Total War: WARHAMMER III

Total War: WARHAMMER III

Mortals, Mercs & Management - Community Factions Submod
115 Comments
luke.sluszniak 4 Jun @ 10:24am 
Thanks for the info.
_Zevon  [author] 4 Jun @ 8:13am 
If you build +workers they will over time turn into +warriors. It's not totally broken, it will just happen a bit slower. When I get back in July I'll work on fixing this.
luke.sluszniak 4 Jun @ 7:23am 
So if I understand correctly, there is no possibility of replenishing units that are based on the lowest population class - because there is no +warriors building?
_Zevon  [author] 4 Jun @ 5:49am 
@Luke. Yeah, after thinking about it, there's a missing issue there. It's probably the same for all the factions in this sub mod. It won't crash, but it's unbalanced because they and others will lack the bonus other factions have.
luke.sluszniak 4 Jun @ 4:00am 
I wanted to ask if there is a bug with Southern Realms - because I see buildings giving +nobles and buildings giving +priests and buildings giving +workers - but I don't see a building giving +warriors (the lowest class of the three available for units)?
OHM 31 May @ 6:43am 
oh my bad, I should have read the notes properly. Sorry I have dyslexia so I avoid reading at most times.
OHM 31 May @ 6:40am 
Hi bud. Any chance you make this modular so that you don't have to have certain mods activated?

When updates come some of those mods (like SCM Marienburg and OVN Araby) get broken, so we have to deactivate them till they get fixed.
_Zevon  [author] 8 Apr @ 6:04pm 
@be'lakor. I doubt I will be able to make Crustacean Nation work because it changes the startpos. And this mod is set up for Mixer's start pos. You're welcome to take this mod and make it combatiblw for Crustacean Nation.
sigmars_disciple 8 Apr @ 5:31pm 
@be'lakor Unlike all of these mods here, The Crustacean Nation isn't compatible with MIXER yet (at all) which actually means that none of the mods listed here even run with that sealife mod

<3
Pfleger Von Yggdrasill 3 Apr @ 1:19pm 
@be'lakor A sealife type might be better, since many mods had sea creature units
be'lakor 3 Apr @ 4:42am 
Could you please add The Crustacean Nation to this submod, it would be nice to see crabs invasion in the empire population)
_Zevon  [author] 31 Mar @ 6:19pm 
Yes, the steam is correct. There have been some changes by different modders. Sometimes there was a change for who was running the mods and such.
Emperor Ovaltine 31 Mar @ 5:44pm 
The description required mods does not match the actual steam required mods. I presume the steam list is correct?
_Zevon  [author] 31 Mar @ 11:26am 
Okay, I updated this for 6.1. Please let me know if anyone is still having issues with this.
Pfleger Von Yggdrasill 25 Mar @ 12:39pm 
Just quick check, it's working on several small town, but not big ones, like most of factions' capital or even skaven's
_Zevon  [author] 25 Mar @ 10:43am 
I'll look into it. I released my major updates to the main mod yesterday in preparation for 6.1.

It lowkey broke a few things on the backend to get manual battle ammo replenishment working again.
_Zevon  [author] 25 Mar @ 6:05am 
Huh. I'll look into this. Is it on a new campaign?
Pfleger Von Yggdrasill 25 Mar @ 5:38am 
Sadly it's not working with most of TEB factions anymore, but somehow borderprince is still working
Blitz-Kun 1 Mar @ 2:05pm 
yeah, im getting the same error as siren when starting the game
_Zevon  [author] 20 Feb @ 9:23am 
Mhhmm. Looks like the rotblood mod got changed.
Siren System 19 Feb @ 9:20pm 
the following mods caused a crash to the database - zrz_kiki_submod.pack


the first invalid database record is str_rotblood_resource_dyeskiki_food in table building_effects_junction_tables and pack file zrz_kiki_submod.pack

The crashlog I'm getting, even if I only have the mods this wants me to have.
_Zevon  [author] 27 Jan @ 11:58am 
Ooooh, I hadn't played the Bjornlings with TOTN. I'll look into that.
luke.sluszniak 27 Jan @ 4:09am 
I think I found one more problem, this mod does not support Tribes of The North by SCM, at least not all factions from this mod (Tribes...), for example, it does not support Bjornling factions - under each unit there is a message - this unit does not use population for replenish
luke.sluszniak 26 Jan @ 2:23am 
check the kiki_ROT_dissidence first three positions
_Zevon  [author] 25 Jan @ 2:06pm 
Thank you to @Antetix for mentioning this bug as well!
_Zevon  [author] 25 Jan @ 2:06pm 
@luke.sluszniak.

