Total War: ATTILA

Total War: ATTILA

1212AD_2xUnitSize_NoCap.pack
26 Comments
dervo 4 Mar @ 6:22pm 
yo when i use factions like the cumans or golden horde's generals, each man is inside another, could this be fixed please?
Azraiyel 5 Jul, 2024 @ 1:12pm 
Are there any issues with naval battles / naval landings with the transport ships? Does it work or glitching? Thank you!
Kurt 19 Jun, 2024 @ 11:26am 
malesef donuyor
Mana-100 17 Jun, 2024 @ 7:29pm 
It freezes on the title screne
乌沙比特 3 May, 2024 @ 4:56am 
plz update as you could see
Arawwn 21 Apr, 2024 @ 12:31pm 
Hello! I'm new owner of your mod, but this seems don't work, in custom battles atleast, I've put this mod above the MK1212 Scripts
Proconsul 8 Apr, 2024 @ 3:13am 
Could you make a version with double arty amount too if possible?
jsuin1020 6 Apr, 2024 @ 5:16am 
Firstly, great work for the updated version. It will be really helpful. But I'm same as RockSmasher, working in custom battle, but not in grand campaign. Thank you for your hard work bro :)

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Just checked again, and it works perfectly in grand campaign. The initial unit size is original, but if you recruit again, it will be recruited with double size and no capped as well.

Thank you for mod and hard work! thanks~
Horactik 2 Apr, 2024 @ 3:17pm 
I thought it was this mod, but i just can't load 1212 for some reason, sorry. :steamsad:
Chicken with a tophat  [author] 2 Apr, 2024 @ 12:52pm 
the update i released yesterday for this submod?
Horactik 2 Apr, 2024 @ 10:54am 
it worked before the update, now total war attila just buffers infinitely.
Chicken with a tophat  [author] 2 Apr, 2024 @ 9:41am 
ill try fixing it later today, it worked for me in the grand campaign im not sure why it's not working for you guys
Erica Hartmann 2 Apr, 2024 @ 3:16am 
For me It works in custom battles but not in grand campaign.
Erica Hartmann 2 Apr, 2024 @ 3:13am 
No other submods I think
2x units
1212 Scripts
Customcities
Base pack
Modelpack1-9
1212 Musics
emerald10005 1 Apr, 2024 @ 11:46pm 
After extensive testing this mod definitely does not work... I am using only 1212AD. I tried resubbing to both 1212AD's modules and this mod. After this mod failed I tried using both the standalone versions together and neither of them work either, even alone
emerald10005 1 Apr, 2024 @ 9:12pm 
Infinitely loads for me.... no other submods
RockSmasher 1 Apr, 2024 @ 12:19pm 
It dose work, thanks! is their any way you could make a mod that ignores the population requirements, the old one dosent work anymore
Chicken with a tophat  [author] 1 Apr, 2024 @ 12:03pm 
it works, i just checked it. can you tell me more about your submods?
Erica Hartmann 1 Apr, 2024 @ 11:10am 
Great mod ! but I wonder why there's no effect in Campaign
Chicken with a tophat  [author] 30 Mar, 2024 @ 5:49pm 
Depends, what type of unit submods are you talking about specifically. Do they add new units? Change unit stats?
Numb 30 Mar, 2024 @ 3:01pm 
work with unit submods?
Chicken with a tophat  [author] 30 Mar, 2024 @ 4:49am 
Bruce, I would but there's already a submod made by someone that does that. It's just outdated.
Bruce U 30 Mar, 2024 @ 4:34am 
Hello, can you do version with only "no capped units" without double size of units? Great submod
Janissary 29 Mar, 2024 @ 4:09am 
Amazing works very well, thank you for your effort
Chicken with a tophat  [author] 27 Mar, 2024 @ 4:55pm 
i cannot run battles this large on my laptop with the graphics i want it to be lol
Chinglechong 27 Mar, 2024 @ 2:41pm 
Thank you! Back to my large scale battles.