [tekijä] 7.4.2024 klo 19.05 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3215957916
@Doc_Furtado
here is a garrison only version
it shouldn't load art items for the other quarters so I hope that will resolve the issue... If u run into any bugs lmk
Anonymous  [tekijä] 7.4.2024 klo 16.23 
@PenguinPrincess
I skimmed over the other mod a bit and it seems to recreate the table of unit action in its LagFixHotkey.lua
The builder demolish command from furion's mod (project metropolis) seems to be based on the original script, and perhaps thats how the demolish command option was lost and was not visited by the new table of action?
Idk...

but yah....
Anonymous  [tekijä] 7.4.2024 klo 14.46 
Sry I got busier than I thought last few days, Ill try to have garrison done in the nxt few hours
shiv 5.4.2024 klo 16.25 
great work btw
shiv 5.4.2024 klo 16.23 
@Doc_Furtado check out the Walled Quarter mod - it's a district from one of the scenarios in game that should be what you're looking for
Anonymous  [tekijä] 1.4.2024 klo 10.23 
yee np happy to help
Doc_Furtado 1.4.2024 klo 9.55 
Thank you for your kind
Anonymous  [tekijä] 1.4.2024 klo 9.49 
X_X
Unfortunately I am a bit busy this wk as its still school time and my homework/project is catching up but ill work on the garrison only version over the wk and aim to complete it by the end of the weekend i guess X_X @Doc_Futado
I will take a look at the lag fix bug thing during this time as well I guess
Anonymous  [tekijä] 1.4.2024 klo 9.47 
My best guess would be that the builders/military engineer lag fix might have overwritten some part of the builder's file, hence replacing the section that included remove quarters option? I'm personally not sure how to create a mod loading order in civ 6 but if this was a cause, maybe potential fix could just be loading this mod after the former.
To make a fix, I might have to inspect the builders/military engi lag fix mod... and if the cause was confirmed to be that, then the only solution I can think of is either moving the "remove district" action and add it somewhere else, which I honestly don't know how to add it somewhere else rn, or remove the part that may overwrite the option from the lag fix mod and republish an unlisted lag fix mod option here....
MimiWimi 1.4.2024 klo 8.17 
I seem to have an issue, where the Builders lose the "remove quarters" option. It was after i added the "Builders/Military Engineer Lag Fix" mod in the late game due to severe lagging. I havent fully tested the root cause as i ran out of time but just putting it out here as you might have an idea why.
Dang, really love this mod. Adds flavor to the game. Is this compatible with city lights btw?
Doc_Furtado 30.3.2024 klo 14.06 
Thank you, the problem is asset, too much wasted, i wait, hugs
Anonymous  [tekijä] 30.3.2024 klo 11.40 
kk Ill look into it once I wake up tomorrow and see if I can make a lite-lite version and share it in comments here
I must point out that it isn't my mod lol, its mod from furion, im merely looking to solve the main issue that you and I had with his mod and maintain this version to keep it bug free (aka put it on life support XD)
Doc_Furtado 30.3.2024 klo 9.08 
In fact, only the option to build a garrison as they are is enough, dont need the adjecent bonus or something else
Doc_Furtado 30.3.2024 klo 9.07 
asset limit, right, your mod is amazing, but, crash my game because the asset limit, and, i look for more the garrison to create a medieval defense like a castle in my city
Anonymous  [tekijä] 30.3.2024 klo 8.50 
Ill consider it but it might take some time for me to go through everything and remove the right stuff
Is it because of asset limit? or
Anonymous  [tekijä] 30.3.2024 klo 8.49 
whats wrong with the other districts?
Doc_Furtado 30.3.2024 klo 7.45 
Can you create a simple mod only to garrison district?
Anonymous  [tekijä] 28.3.2024 klo 9.15 
yee lmk if u run into any bugs
eqN 23.3.2024 klo 11.05 
Thanks for this. Always looking for more mods to expand the base gameplay experience and this hits the sweet spot.
Anonymous  [tekijä] 16.3.2024 klo 11.32 
@Cyrogenic I got the mod to work in RF+GS only
Here is the link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3186847850
Lmk if u found any bugs

@CypRyan Ill be testing seaside with my version of this mod as well tomorrow and will keep u all updated on if i found any bugs
Anonymous  [tekijä] 15.3.2024 klo 6.18 
thanks!
MimiWimi 15.3.2024 klo 4.04 
yes i heard as well. so far i have tried it with all JNR's mods + sukritact's mods + more maritme districts + leugi's garden districts, its working without issues. you have done a great job btw. i really enjoy this mod!
Anonymous  [tekijä] 15.3.2024 klo 3.28 
Ill test it out a bit over the weekend to double check the stability... Im not familiar with the asset stuff but I have over heard that theres an asset limit related to the game.. Perhaps if there is too much asset, the game can crash
MimiWimi 15.3.2024 klo 2.29 
adding this makes my setup crash on load. reducing/removing the wonders enabled seems to make it work on load so i am guessing its due to the assets that it have. but then it crashes mid way through the game, on that im not sure why.
Anonymous  [tekijä] 13.3.2024 klo 7.18 
Thanks!
CypRyan 13.3.2024 klo 0.37 
I feel you! There is so much to test when working on mods. Be sure I'll report any issue I can find!
Anonymous  [tekijä] 13.3.2024 klo 0.03 
np np and plz lmk if any bugs or issues... unfortunately im a bit busy on the wkdays but im free to try some stuff on the weekend
CypRyan 12.3.2024 klo 22.07 
Thank you for working that out! Your overhaul is something I really missed.
Anonymous  [tekijä] 12.3.2024 klo 15.36 
I havent tried SS compatibility X_X, Ill try it this weekend due to demand i guess and see how it goes
CypRyan 12.3.2024 klo 9.59 
Great Work!!
@JasonWolf: Why do you doubt Seaside Sector compatibility? Did you experience bugs?
JasonWolf 11.3.2024 klo 20.41 
I'm excited and hopeful for seaside sector compatibility.
Anonymous  [tekijä] 11.3.2024 klo 1.23 
Ill try to make a R&F + GS only version by the end of this weekend @Cryogenic