Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

War Over Europe - GOH Skin Pack -V.1053
420 Comments
georider  [author] 17 Jul @ 4:27am 
@Beat please dm me about it in discord i am in official , thank we can discuss it further
Hardcore 16 Jul @ 11:45pm 
Would it be okay to use a few of your tank camouflages for another mod that will work in multiplayer without resource desynchronization? I will credit you as the author and include a link to the original mod.
georider  [author] 16 Jul @ 4:16am 
@Go Home G.I. each mode adding new units is not compatible with other , I don't think its is compatible
georider  [author] 16 Jul @ 4:15am 
@red dragon 76 gunners is as vanilla setup those for each nation , I am using vanilla format in units, signaler is with german commander tier 4 but only as visual , it doesn't add anything in conquest
Go Home G.I. 16 Jul @ 2:23am 
is it compatible with MACE?
red dragon 76 16 Jul @ 12:58am 
Hello, could you add a team of 4 gunners for all nations and 1 independent signal operator unit please?
Brokers57486 11 Jul @ 4:19pm 
@georider awesome look forward to seeing it happen!
georider  [author] 11 Jul @ 11:28am 
@Brokers57486 I dont think so since CE V2 adding units , perhaps a version without its adds could be , meaning only the conquest timer etc etc . That happening because it 's adding new units . It's something I also want to see it happening I must speak with Red Snow for that
Brokers57486 11 Jul @ 9:40am 
@georider is this mod compatible with conquest enchanced v2?
georider  [author] 6 Jul @ 7:23am 
@Darkangel what update ? it is update what is the issue , it is updated in last game version 1.052.0
Darkangel 6 Jul @ 6:30am 
UPTADE PLEASE ! THANK YOU
Towarzysz_Ivan 2 Jul @ 11:29am 
@georide I count on your kindness :)
georider  [author] 2 Jul @ 11:18am 
@Towarzysz_Ivan To be consider ...............:palm:
Towarzysz_Ivan 2 Jul @ 11:07am 
@georide noooooo just add all orginal ones and everything will be great.
georider  [author] 2 Jul @ 11:02am 
@Towarzysz_Ivan then i will include only the factory yellow ones ;) .
Towarzysz_Ivan 2 Jul @ 10:45am 
@georider I use a mod from kirin. btw the original camouflage on the panther that is available is the ugliest one XD good luck making mods is hard
georider  [author] 2 Jul @ 10:17am 
@Towarzysz_Ivan As I said use kirin to swap through camos , next update i will try to include stug and panthers as #3.. the original ones , BTW normandy panther is keep vanilla.
Towarzysz_Ivan 2 Jul @ 9:55am 
@georider I was more interested in keeping the original camouflages from the game, for example I prefer the original camouflages in Stugs, Stuhs and Panthers.Of course your camouflages look very good, but some of them just don't appeal to me.I don't mean to withdraw your camouflages, but to give players the option to choose between the original and your camouflages, so that everyone can choose the one they want on their tank.
georider  [author] 1 Jul @ 9:29am 
@Towarzysz_Ivan as Original camo are you reffering to Sand base german tanks ? In many variations the original camo is also there as camo3,4 etc etc thats why i said it is nice to have kirin's mini mod to change schemes ingame
Towarzysz_Ivan 1 Jul @ 5:21am 
Can you leave the original camouflage? I prefer the original camouflage on some vehicles.
Mimo Dude 1 Jul @ 12:46am 
Do I need ever single DLC to play this mod? I have Talvisota and Scorched Earth.
aeON 19 Jun @ 3:56pm 
ohh I see, thank you. :steamthumbsup:
georider  [author] 19 Jun @ 2:19pm 
@aeON if a mod adding units in conquest you have to eder too many files to make those compatible , also that means that in every add on game change you have to update those files as well .
aeON 19 Jun @ 1:44pm 
darn, do you know where I can learn how to make a patch for both?
georider  [author] 19 Jun @ 6:53am 
@aeON I think it does because both mods add new units so any mod adds new units are not compatible to each other .
aeON 19 Jun @ 2:14am 
I love that movie, iron cross.

