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If it's not that either then I honestly have no clue sorry.
Just checked again, and on my end they work. Also mixer just had an update be sure thats updated too.
You'd be surprised. And I meant with just this mod and the Required Items, not them and a bunch of others. Try and create a minimum set of mods to replicate the problem.
It is a waste of a comment and my time if you're just going to ask the obvious stuff
Are they all enabled in your mod launcher? Does it work with just this mod and its Required Items?
It will most likely depend on how devoted those factions are. If they seem like they are full-blown fully devoted then yeah I'll move em over. If only a slight devotion I won't consider them a full on chaos faction if that makes any sense. That's how my reasoning it is going into most of these
All it does is give you another spot in the lord selection menu to find certain lords. Places where they logically fit as well. It also doesn't display these lords in TWO places afterwards, it takes the lord out of one race's selection and adds him to the OTHER. It's a preference thing. As soon as you click "Launch campaign" everything in game is as it was before <3
Best thing to do is to go through your mod list and deactivate a some mods till you find out which is the issue. Could be a load order issue too, do you use prop joes mod manager or the default?
I'll update it as soon as I figure it out.
Well played, Colombo. So you aren't only generally a good listener you're a razor-sharp observer of how the world works. But for ME - I consider you a F.R.I.E.N.D! <3 So please see what a team of 6 different modders worked on for you tirelessly for 48 hrs straight... You are very welcome! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3230034171
Don't hesitate to contact @Nemmy Wemmy with any question you have in the future <3
That's super-slick. So it's fully 'conditional'.Bro, how sick modding could be if this approach could be used so much more....
I mean just imagining the amazing SFO no longer crashing on startup because one of 200 additional modded units the player has had a tiny change not yet reflected in the SFO submod. Such a thing should NEVER prevent the game from starting in the first place ofc....
I
To answer your questions, the reason there isn't a standalone mod for TOTN is because it should actually run just fine even without having the other mods, it should be pretty modular. Like pick and choose which mod you want to use and it should still work. I literally just now checked to make sure with only totn and cas (with all required mods for totn as well).
This effectively makes making standalone CAS mods obsolete.
The only truly REQUIRED things should be:
1. MIXER - Mixu's Unlocker
2. Mod Configuration Tool - v0.9 Beta (Mixer requires it.)
3. The Mod you want to use for example: Rotblood Tribe
4. CAS - All-In-One
The rest is whatever a user wants to use.
But I'll gladly (!) try to help regardless, ofc: There are mods that make changes to "custom battles", incl. the availability of units in the CB menu or caps. They're easy to find on the Workshop as they usually have the 2 words "custom" and "battles" in their mod title! (Try a search...)
Now, if you were to find a mod that does what you want but for another mod adding a custom faction, then you have to edit its .pack file so that it applies to the TOTN factions instead. You're welcome. Requests precisely like yours is why the SCM team have all their mod page comments turned off until the end of time - I hope you understand how much we all want to thank you for that. <3
So my question is, in other words: If I run all mods listed under required, including TOTN but except Rotblood Tribe and I want this mod to do all its visual changes except the Rotblood one, will I get them all by running the 3 "addon" mods, or will I miss out on TOTN changes which are only included here? Thx <3
Update - IEE, Mixer
Download - New LCCP & New Tribes of the North.
Disable - Legendary Characters (for the time being)
Oh and dont use legendary characters for now, until its updated, its making users crash. Other then that, everything should be working fine.
But nothing SHOULD break (I hope)
Only Mixer is a hard requirement, otherwise your lord selection screen would be broken without it.
Gotta download the mod myself, check it out and look into the lore a bit first. Then maybe after I get home after work I can start working on it. But I'd there's a pretty good chance for it, as I just now subbed to it.