Total War: ATTILA

Total War: ATTILA

1212AD No Unit Cap Submod
13 Comments
Chicken with a tophat  [author] 3 May, 2024 @ 10:11am 
As a note: I will not be updating this unit cap submod anymore since it's unneeded, please use Earl's no unit cap submod instead, it won't break every single minor update like mine will.
Rementos 27 Apr, 2024 @ 2:00am 
Can confirm that mod works if placed above scripts and also works in existing campaigns
vanak5450 18 Apr, 2024 @ 11:47pm 
does not work
Chicken with a tophat  [author] 16 Apr, 2024 @ 5:15pm 
install the no population submod(not made by me) and put it right above mk1212 ad scripts. I have no idea about whether it'll work with an existing savegame or not
|Gaza|EGY-SA3KA 14 Apr, 2024 @ 3:58am 
ty for ur help but must new game or not ? and how can play without manpower ?
howardts168 13 Apr, 2024 @ 2:44am 
nice!!
Chicken with a tophat  [author] 12 Apr, 2024 @ 2:12pm 
it removes the unit cap for all units in grand campaign and custom battle...
Let's say the sergent d'armes unit for france, AI and player are no longer restricted from having only one of that unit now, they can recruit an unlimited amount(with money and manpower)
Ваулин 9 Apr, 2024 @ 9:38pm 
I don’t understand what this mod does
Chicken with a tophat  [author] 8 Apr, 2024 @ 12:58pm 
yes, works for AI
Eicna 7 Apr, 2024 @ 3:43am 
So the cap is removed for the AI as well?
Lord Phoenix 4 Apr, 2024 @ 1:36pm 
OH MY GOD!

GOD BLESS YOU MAN, I CAN"T WAITING FOR IT ANYMORE!!! THANK YOU!!!
Chicken with a tophat  [author] 2 Apr, 2024 @ 9:33am 
no population submod works
RuiVeigaJR 1 Apr, 2024 @ 6:50pm 
hello bro :D thx for the update. Could you do the No Population one? That one doesn´t work either :C Thanks man :D