Crusader Kings III

Crusader Kings III

[Kei] Culture and Faith Granularity - 2.2.1 (CK 1.16.*)
333 Comments
TurtleShroom 16 hours ago 
Does this Mod support the Oriental Empires Mod series?
cuomo860 16 Jul @ 1:00pm 
For those of you who use my Super Compatch and don't like not being able to use this mod...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3527460767
Andy's Take 6 Jul @ 8:27am 
I don't think this works anymore? Also using Cities of Wonder 3, Catholic Trinity (with compatch), CFP, EPE
timotheus 30 Jun @ 11:44pm 
Unless i am missing something promoting cultural acceptance does not do anything
jude 25 Jun @ 8:40pm 
hi i just downloaded the mod, im running it without any other mods loaded, yet still it does not appear to be present in game. any idea on how to fix this? i tried downloading manually as well and it still did not work
Quixotic 24 Jun @ 12:52pm 
I know it's a big ask, but would it be possible for you to upload the 1.15.x compatible version of this mod at some point? The most recent version isn't compatible with after the end, which hasn't been updated to 1.16 yet. Thank you for a great mod :)
Random Gold 24 Jun @ 11:01am 
is there a compatch for cities of wonder since its seems the gui conflicts
KylerKhan 9 Jun @ 2:39pm 
Hello I absolutely love your mod! There is one problem I found though, for fundamentalist faiths under realm laws the "Religious Tolerance:" right next to "Cultural Tolerance:" is instead "MAX_RECURSIVE_DEPTH:". If this could eventually be fixed I'd be most appreciative!
Iwen 27 May @ 4:48am 
Why would it be? WoC completely overhauls the county window and adds population, and it has granularity of its own so this isn't even necessary.
Boogaloo 23 May @ 4:06pm 
does this mod work with EK2
Vhodnoylogin 22 May @ 12:24pm 
Cool mod, but it changed gui and broke some other mods.
What's up with you, Paradox? Why decisions mods depends on gui-mod so strong?
realsomedude_ 21 May @ 3:30pm 
@Morewar1 Did you get it to work with More Provinces Expanded? I imagine it would be a load order issue, and one that could be solved by butting this mod far below MPE.
Iwen 16 May @ 1:14pm 
I'm pretty sure it works with Godherja, but the tolerance laws aren't adapted for their custom governments. So that means regardless of your authority laws you won't be able to change it for something custom like Admin Republic.
Kaftaar 16 May @ 2:53am 
Hello! Is there compatch for Godherja?
Morewar1 13 May @ 5:24am 
I love this mod! Are there any plans to make it compatible with MPE? I have not been able to get them to work together, is it just a load order issue or are they incompatible?
FunGaming44 8 May @ 2:59pm 
awesome, thanks for the update now waiting for your enhanced county view before i start using this one again
Keitaro_Ura  [author] 8 May @ 2:21pm 
Updated for the latest CK3 patch!
Keitaro_Ura  [author] 3 May @ 12:58pm 
It requires an update for the new patch. I'll get to it when I have the time and post a comment when it's done!
HaziTru 1 May @ 10:58pm 
Dies with work with dlc?
zkahnman 24 Apr @ 6:19pm 
Posting here because it seems like the compatch hasn't been visited to answer the question posted there in a while, but (if @keitaro is the compatch creator as well) will the AGOT compatch be updated for 1.15 now that this main mod has been updated? thanks for the reply/letting me know if you dont maintain the compatches yourself !
F.F 11 Apr @ 3:19pm 
What exactly is it that makes the mod not work with other mods that edit steward tasks? Can't that just be comppatched as well?
TurtleShroom 5 Apr @ 1:57pm 
THIS MOD IS NOT COMPATIBLE WITH THE ORIENTAL EMPIRES MOD.
SimpleWeezy 1 Apr @ 2:58pm 
does this work with more bookmarks+ and R.i.c.e?
BreadDaddyLenin 28 Mar @ 10:22pm 
does this work with Rajas of Asia? RoA adds its own "minority and majority" faiths and cultures system, but it doesnt use any specific values and just has "small minority" "large minority" "majority" as modifiers for Counties with faith and culture tags associated with an extra map filter type to see the demographics.
AdanaCityPlayboy 27 Mar @ 2:36am 
Has anyone tried this with EK2 directly? Since the compability patch is a bit old
Keitaro_Ura  [author] 22 Mar @ 3:14am 
Small update along with compatibility with latest CK 1.15 "Crown" Update
djvandebrake 12 Mar @ 11:24am 
I don't know if it was an incompatibility or just a strain on the system, but I had a stable setup, installed this mod, and started having crashes (especially when the county window was open and something happened); when I removed this mod, my game stabilized again.
parxey 3 Mar @ 8:10pm 
i tried using it with sinews of war and wasnt compatible with eachother, just a heads up.
Keitaro_Ura  [author] 21 Feb @ 3:06pm 
Thanks for the comments!

