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It's actually very distinct with the other "slow movement" mods which have a much higher low while having a similar high. In those you don't feel really any progression and characters are all around the same speed. In this you feel REALLY slow at 0 athletics, and characters like hungry bandits have similar slow movement which I like.
However there is a bit of imbalance with the Skeletons. Since they have a high "low", they actually are substantially faster at 16mph than even a high tier Holy Nation Guard or Paladin, which tend to run in the 15mph range. Literally only the top unique HN characters can catch a base skeleton.
Seems a bit silly for even a starter skeleton to be able to outrun a nation who treats skeletons as their mortal enemy. I just recommend lowering down the min speed of skeletons to be closer to that of humans while maybe being still slightly higher at the min.