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There is new Verminlord in your city nearby, but seriously there is new great looking one Verminlord [www.warhammer.com] you could add ..but you would do as you please.
Anyway great mod!
@Bumble I decided this as they were based on Warhammer 2's concept art for the Great Horned Rat, who had regular 3 toed feet, so I simply went with that.
@Brusix1984 They are not moulder monsters, so I decided to make them not able to be mutated as that is also how they work on the tabletop as far as I am aware.
Warpseer orb also nerfed, something with high armour like Black Orcs can tank at least two without routing.
The lord variant is still relatively far away, but it will appear at some point, do not worry, plans are already in place.
With 5 of them plus 10 jazzails + Hero you want run through about any thing
As just a consumer of this mod i`m not in the position to grumble but imo an exalted Keeper of Secrets would be a way better template for the Verminlord, both are agile and excellent fighters, they are daemons, casters and act as lords for their armies...
I've used them quite a lot now, and I freaking love them. BUT. They autoresolve really badly.
Now thats not in itself a huge problem, as most of the pleasure comes from using them in battle, but still it'd be nice if they perhaps were just a little more resilient. I'm not great at the numerical side of this, but I'm really feeling they're more of a liability on longer campaigns, since they won't replenish very fast (single entity), and they're taking about the same damage as Doomwheels - which I also find a huge liability in autoresolves.
Anyway, I hope this poorly worded feedback makes sense! Your mod is awesome though, seriously.