@Bareback Hussein Obama Currently it increases conversion speed (can be handy when conquering) and boosts zealots/glory hounds vassals and clergy opinions. However, if your religion is pluralistic, you only benefit from the increased conversion speed.

@Drakomis What do you mean by "breakdown" ? The mod has no compatibility patch with Elder Kings at the moment. But usually, this mod should be below in the load order (to replace culture/faith related councillor tasks).
Drakomis 11 Feb @ 6:50pm 
For some reason, this mod is responsible for the breakdown of my 52+ mod collection for Elder Kings 2 at v1.12.5. I followed a recommended load order for EK2 and your mod was at top. Not sure how this information can help, but there it is.
Bareback Hussein Obama 1 Feb @ 4:58pm 
I dont understand how the tolerance laws work. What are the benefits for having religious intolerance/cultural intolerance? From what i can tell if you have a majority of faith/culture there are zero benfits, even with intolerance laws.

Unless im missing something it seems to be better to have laws set to "indifference" and just having a majority in each county for the minimal maluses.

I.E. it seems there are no benefits and all you can do is minimize malus
Ed Balls 29 Jan @ 6:18pm 
amazing mod!
Altoninus 25 Jan @ 9:12am 
@Fewt Yes, it is compatible with RICE, and I believe, any other mods that add faiths or cultures as long as this mod is under them.
Fewt 25 Jan @ 6:01am 
Your mod looks very promising and I want to give it a try. Though is the mod compatible with RICE?
ck3user7748 20 Jan @ 4:25pm 
There is progress but there doesn't seem to be any conversion of culture (I use your culture window so usually see the culture I am promoting getting a higher %). Love the mod btw, I wish more compatch authors put this together with their other work.
Keitaro_Ura  [author] 19 Jan @ 1:12am 
Thanks for the comment, guys !

@stillblackadder It will usually go one barony at a time, prioritizing the closest ones and those with low amounts of their faith. Baronies all wieigh the same within the county for clarity purposes.

@無壹 I'm not sure I understand what renaming the file would do.

@AdanaCityPlayboy I think you are misremembering. This mod never had a github page.

@ck3user7748 I'm not really familiar with the MB+ mod unfortunately. What do you mean by "has no effect" ? There is no progress per month ? Or is the barony not converting when the task finishes ?
ck3user7748 18 Jan @ 9:58pm 
I seem to recall this mod working previously with MB+ when I loaded it last. However, I do not seem to be able to use the promote culture (task starts but has no effect). I play with gambo super compatch, load this last. Any tips as to where I should look for the cause, which must be some change that is not otherwise overwritten by this mod.
AdanaCityPlayboy 18 Jan @ 2:53am 
Do i falsely remember that this mod had a github page or something of the sort with older releases? Trying to use it with EK2 and not sure if this mod is the problem
stillblackadder 2 Jan @ 3:31am 
How does AI convert faith in a county? Does it convert a single capital barony only or does it switch to other baronies at some point? Do baronies have weighting against eachother in determining the dominant country faith?
IronDevil 31 Dec, 2024 @ 5:23pm 
@Avan

Had the same thought and tried it out. Does work, just place this mod after After The End in the load order.
Avan 30 Dec, 2024 @ 7:10am 
Anyone tested with After The End?
EmirKSokol 29 Dec, 2024 @ 8:40pm 
Is it GUI but it seems like some of my baronies have blank state when I check their religion
Capharnaüm 28 Dec, 2024 @ 7:48pm 
:steamthumbsup: Très cool :steamhappy:
Generalissimus Leon 28 Dec, 2024 @ 6:36am 
Seconding suggestion of compatibility with the Dynamic Trade Routes mod
bumbum 27 Dec, 2024 @ 5:56pm 
compatibility with sinews of war 1.14?
Pirat 26 Dec, 2024 @ 2:41pm 
Would there be a way for there to be hybrid cultures formed from minorities or for it to be counted towards acceptance?
xepeyon 26 Dec, 2024 @ 10:57am 
Greetings sir! Do you think there's a way this mod (and Enhanced County View) could be made compatible with Dynamic Trade Routes?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2821835496
Rassok 12 Dec, 2024 @ 2:43am 
Hi! Could you please update your mod for the new Polish language to display text in English instead of incomprehensible texts containing underscores?