XCOM 2
A Requiem Campaign: Witch Class
45 Comments
MadXUnity 10 May @ 7:16am 
no matter the amount of focus point my soldier has when summoning, the summon is always a 4HP, 70% chance to hit entospectre. Is that normal ?
blasterscope 1 May @ 1:29pm 
has the bug been fixed?
wsage7 22 Jan @ 10:01am 
Love the mod, but i feel like more could be done with the Entospectre mechanic. summon a small swarm etc. Granted i don't know the first thing about modding but it feels like there's something missing. Also while I like the Clamore addition in theory, it doesn't really fit with everything else. Iunno, maybe it could be replaced with a 'burrow and explode' Entospectre? Again just spitballing ideas if you want to add and modify, the base you have here is excellent.
Leokosta 25 Dec, 2024 @ 8:10am 
I got the bug of the witch also invisible .
originalplurp 13 Dec, 2024 @ 8:27pm 
This mod is very cool and I'm enjoying it, but I am confused about the claymore as a secondary weapon when they don't really have a way to blow it up XD wouldn't a pistol or something make more sense?
Gaderath 5 Oct, 2024 @ 10:07am 
for some reason my Witches cannot equip a primary - Gauntlets are unavailable to them. I do have man mods - just not sure which is preventing them have equipping any primary weapon. Has anyone else encountered a similar issue? If so, how was it resolved.
NoodleKeeper 19 Sep, 2024 @ 10:43pm 
Not sure if this is intended. But I had a soldier mind-controlled by a Sectoid, and upon killing the Sectoid with my Witch, that soldier also died.

I only downloaded a couple of cosmetic mods after grabbing this one, so I'm pretty sure it was the Witch causing it.
BelCabbage 21 Jun, 2024 @ 7:19am 
Is there any way to get the files manually? I have no idea what happened but the mod hid itself one day, then when I tried unhiding it on AML, it just vanished. Resubbing and unsubbing from the workshop item doesn't make the game download it for some reason.
TITANMASTER25 10 Jun, 2024 @ 9:41am 
Got a bug where upon reloading a save, the witch goes invisible, and the Entospecter loses it's awesome skin. Also possibly not letting the spectral rupture work.
Luminescent_Sol 27 May, 2024 @ 3:29pm 
glad to see this game still is getting mods made, tysm! This looks awesome!
Lycan 20 Apr, 2024 @ 2:50pm 
Hi, I've run into a problem where my gaunlet animation doesnt go off and it only does 1 dmg.
kadra, oh..... 20 Apr, 2024 @ 8:46am 
@reshikillim currently there a bug where if you were to save and load while the entospecer is still there, there is the chance that the witch will be invisible and the entospected is not psionic and looks like a crystalid.
ReshiKillim  [author] 13 Apr, 2024 @ 6:14pm 
@Lumpy350 Should be able to be added in mid-campaign. But as a rule of thumb, make a backup save before you do so, in case anything breaks between mods due to adding a new mod mid-campaign..
Lumpy350 13 Apr, 2024 @ 5:50pm 
But requieres a New Campaign or can be performed in an already started?
ReshiKillim  [author] 12 Apr, 2024 @ 12:46am 
@Lumpy350 Yes.
Lumpy350 11 Apr, 2024 @ 11:26pm 
Works with LWOTC???
ReshiKillim  [author] 8 Apr, 2024 @ 12:40am 
@Nanao-kun Should be 100% Compatible.
Nanao-kun 7 Apr, 2024 @ 9:12pm 
Are there any issues using this mod with Psionics Ex Machina?
ReshiKillim  [author] 1 Apr, 2024 @ 11:16pm 
@Landford From the technical side of things, you'd need to allow a mod that would allow a standard soldier to use the Templar soldier Attitude. I'm fairly certain a mod like that is out there, but I can't think of a name off the top of my head.
Lanford 1 Apr, 2024 @ 10:37pm 
I see, I didn't consider using summon as the one to trigger it as I value flawless rating due to flawless mod. But, I remember seeing the comment ask about this matter, the one about dead summon counts as dead soldier, and you said you already fixed it. So, it all good.

Anyway, please let me clarify the animation patch mod a bit. I meant to ask if using the mod will makes the soldier using templar animation instead of holding the invisible gun. Sorry for not clearing enough on my first post.
ReshiKillim  [author] 1 Apr, 2024 @ 8:50am 
@Lanford The animation patch shouldn't break anything.

As for why Claymore, it's because both Allies and Entospecters can trigger it, and it can serve as a decent support weapon for some situations. Plus, it does have its uses.
Lanford 1 Apr, 2024 @ 8:40am 
For holding invisible gun in Armory, if I use the "Templar Gauntlets For Soldiers Animation Patch" mod, will the animation be okay?