Would this mod conflict with IAEM mod?
Nikolas AF 15 Jun @ 1:39pm 
thank you :steamhappy:
georider  [author] 15 Jun @ 1:35pm 
If you want all divissions and more add on units for conquest whub is your mod plus it is adding more added staff mine is more vanilla approach
georider  [author] 15 Jun @ 1:34pm 
@⚡︎⚡︎ Nikolas no because both mods using add on units , besides there is no need to use my mod with whub because whub using the majority of the skin I have add and pluss more individual for whub, you see my priority in skins is for whub , i use some of those variations due to i have less add on units .
Nikolas AF 15 Jun @ 1:30pm 
Can i use this mod with the WHUB mod?
CrusaderLite 5 Jun @ 12:19pm 
i see, sadge
georider  [author] 5 Jun @ 11:56am 
@CrusaderLite you can't use both mods, cat's mod also adding units and staff , so they will be a conflict.
CrusaderLite 5 Jun @ 11:27am 
does this interfere with conquest AI rebalanced?
georider  [author] 9 May @ 5:11am 
@chryssjanzonio what do you mean with "add more native common wealth infantry from the region" , add british units ?? I don't have plans add British or cw units since it will be an upcoming DLC.
chryssjanzonio 9 May @ 12:19am 
can you add more native common wealth infantry from the region?
PPPPP 2 May @ 7:46pm 
Understood. Thanks for the reply.
georider  [author] 2 May @ 12:46pm 
@PPPPP curent version is working so no rush for update , atm i am not creating anything
PPPPP 2 May @ 9:02am 
Will there be an update in the near future? And what new skins are you creating?
georider  [author] 30 Apr @ 11:36am 
@BendoverKenobi My mod have not modified sdkfz 6 ammo vehicle , the issue might be in another using mod please look in my subfolder dir /entity/-vehicle/germany/btr/sdkfz6_cargo/ I haven't alter or modified that how much memory have you got in your PC ? BTW , sometimes that is VRAM error as I understand from whub discord discussions regarding memory please post your finding in
https://discord.com/channels/1330169149766238218/1340572466019565578
we can talk there directly .
BendoverKenobi 30 Apr @ 9:38am 
So turns out it's not the breed, at least that's what I'm getting from the crash logs:

***************** Exception *****************
[00:03:55] Failed to allocate memory.
Requested 5592432 bytes. E=12 (Not enough space) (eMemory.cpp:104) @ [main_loop]
------------------------------------------------------------------
>>>>>>>>>>>> gui.cmd.exec_all
>>>>>>>>>>> gui.cmd.exec(generic)
>>>>>>>>>> gui:cmd:exec_generic
>>>>>>>>> gui.mp.showpage
>>>>>>>> gui:pm:show
>>>>>>> gui:pm:activate(page_launcher_multiplayer)
>>>>>> entity:raw
>>>>> file "/entity/-vehicle/germany/btr/sdkfz6_cargo/sdkfz6_ammo.def"
>>>> file "define 'truck_ammo_heavy_2x'"
>>> bmp:load(/entity/-vehicle/germany/btr/sdkfz6_cargo/supply_zone)
>> img.dds.get_surface
> dds:load(/texture/common/service/supply_zone2.dds)

22: {Sprite "supply_zone.ebm"«
23: {Visibility 0.25}
24: }
25: {Layer grounddynamic}
26: {Visible 0}
georider  [author] 28 Apr @ 11:29am 
@BendoverKenobi a solution since you might alter breed is to delete this unit and repurchase it from conquest menu. As for sound's I dont know I am not modified sounds I am using vanilla
BendoverKenobi 28 Apr @ 8:20am 
Hi man, great mod, love all the new skins. But right now I'm just getting crashes everytime I launch a Conquest battle. All I'm doing on my side is modifying some of the unit breeds and using the CoH voice lines mod. Any ideas why it's happening?
georider  [author] 28 Apr @ 12:16am 
Also Everything stays mod , modificates in set folder the following files
entitymanager.set
level_of_detail.inc
I believe a fix is to use the new ones files from vanilla update and modify those according
georider  [author] 28 Apr @ 12:08am 
@Skarin Skarinsson Thanks for info I will check it again as well because I am playing with everything stays, and before last update it was working . I must also see the everything stays because after last update it also might conflict with vanilla gameplay . Thanks again.
Skarin Skarinsson 27 Apr @ 9:11pm 
Nvm i got it. I think everything stays isnt compatible with your mod
Skarin Skarinsson 27 Apr @ 9:05pm 
I dont think it works. It crashes when i try to activate it. And the only mods i have active are like mods that make bodies and stuff stays and sound mods and animation like wounded animations and crew animations. And do i need ALL the dlc for it to work? I got 3 out of 4
georider  [author] 23 Apr @ 5:04am 
@Snooby8000 if they alter something in vanilla gamplay that altering mod i will update , I don't have any plans adding new staff atm. Current version is working , there is a new beta as we speak and as i said if it alters i will update. Sometimes updating something should worth the update , as i said so many times my mod is sticking to vanilla game play with minimum adding staff . WHUB mod adding a lot new staff and if someone want extra should take a look there , that mod making a great add on work that changing a lot in gameplay. Thank you in advance.
Snooby8000 22 Apr @ 7:15pm 
hello when is the next update? No rush:usa_1945:
georider  [author] 21 Apr @ 10:22am 
@Balfour there are no so many references that kriegsmarine units fought in fighting battalions except that the last days of war they used navy conscripts to reinforce and replenished the casualties in volkstrurm divisions and some waffen divisions . German ww2 navy personnel never fought like Red Army ones or Japanese marines or us marines and British marines. There for I don't think i will add such units in conquest .
Balfour 21 Apr @ 4:57am 
u boats rifle squads and sailors and such