Crusader Kings III

Crusader Kings III

Old Gods Expanded
440 Comments
Dr. Knevin  [author] 14 Jul @ 1:39am 
@Cat_and_cat_inc - good, but has become a bit more ambitious than planned because I have been experimenting with outfits and tattoos. Think it will add some cool features but I am doubtful that I will be done by the end of August, but I hope so.
Cat_and_cat_inc 13 Jul @ 6:44pm 
How is development of the Scythian update coming?
Dr. Knevin  [author] 4 Jul @ 8:54pm 
旧日眷者 - thanks for the feedback, is there any specific portion of the features that needs some better explanation?

@Jax123 - Yes! I'm currently working on Scythian religions and after that I will work on Celtic paganism
Jax123 4 Jul @ 8:36am 
Do you plan on adding Gaelic and Brythonic Faiths?
旧日眷者 4 Jul @ 12:36am 
很好的模组,但是介绍有点过于简洁了,很多内容不知道如何触发。希望可以加一个说明指南
Dr. Knevin  [author] 29 Jun @ 10:20pm 
@Username - Hello! There is not currently any patch for just catholic trinity. There is one for MB+ together with Catholic Trinity but I don't think it is updated and I am not the one making/updating that patch
Username 28 Jun @ 5:17am 
Hi! Is there a patch just for catholic trinity and this? When I run them together it crashes
Dr. Knevin  [author] 27 Jun @ 9:55am 
@Wodan - yes, in the future. I plan to make an update on continental germanic Paganism at some point but have quite some more faiths to cover before that.
Wodan 27 Jun @ 7:07am 
Wil lyou also add the Old Saxons faith from the continental Germanic Saxons before Karl the great slaughter the Saxons?
Dr. Knevin  [author] 19 Jun @ 4:28pm 
@FrogThug - not currently, and sadly I don't think I have the time to make a compatibility patch in the near future
FrogThug 17 Jun @ 11:55pm 
Is there a patch available to make this mod work with More Provinces?
Dr. Knevin  [author] 15 Jun @ 1:43pm 
@Cat_and_cat_inc - I would like to do an update on Persia, but I'm not sure if I will manage within 2025

@织田信长 - I see, yeah then they would need a compatibility patch, I will look into it
织田信长 15 Jun @ 10:56am 
@Dr. Knevin
Both mods modify 00_core_tenets.txt , and they will overwrite each other. I understand this is the most important point.
Cat_and_cat_inc 15 Jun @ 9:58am 
Do you plan on doing a Zoroastrian update in the near future, or at least within the year?
Dr. Knevin  [author] 15 Jun @ 9:11am 
@Connorus - thanks for noticing that, I will fix it as soon as I am back from vacation!

