Total War: WARHAMMER III

Total War: WARHAMMER III

Vile Verminlords: It's Time-Time
106 Comments
Commissar Yarrick 2 Jun @ 2:53am 
update plz plz
EliteGamer11388 19 Mar @ 1:15pm 
Can the AI use them?
grimaltnalah 29 Dec, 2024 @ 7:10am 
@Horakhty Please let me know if it works in campaign. Thank you!
Mr.Horakhty 29 Dec, 2024 @ 6:35am 
Tested on 6.0 works in custom battle, haven't checked the campaign though.
Envasion 10 Oct, 2024 @ 8:08am 
I love you MetroMan
爸爸 29 Sep, 2024 @ 11:35pm 
Please let AI able to recruit them, thanks
𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ 27 Sep, 2024 @ 11:15am 
Airborne Seals
There is new Verminlord in your city nearby, but seriously there is new great looking one Verminlord [www.warhammer.com] you could add ..but you would do as you please.
Anyway great mod!
Airborne Seals  [author] 22 Sep, 2024 @ 1:17pm 
I have tested, there is no crash on startup or in battles, you most likely have a mod conflict. However, I have updated just to make sure.

@Bumble I decided this as they were based on Warhammer 2's concept art for the Great Horned Rat, who had regular 3 toed feet, so I simply went with that.

@Brusix1984 They are not moulder monsters, so I decided to make them not able to be mutated as that is also how they work on the tabletop as far as I am aware.
Lee Perry 22 Sep, 2024 @ 10:18am 
Update please
k.slama95 8 Sep, 2024 @ 12:51am 
crashes on startup
Brusix1984 3 Sep, 2024 @ 11:55am 
Playing as moulder, it seems I can't mutate these, like I can with other monsters. Is this intended?
Bumble 2 Sep, 2024 @ 10:51pm 
Question for ya. So like, in lore the verminlords have hooved feet, or, at least the ones GW sells does. Why didn't you keep those from the elemental beast so then the walking also looks more natural?
BardInThePurple 30 Aug, 2024 @ 6:32pm 
Compatible with Skaven Clans?
Airborne Seals  [author] 21 Aug, 2024 @ 5:32am 
Yes, although it is not my main focus and I haven't had much motivation to do modding recently.
*OMEN 21 Aug, 2024 @ 3:58am 
thank u for update. Do u plane make lords like this?
Airborne Seals  [author] 21 Aug, 2024 @ 3:42am 
The spaghetti code has been unspaghettified, the verminlords should now work once again.
Murthor Oathstone 20 Aug, 2024 @ 12:11pm 
needs update with newest patch, game crashes otherwise.
djluigi 24 Jul, 2024 @ 6:54am 
Hola! podrias actualizar el mod? cuando puedas! gracias crack:steamthumbsup:
djluigi 24 Jul, 2024 @ 4:26am 
Hola! podrias actualizar el mod? cuando puedas! gracias crack
Nøkk/Wanheda 21 Jul, 2024 @ 12:27pm 
We need the Horned rats as a legendary lord
Mr. Sandman 20 Jul, 2024 @ 2:56pm 
would it be possible to make a verminlord as a playable lord choice?
Airborne Seals  [author] 5 Jun, 2024 @ 2:32pm 
Shouldn't break the sentinel now.
AshesForces 3 Jun, 2024 @ 11:17pm 
causing terracotta sentinel model errors
TANKSAVE 1 Jun, 2024 @ 5:31pm 
Verminlords seem to be affected by clan Eshin's 200% price increase for non-Eshin units but also unaffected by the price decrease that comes with completing Eshin contracts. On Skryre I managed to get Verminlord recruitment down to around 2.5K where as on Eshin I'm still looking at 6.4K. I don't know if this a mod interaction issue or not as I have 2 other skaven unit mods that might be overwriting the list of what units are tied to each Skaven faction, but they also don't seem to be conflicting with each other.
Airborne Seals  [author] 1 Jun, 2024 @ 11:09am 
I have loaded up campaign and battles fine with just this mod, some other mods may be causing conflicts with it.
DarknessWrath 1 Jun, 2024 @ 5:45am 
As far as i try to made a huge cleaning of my mods, since you updated the game won't load campaigns (but load 'til menu), ain't sure of everything yet, as i'm still figuring out some there and by little problems, but it began to crash in loop since the update, gonna try without to see how it goes
Airborne Seals  [author] 1 Jun, 2024 @ 4:41am 
Updated, after testing they should not crash immediately with this update.
Warpseer orb also nerfed, something with high armour like Black Orcs can tank at least two without routing.

