RimWorld

RimWorld

Ceiling Turrets
66 Comments
jaeger972  [author] 1 Mar @ 5:21am 
not for now
when i come back to this game i might do tranquilizer turrets and other small ones
the larger ones don't really make sense to me inside
[RTB] Sarianos 1 Mar @ 5:17am 
@jaeger972 Do you have any plans to extend this to any other turret types?
jaeger972  [author] 28 Nov, 2024 @ 7:47am 
The inactive turret should still be there. It just stops moving.
Zai 28 Nov, 2024 @ 7:25am 
do you plan to make inactive turret invisble ? just a circle like ceiling lamp, sry for bad english
Kostaven 25 Nov, 2024 @ 8:03am 
Prisoners in my base would be please to have these in their cells!
Maty the Fluff :3 21 Nov, 2024 @ 9:38am 
awesome mod, thanks man :steamthumbsup:
jaeger972  [author] 9 Nov, 2024 @ 6:18am 
yeah
Hermann 8 Nov, 2024 @ 8:48am 
Can those be attacked by enemies?
[ᵀᴿᴮ] Crazy_Muffins 9 Oct, 2024 @ 6:06am 
You good sir have given me a keen excitement to redesign my entire base! Thank you!
Crimson 5 Sep, 2024 @ 6:52am 
A lot of people can be really childish and rude on the internet, so I understand where you're coming from, even though modders do these stuff for free, some don't appreciate it, but I assure you that the VAST majority do, and so I hope this comment somewhat makes up to whatever it can make up for no matter how little, thank you for what you do <3

As for the patch, whether you do it or not, and how long you want to take your time doing it, is completely up to you, you're awesome either way

Have a great day
jaeger972  [author] 5 Sep, 2024 @ 6:43am 
I can look into it but it might take a while. I'm usually not very enthused to make my mods CE compatible since I've received quite a few rude comments in the past from the CE community.
It's usually the CE team that takes up mod patches nowadays.
Crimson 5 Sep, 2024 @ 4:21am 
Is it hard to make it compatible with CE?
jaeger972  [author] 16 May, 2024 @ 2:35pm 
Updated for 1.5
Made the fire foam turret a bit more expensive since the refueling didn't work properly.
z23424934 11 May, 2024 @ 9:41pm 
@Snail yes it work on 1.5
RogueCmdr 10 May, 2024 @ 6:07pm 
1.5?
salas951 7 May, 2024 @ 9:23am 
como en el fallout 76 ;0
Snail 27 Apr, 2024 @ 2:21pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3231909012

Updated mod I found for the dependency, based on the description, it should work with this assuming this mod works with 1.5
removedclaw 16 Apr, 2024 @ 5:07am 
this mod is great, cant wait for ceiling utilitys to update to make some epic lab
jaeger972  [author] 15 Apr, 2024 @ 9:02am 
it might actually be compatible already but i'm waiting for the dependency to update for now.
Tename 12 Apr, 2024 @ 6:19pm 
🗿1.5?🗿
evoL 8 Apr, 2024 @ 6:39pm 
Someone PLEASE make a CE patch :steamsad:
jaeger972  [author] 26 Mar, 2024 @ 12:54am 
Thanks for letting me know. They are supposed to automatic since you can place them somewhere inaccessible but I'll look into the reloading.
Monkey Magic 25 Mar, 2024 @ 5:27pm 
Weirdly, I had to unsubscribe and resubscribe for the mod to update for the firefoam turrets :/

Also, your foam turrets are broken. A standard firefoam turret has a fuel of 10, and has to be triggered by a colonist to work - they are not automatic like firefoam poppers (which have a ticker, and self-destruct on use). Once out of fuel, they can no longer be triggered, and must be refuled

Your ceiling mounted firefoam popper is automatic (which is of itself is technically fine since it is an upgrade) and also has a fuel capavity of 10. However, once it runs out of fuel, it will show the "out of fuel" icon, but still keep triggering on fires with infinite fuel.