Still I wonder though, reading through the perks list, why you chose claymore as the secondary? It doesn't really synergize with anything at all and the witch can't really detonate the claymore hy himself. Just curious.
Cardoon 18 Mar, 2024 @ 3:28pm 
Aww, okie.
ReshiKillim  [author] 18 Mar, 2024 @ 7:35am 
@Rookie That seems like a mod<>mod issue of some sort, not sure what would be causing it though.

@Cardoon Sometime!
Cardoon 18 Mar, 2024 @ 4:06am 
Can you put all of your mods in a collection? Steam will automatically link the collection in any mod of yours, as long as the mod is in said collection. It would make finding all of your cool class mods easier, as your profile is private. :3
Rookie 18 Mar, 2024 @ 12:15am 
@ReshiKillim i've had an issue with this class, the bug you summon for some reason is invisible for me and instead of moving its just teleporting all over the place
silverleaf1 15 Mar, 2024 @ 5:39pm 
@ReshiKillim I have had the same issue happen, even without all Savage Items mods. I am unsure of the cause.
silverleaf1 15 Mar, 2024 @ 3:27pm 
@ReshiKillim I have also informed Hudson Savage about the issue.
silverleaf1 15 Mar, 2024 @ 3:04pm 
@ReshiKillim I ran into an issue in my recently started campaign with this mod and the mod, Savage Items Vanilla Items. The soldier appeared without armor and I was unable to add armor. I removed the Savage Items mod and then the soldier appeared with armor that I could also change.
silverleaf1 12 Mar, 2024 @ 10:30am 
@ReshiKillim Maybe I thought there was a line of sight to an enemy when there wasn't one. Sometimes LOS can be a bit wonky.
silverleaf1 12 Mar, 2024 @ 10:28am 
@Reshikillim I am baffled. I added this mod and took my templar on the most recent mission. He had access to all his psionic abilities. Since it does not seem to recur I would not worry about it. Maybe the error was somehow on my part. I just do not know.
silverleaf1 12 Mar, 2024 @ 9:22am 
@Reshikillim I tried a setup with just this class and the Proficiency Templar, but the problem did not recur. I will readd this class to my main campaign and see what happens.
silverleaf1 12 Mar, 2024 @ 8:46am 
@Reshikillim I can start a test campaign with only the Proficiency Templar and this Class to see if the issue recurs.
ReshiKillim  [author] 12 Mar, 2024 @ 7:05am 
@silverleaf1 I'll look into it, but this mod doesn't alter any of the common features between the two classes, so I have no idea what could possibly break that for you.
silverleaf1 12 Mar, 2024 @ 12:54am 
@ReshiKillim I had something unusual happen with my Proficiency Class Templar. My templar had no ability to use his psionic abilities like volt. I removed only this mod from my setup. On the next mission with the templar, my templar had access to all his psionic abilities.
ReshiKillim  [author] 11 Mar, 2024 @ 7:36am 
@Inerael For the most part, no, though with minimal mods, the avenger armory/rank up attitude anims will look like that, but not during mission gameplay stuffs.
Inerael 11 Mar, 2024 @ 6:46am 
looks amazing , just wondering does my soldier in game will have a invisible gun in the hand , like in the picture ? x)
ReshiKillim  [author] 10 Mar, 2024 @ 9:13pm 
@BroncoXeno The Witch uses Gauntlets and Claymores, and they do use Focus, yes. Like Templars, Witches are a melee Soldier class, but they play quite differently.

@Titanmaster25 Netherworld Bridge is the sole Ability that can be Acquired at the Void Seer rank, for the reason that there is no ability that you'd ever reasonably take over it, and it has wide reaching effects that practically span the entire class. Netherworld Bridge can be considered to be a "Qualitative upgrade" for the class.
BroncoXeno2035 10 Mar, 2024 @ 8:45pm 
Also, can this use the Bowcaster, since it looks like it's using the Templar's Focus?
BroncoXeno2035 10 Mar, 2024 @ 8:44pm 
@TITANMASTER25 It looks like the Void Seer Rank only has one upgrade path, so all those effects are part of it
TITANMASTER25 10 Mar, 2024 @ 2:56pm 
This sounds and looks awesome, can't wait to try the mod. Any reason as to why The void seer tier upgrades are all called Netherworld Bridge?
tifur 9 Mar, 2024 @ 10:51pm 
Wow , thats fast , thanks
ReshiKillim  [author] 9 Mar, 2024 @ 9:38pm 
@tifur The bugs counting as dead Soldiers has already been patched, you'll just need to update the mod to fix that part.
tifur 9 Mar, 2024 @ 8:22pm 
First i like the Class. But the Bug counts as Soldier. If it dies the Group has a fallen Soldier so there is a Flawless round not possible. And the Round of the Bug dosent end if has moved you have to end the Turn manual. ( Sorry my bad english , i hope you understand what i want to say )
ABadOmen 9 Mar, 2024 @ 7:56pm 
Reshi branching into class mods? The lord is good!!!