The lord variant is still relatively far away, but it will appear at some point, do not worry, plans are already in place.
HookedonPhonnix 27 May, 2024 @ 7:38am 
Warpseer bomb maybe a tad over tuned lol

With 5 of them plus 10 jazzails + Hero you want run through about any thing
Rustic "Kalessin" Citrus 21 May, 2024 @ 2:41am 
Was driving me nuts.... but can confirm with @SID that this mod now CTD during first load all by itself, too!
Solarfried 18 May, 2024 @ 7:08am 
Thanks for adding this long missed unit... ^^

As just a consumer of this mod i`m not in the position to grumble but imo an exalted Keeper of Secrets would be a way better template for the Verminlord, both are agile and excellent fighters, they are daemons, casters and act as lords for their armies...
SID 18 May, 2024 @ 1:35am 
This mod CTD, needs update
Inerael 14 May, 2024 @ 1:36pm 
This mod is amazing thanks you . Dont know much about the lore of verminlord but I was wondering if they should not be Lord instead of simple unit ?
Inerael 14 May, 2024 @ 1:01pm 
yep, only loyal to rats player ^^
Moon'zhul Baal 14 May, 2024 @ 8:16am 
Yeah Verminlords are only loyal to the Great Horned Rat
Axo 13 May, 2024 @ 3:46pm 
why would beastmen have verminlords..... the sole daemon of the great horned rat
UltraTomCat90 13 May, 2024 @ 8:29am 
any thought to add them to beastmen?
Riktrit Bloodfilth 9 May, 2024 @ 4:26am 
Looks insane. The only thing that could be improved in the future are animations. Current ones do not match agility and speed of a rat imo. Still, great shit and thank you for sharing.
w 5 May, 2024 @ 11:06am 
This mod is great,
Haze22 5 May, 2024 @ 1:04am 
Rat daddies
shimatzu 3 May, 2024 @ 4:45am 
Maybe it´s just me but they look a bit too big.
The Courier 2 May, 2024 @ 8:42pm 
Only gripe I've got is that the Warpseer's bomb is kind of game breaking. It can single-handedly win any battle for you. I was honestly expecting for it to be just a large AOE Deathglobe, not Ikit's nuclear bomb, except that you get it -every battle-.
Airborne Seals  [author] 1 May, 2024 @ 1:08pm 
Should work just fine, currently enjoying the DLC myself so if anyone bumps into any problems just inform me.
sigmars_disciple 1 May, 2024 @ 7:16am 
Am I correct to assume that this cool-a$$ miod will need an update for 5.0?
Xenon 1 May, 2024 @ 2:51am 
I'm glad someone else did it in the end, i never could finish my version of them :/
NINA rojozangre 30 Apr, 2024 @ 9:58pm 
....
olekjaer86 27 Apr, 2024 @ 9:44pm 
Cool mod! But if your asked me, they should be faster.
Praesentia Innominatam 13 Apr, 2024 @ 7:27am 
Is there a Radious submod for this?
Crayvun 3 Apr, 2024 @ 3:33pm 
I appreciate it. Totally get what you're saying too. I really tried with army construction, to try and cover all the bases that'd make it safer for large entities but eh, I guess the auto assumes they run in and facetank.
Airborne Seals  [author] 3 Apr, 2024 @ 3:12pm 
Autoresolve tends to not favour single entities, and unfortunately the verminlords are quite fragile and their abilities aren't counted by the autoresolve due to it not really taking most of those things into account. I am not sure if there is much I can do as this is the game where the Shredder of Lustria backed up by something like 10 kroxigors gets autoresolved to death from a tier 2 cathayan garrison, but I will have a look.
Crayvun 3 Apr, 2024 @ 10:36am 
Okay! Time for some honest feedback.

I've used them quite a lot now, and I freaking love them. BUT. They autoresolve really badly.

Now thats not in itself a huge problem, as most of the pleasure comes from using them in battle, but still it'd be nice if they perhaps were just a little more resilient. I'm not great at the numerical side of this, but I'm really feeling they're more of a liability on longer campaigns, since they won't replenish very fast (single entity), and they're taking about the same damage as Doomwheels - which I also find a huge liability in autoresolves.

Anyway, I hope this poorly worded feedback makes sense! Your mod is awesome though, seriously.