Thanks for the bug report. I fixed this and pushed the update.
luke.sluszniak 25 Jan @ 12:14pm 
I noticed that the kiki_TEB_dissidence table is actually a duplicate of Rotblood Tribe dissidence table and so Cathap's Southern Realms (TEB) are missing that one.
luich 5 Jan @ 1:09pm 
"YOU MUST SUBSCRIBE TO ALL THE MODS OR THIS WILL CRASH"
that is bad!!
Antetix 5 Jan @ 4:10am 
I noticed that the kiki_TEB_dissidence table is actually a duplicate of Rotblood Tribe dissidence table and so Cathap's Southern Realms (TEB) are missing that one.
Rincewind322 3 Jan @ 7:08pm 
We'z Speshul support would be great thank you!
TheHonoredPerson-333 3 Jan @ 11:03am 
Why not?
_Zevon  [author] 2 Jan @ 5:26pm 
Is anyone against it?

Also, if you're for it please let me know.
Antetix 2 Jan @ 2:00pm 
Based
Theobald 2 Jan @ 7:07am 
Same !
Deeyourelf 2 Jan @ 6:05am 
I'd like that
_Zevon  [author] 1 Jan @ 4:37pm 
How many people would like to see me add support for We'z Speshul?
Deeyourelf 12 Nov, 2024 @ 10:54pm 
(this doesnt really matter much for the purposes of the normal usage of the mod, and it only came up when editing it in rpfm, but just so you know, you have lines and entries for the southern realms inside kiki_ROT_dissidence)
Neker 8 Nov, 2024 @ 4:33am 
Will You add support of Gnoblar Horde?
_Zevon  [author] 17 Oct, 2024 @ 5:39pm 
It's from the other mods on the list. Mixu's by itself should be fine, but I'm not certain.
tatersaladen 16 Oct, 2024 @ 7:00pm 
Hello, Love the main mod and now I have Mixus to gain further experience and lords, Do I need this mod if I'm just running Mixu's alone or is that simply a requirement for the other mods on the requirements list?
_Zevon  [author] 27 Sep, 2024 @ 11:23am 
Added Support for the SCM Rotblood Tribe!!

Also, added supportSCM: Tribes of the North! But that won't crash the game if you don't have it.
_Zevon  [author] 13 Sep, 2024 @ 4:52pm 
@Deeyourelf. I added your note to the mod page so everyone can see it more easily.
TheBrokenKing99 13 Sep, 2024 @ 4:24pm 
@deeyourelf THANK YOU
Dandy_Lime 13 Sep, 2024 @ 2:18pm 
@Deeyourelf Thank you. That was surprisingly easy!
Deeyourelf 13 Sep, 2024 @ 12:29pm 
Btw if anyone is curious, if you're like me and don't want one of the mods, you can open this submod in rpfm and then delete the paths referring to the mod you don't have, and it'll not crash.
You'll have to redo it whenever this mod recieves an update but I don't have The Southern Realms and I use rpfm to delete all the sections that refer to TEB and it runs fine
Rincewind322 12 Sep, 2024 @ 10:46pm 
Not a bug but is there any way to give the new factions access to the mercenary pools/add their units to them?
_Zevon  [author] 12 Sep, 2024 @ 6:47pm 
THIS WILL CRASH WITHOUT THE NEWLY ADDED FACTIONS!!
_Zevon  [author] 12 Sep, 2024 @ 6:20pm 
MAJOR UPDATE!

ADDED JADE BLOODED VAMPIRES!

PLEASE DOWNLOAD BOTH THE CURSE OF NONGCHANG AND THE ISLANDERS OF THE MOON!!

THIS EXTENSION NOW REQUIRES IMMORTAL EMPIRES EXPANDED AS WELL!!
_Zevon  [author] 5 Aug, 2024 @ 6:26am 
EVERYONE PLEASE NOTE:

You all need to download the new Legions of Nagash mod. Sorry for making your game crash...
_Zevon  [author] 30 Jul, 2024 @ 8:10am 
Have you tried unsubscribing and resubscribing to my mods?