@织田信长 - I can look into it, is there any specific issue that happens when using both mods?
Connorus 15 Jun @ 4:32am 
Also, @Dr. Knevin reforming Hellenism can't be done unless you remove the 'Household Gods' tenet, since it still has the vanilla 'Has reformed the Roman Empire' trigger
Connorus 15 Jun @ 3:56am 
@Dr. Knevin thanks for the response! I was planning a Seleucid restoration game and I was wondering if I should just delay it a bit until Hellenism is fully expanded. It seems that I won't have to, but I'm excited for when the update comes!
Dr. Knevin  [author] 14 Jun @ 5:23pm 
@Cat_and_cat_inc - preliminary no, I feel like having them all in a Greco-roman group feels a bit more aesthetically pleasing to me for some reason but I will have to see about that in the future
Cat_and_cat_inc 14 Jun @ 5:10pm 
Makes sense, are you going to split the Greek and Roman religious families, but do something like TFE where they have tenets or doctrines that make them astray?
Dr. Knevin  [author] 14 Jun @ 4:29pm 
@cat_and_cat_inc - preliminary the greco-scythian syncretic belief of the Bosporan kingdom and the Gallo-roman practices of roman Gaul. However, this is preliminary as I want to do more research into the topics
Cat_and_cat_inc 14 Jun @ 4:10pm 
What Hellenic faiths would be added in the Scythian and Celtic updates?
Dr. Knevin  [author] 14 Jun @ 3:38pm 
@Connorus - In the future yes, but probably not in the *near* future as I like to be rather thorough with each update and I expect the Greco-Roman update to be huge. However, some Greco-Roman content will be added along the way. For example, some hellenic faiths related to Egypt was added now in the Egyptian update, another one will be added in the Scythian update and then probably another one in the Celtic update and so on.
Connorus 14 Jun @ 11:17am 
Is there a Hellenist expansion planned for the near future?
Dr. Knevin  [author] 14 Jun @ 4:46am 
@crazyscot2012 - Glad you enjoy it! Celtic Paganism is planned relatively soon. The next update will focus on Scythian Paganism, then afterwards work will begin on the Celtic update!
crazyscot2012 13 Jun @ 6:55am 
I really love this mod and cannot wait for you to do a Celtic Paganism update for it!
Dr. Knevin  [author] 11 Jun @ 9:09pm 
@Kiana - do you mean that they don't generate gold passively? Because currently you only get gold the moment you give them an assignment or change assignment (if they don't already have the 'New Assignment' modifier). Or do you mean that you don't get gold even when you initially give them the assignment?
Kiana 11 Jun @ 8:57pm 
@Dr. Knevin - still have problem: working slaves don't get money anyway, with "New Assignment" modifier or without
Dr. Knevin  [author] 11 Jun @ 10:37am 
@Wilhelm Müller - 1. OGE 2. Mb+ 3. OGE-MB+ patch
Wilhelm Müller 11 Jun @ 8:01am 
whats the recommended load order with MB+ ?
Dr. Knevin  [author] 10 Jun @ 1:10pm 
@dmnq_ Perfect! Thank you for testing it out and letting me know! And thank you all for your patience!
dmnq_ 10 Jun @ 12:58pm 
@Dr. knevin - yes, CoW3 works, I also turned it on again and it's ok :)
Dr. Knevin  [author] 10 Jun @ 12:50pm 
@the_mehhuh and @dmnq_ - great!! Are any of you playing with CoW3? In my test it worked now as well.
the_mehhuh 10 Jun @ 12:44pm 
ok yeah i did what @dmnq_ did and it is working now. Thanks!
dmnq_ 10 Jun @ 12:37pm 
If you still see pyramids you have to unsubscribe and subscribe again and it will work, it works for me now, there were pyramids after the last update too
Dr. Knevin  [author] 10 Jun @ 12:22pm 
@the_mehhuh - posted a new update, does it work now?
@NorscanWarlord - CoW3 seems to work now!
the_mehhuh 10 Jun @ 11:49am 
Its not spawning on every holding spot anymore but every holding is still a pyramid
Dr. Knevin  [author] 10 Jun @ 10:30am 
@Schatti - that's great! I did update it during the afternoon, and it worked for me then, but this was before several people started reporting the issue today (including you). Perhaps there was a delay between me posting the update and it reaching out to the users.
@Kiana and @the_mehhuh, arr you still having the issue?
Kiana 10 Jun @ 8:59am 
RICE, VIET, Community Flavor Pack - using this too
the_mehhuh 10 Jun @ 8:57am 
I am using: RICE, VIET, Community Flavor Pack, and Councillor's Experience Trait
Schatti 10 Jun @ 8:48am 
@Dr. knevin I just went back into my save and the pyramids are gone! did u update just now? not to sure
Dr. Knevin  [author] 10 Jun @ 8:47am 
@Schatti - thanks, will look into it ASAP

@the_mehhuh - could you tell me which other mods you are using? Would really help me finding the cause of the issue
Schatti 10 Jun @ 8:43am 
@Dr. Knevin EPE, 199 immersive loading screens, VIET, Lulu events, raid event expanded, regional travel events, royal court event pack, more background illustrations, choose throne room, more interactive vassals, ragnarok music, more game rules, brighter text colors, more scadavian character names, norse fonts, old gods exapanded, viking tatoos, barbershop, extend nicknames, mass demand conversion, real eyes 3.0, choose idle pose, traits the blood norse gods, positive giant trait, visible disfigurement, advanced trait icons
the_mehhuh 10 Jun @ 8:34am 
I also have the bug where every holding and even blank ones have pyramids on them and I narrowed it down to this mod
Dr. Knevin  [author] 10 Jun @ 8:09am 
@schatti - which mods are you using?
Schatti 10 Jun @ 8:01am 
I have pyramid bug
Dr. Knevin  [author] 10 Jun @ 7:42am 
@Silver - probably. CoW3 is using a rather complicated method to get around the Holdings file, so I need the authors help for that one. Which mod did you notice an issue with now? Would be helpful for testing and see if I can resolve the compatibility issue without additional compatibility patches
Silver 10 Jun @ 7:28am 
Not only COW3, but it seems that other mods that modify buildings can also cause the pyramid problem. Is it because all these mods have modified the building files?
Dr. Knevin  [author] 10 Jun @ 7:17am 
@Kiana - fixed the pyramid issue again now! Also are you sure about the slave issue? When I tested it now you (the slave owner) still got gold when changing the slave's assignment when "new assignment" modifier ran out
Kiana 10 Jun @ 6:49am 
I did never install CoW3 mode, but have piramid's bug too