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还有就是零的事件出率好高,我手里已经三把零的唐刀了hh
另外上次忘了问一下,用了一次的食物卡在“武装"后,次数会重置初始值,这样对吗?
关于第二条中的数值问题,因为本mod长期停摆的缘故我们不打算再改,不过还是感谢你的建议;有关添加新卡的部分,如果数量不是很多而且足够合理的话,你也可以提点自己的想法,我们会加进去的
薛定谔的猫的选项很奇怪,选项“没有”没有任何实际意义的效果,正常人有人会选嘛?
食品添加剂也很奇怪,看起来是加费,自已又要一费,而且给自己中毒是什么鬼,甚至编不出适用场景。
还有“看破形态”有BUG,首先所有伤害都会消耗它,而不是描述里的“攻击”。其次它的抵扣优先度也很奇怪,高于格挡、临时生命、缓冲;露零攻击卡的cost也挡(如果是故意的当我没说,不过前面那条一定是有问题吧);灵魂强袭和民以食为天+1的逻辑不同,前者没有卡面写的第一次。
乖巧 稀有
不能被打出
本回合使用带保留效果的卡牌时:
通常:
随机获得效果:获得一层敏捷,获得熟练度点格挡,失去一层成瘾
死神:
随机获得效果:获得一层力量,造成熟练度点伤害,施加一层魂火
很抱歉,但是由于成员的各种原因,本项mod工程可能在相当长的时间内将不再更新了。我个人正在筹划将个人设计的部分(包括目前的界·霞露零以及一个正在设计和制作的特莉波卡)作为一个额外mod(这不是DLC吗?)发布,届时或许会将此mod再次更新。对于各位的反馈我们十分感谢和抱歉...
seems hard to locate what's actually happening. If OK please contract with me on Discord with the ID de_f1na , or report more details in any other ways.
Сrash on the second floor when entering normal battle room. Get it randomly in half of runs. Probably, bug with one specific enemy?
Played as Tlipoca. On English.
Log:
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- basemod (5.54.1)
- stslib (2.11.0)
- LazyManKits (1.4.13)
- AchievementEnabler (1.0.0)
- ???????? (1.0.0) -> (this mod)
java.lang.ArrayIndexOutOfBoundsException: 2
at com.megacrit.cardcrawl.powers.MalleablePower.updateDescription(MalleablePower.java:33)
at com.megacrit.cardcrawl.powers.MalleablePower.<init>(MalleablePower.java:27)
at com.megacrit.cardcrawl.powers.MalleablePower.<init>(MalleablePower.java:18)
at com.megacrit.cardcrawl.monsters.city.SnakePlant.usePreBattleAction(SnakePlant.java:69)
at com.megacrit.cardcrawl.monsters.MonsterGroup.usePreBattleAction(MonsterGroup.java:96)
at com.megacrit.cardcrawl.characters.AbstractPlayer.preBattlePrep(AbstractPlayer.java:2009)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2295)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.updateFading(AbstractDungeon.java:2848)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2517)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)