Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I only downloaded a couple of cosmetic mods after grabbing this one, so I'm pretty sure it was the Witch causing it.
Anyway, please let me clarify the animation patch mod a bit. I meant to ask if using the mod will makes the soldier using templar animation instead of holding the invisible gun. Sorry for not clearing enough on my first post.
As for why Claymore, it's because both Allies and Entospecters can trigger it, and it can serve as a decent support weapon for some situations. Plus, it does have its uses.
Still I wonder though, reading through the perks list, why you chose claymore as the secondary? It doesn't really synergize with anything at all and the witch can't really detonate the claymore hy himself. Just curious.
@Cardoon Sometime!
@Titanmaster25 Netherworld Bridge is the sole Ability that can be Acquired at the Void Seer rank, for the reason that there is no ability that you'd ever reasonably take over it, and it has wide reaching effects that practically span the entire class. Netherworld Bridge can be considered to be a "Qualitative upgrade" for the class.