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Would this mod conflict with IAEM mod?
https://discord.com/channels/1330169149766238218/1340572466019565578
we can talk there directly .
***************** Exception *****************
[00:03:55] Failed to allocate memory.
Requested 5592432 bytes. E=12 (Not enough space) (eMemory.cpp:104) @ [main_loop]
------------------------------------------------------------------
>>>>>>>>>>>> gui.cmd.exec_all
>>>>>>>>>>> gui.cmd.exec(generic)
>>>>>>>>>> gui:cmd:exec_generic
>>>>>>>>> gui.mp.showpage
>>>>>>>> gui:pm:show
>>>>>>> gui:pm:activate(page_launcher_multiplayer)
>>>>>> entity:raw
>>>>> file "/entity/-vehicle/germany/btr/sdkfz6_cargo/sdkfz6_ammo.def"
>>>> file "define 'truck_ammo_heavy_2x'"
>>> bmp:load(/entity/-vehicle/germany/btr/sdkfz6_cargo/supply_zone)
>> img.dds.get_surface
> dds:load(/texture/common/service/supply_zone2.dds)
22: {Sprite "supply_zone.ebm"«
23: {Visibility 0.25}
24: }
25: {Layer grounddynamic}
26: {Visible 0}
entitymanager.set
level_of_detail.inc
I believe a fix is to use the new ones files from vanilla update and modify those according