Not sure if this is because they lack the trigger element coz they are automatic or some other reason, I didn't look too deeply into it.
jaeger972  [author] 25 Mar, 2024 @ 1:33pm 
Thank you all for your support!
Ghastly_Grinner 25 Mar, 2024 @ 1:31pm 
Really cool idea seems like something that should have been in the game years ago.
Torres 25 Mar, 2024 @ 12:33pm 
12/10
jaeger972  [author] 25 Mar, 2024 @ 11:55am 
Just added automatic ceiling mounted fire foam turrets.
jaeger972  [author] 25 Mar, 2024 @ 11:35am 
Just more turret types from VE Security.
Dr Jimothy 25 Mar, 2024 @ 11:29am 
When you say support for VE, do you mean adding VE Security turret variants, or do you mean that this doesn't work with VE? I assume the former but just want to be sure.
jaeger972  [author] 25 Mar, 2024 @ 11:25am 
Yeah the research is easy to add. Microelectronics sounds reasonable enough. Can't really do anything about the layers though since the gun itself does not have an altitude layer. Making my own wouldn't change that. And I simply don't think that I myself want to nerf the turret range in the first place.
Monkey Magic 25 Mar, 2024 @ 8:46am 
Fair enough I guess.

I had a quick look, and adding additional research requirements won't be an issue, but I see what you mean - you'd have to make the actual turret to change range, accurary etc. That said, someone mentioned that the graphics should be reversed since they are ceiling mounted, and yeah. If you wanted to do that, you'd have to make the turret top in any case :/
jaeger972  [author] 25 Mar, 2024 @ 7:45am 
@Kamikza yes it's safe to remove as long as you don't have any turrets built.
jaeger972  [author] 25 Mar, 2024 @ 7:43am 
Not sure what I'll be doing about balance. I made this mod for personal use and thought I might as well share it. The high range doesn't bother me personally and it's much easier for me to just take an already existing def and apply it on a different mount. It's the same thing I'll be doing when I add support for VE and other mods without having to add unnecessary bloat in the code.
Kamikza 25 Mar, 2024 @ 7:12am 
is it safe to remove from a save, i didnt realize it wasnt compatible with combat extended and now its crashing my game. i know its this mod because it didnt start till i included this one.
Monkey Magic 25 Mar, 2024 @ 7:08am 
Consider adding Microelectronics as a research requirement. I locked Owlchemist's ceiling mounted firefoam poppers , and the sunlamp behind that tech to qualify them as upgrades to the vanilla versions. This keeps the vanilla counterparts as part of progression, rather than overshadow them entirely.

You don't have to of course, but it would make it easier on me, since I won't have to make a patch XD

I would also second the opinion that their range should be lowered. Consider increasing accuracy, or recharge time and lowering the range. As a ceiling fixture, they won't be needing the same range as an outdoor turret in any case
jaeger972  [author] 25 Mar, 2024 @ 2:52am 
I'm just using the vanilla turret gun. Makes it much more compatible if you have mods that affect vanilla turrets. I'll probably do the same when i make this compatible with other mods.
Torres 25 Mar, 2024 @ 2:49am 
only thing is that maybe 29 range is WAY too much for it, maybe 15 as it seems to be a low caliber small turret
jaeger972  [author] 25 Mar, 2024 @ 2:48am 
It has the class Building_TurretGun, just like vanilla turrets. I would expect it to work with the mod but i haven't tested it.
Torres 25 Mar, 2024 @ 2:26am 
oh boy this is what I needed, can you tell me if this counts as a turret in the mod "turrets cause terror" for prisoners and slaves?

other than that I understand this type of turret being in the base game being a bit cheaty but damn I just need security in my damn base

11/10
jaeger972  [author] 25 Mar, 2024 @ 12:32am 
Not for now, but probably once 1.5 is out.
Donkey Anus 24 Mar, 2024 @ 9:55pm 
will you ever do the vanilla expanded turrets aswell?
jaeger972  [author] 24 Mar, 2024 @ 7:24am 
Thanks for the info!
vanillaification 24 Mar, 2024 @ 6:42am 
@thevon @jaeger972 it does not work with ce (just tested) it would need a patch for CE
jaeger972  [author] 23 Mar, 2024 @ 5:51pm 
Yeah I'm aware. Probably can't do much about it though.
alonlystalker 23 Mar, 2024 @ 5:27pm 
Looks nice but why you still see turret body, if it mounted on ceiling it must be upside down.
Kokorocodon 23 Mar, 2024 @ 12:06pm 
dope, always wanted something of the sort
jaeger972  [author] 23 Mar, 2024 @ 8:55am 
Not sure how ce patches turrets. I'm using the vanilla mini turret so it should probably work.
Let me know if you try it out.
thecon 23 Mar, 2024 @ 8:18am 
can i ues ce?
jaeger972  [author] 23 Mar, 2024 @ 7:58am 
Sure, I'll look into it.
minestar64 23 Mar, 2024 @ 6:31am 
Nice mod maybe you could other turrets as well like the foam turret