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Would it be possible to build in a function so we can choose the culture of the children?
E.g. choose between fathers and mothers culture or make someone a guardian, so the child will adopt this culture?
Наш основной проект - Bannerlord online. Сотни игроков на глобальной карте, отряды НПС, боссы, клановые войны, рейды и битвы за ресурсы. Одним словом ванильный банерлорд, только в онлайне, все лорды - игроки, а одновременный онлайн достигает 400 человек.
Наш дискорд: {LINK REMOVED}https://discord.gg/eu-sturgia
I have a question.
Would it be possible to add an option to the mod to automatically select development for each child, so that we don't get bothered by notifications that the child has reached a certain age and is waiting for our advice?
Basically, all the female characters who are considered "ex-spouse" are now called "concubine" with this mod.
When a lord's wife dies and that lord gets married again later, the mod counts as if the previous wife is still alive, hence the lord appears as if he has two partners (even with the option for multiple wives disabled), thus the previous wife being called "concubine", which is immersion breaking considering they were ladies of the kingdom, wives and mothers...
I hope this bug will be fixed soon.
My suspect is that interrmarriage between factions is disabled by default and must be enabled with the option "ignore kingdom impact". Can I have an explanation about this?
Also, I started to see characters who are "concubine", what does it mean? Don't they simply count as wives in-game, considering I haven't enabled the option to have more partners?
加入一个家族...
→ Join a clan...
把你的装备脱下来给我,我就放了你
→ Give me your gear, and I’ll let you go.
我可以饶你一命,以后还是朋友(清除领主一个负面性格)
→ I can spare your life — we’ll still be friends after this (Removes one negative trait from the lord).
交了赎金,你可以走了
→ Pay the ransom, and you’re free to go.
I can't see these defined in the XML though, so hopefully OP updates it. :)