Sid Meier's Civilization V

Sid Meier's Civilization V

Ocean Cities
382 Comments
caesar029 9 Apr @ 3:33am 
Hi, I tried using your mod, but it didn't work. How do I install your PlotHelpManager.lua? I have no idea how to do it. I tried again and again, but nothing. It only worked once.
Populous 8 Mar @ 10:20am 
I really enjoy this mod and trouble I can now cause :) Thank you for all your time it took and your energy.
NICKY/Sal 5 Dec, 2024 @ 6:16pm 
Anybody know another mod that does this but is supported by multiplayer mods? JdH's modded multiplayer doesn't support this one.
legitdro 28 Aug, 2024 @ 6:19am 
very fun with the atlantean civ mod
Crob95 18 Jul, 2024 @ 6:03pm 
IS that a giant Octopus?
Darth Squidious 20 Aug, 2023 @ 11:58am 
ever thought of making this for Civ 6?
Gamer 16 Sep, 2022 @ 11:40pm 
So. This is Kinda Intriguingly Interesting.
TarsisiusTheChickenStrip 30 Jul, 2022 @ 10:11am 
so... you can make a mod with farms on water?
framedarchitecture  [author] 26 Jul, 2022 @ 10:43am 
@DeftlyPlayed I still pay attention to all my mods, and provide small updates as needed.
DeftlyPlayed 17 Jul, 2022 @ 7:09pm 
joe - this mod was posted back in 2014 and has never been updated. I don't think the author is paying attention to it anymore.
TarsisiusTheChickenStrip 17 Jul, 2022 @ 2:18pm 
U should make a mod with farms that can go on water
Darth Squidious 8 Oct, 2021 @ 4:58pm 
Have you ever though of making this for Civ 6?
DeftlyPlayed 24 May, 2021 @ 1:13pm 
FishRaposo: Back in July of 2018 I said this about this mod and as far as I know it has never been fixed. -- Love the idea of this mod but...you know how if you hover over a tile a window opens describing what is on the tile? Desert, stone, forest, etc. Also, if you chose a settler unit then hover over a tile an outline pops up showing you which tiles the city will eventually grow into if you build there? Well I subscribed to this mod and those two functions stopped working. Bummer. Turned off the mod and those functions returned.
ResistanceLion 24 May, 2021 @ 12:10pm 
I have translations for this
Darklord Morius 9 Jan, 2021 @ 4:03am 
FishRaposo, how weird?
FishRaposo 6 Nov, 2020 @ 3:17am 
Weird "fix": Deleting the PlotHelpManager.lua file works. Sure, it looks a bit weird, but the city works
FishRaposo 5 Jun, 2020 @ 3:34pm 
It seems to disable the tile information from EUI. Is there any way to fix that? I love this mod
Legodudelol9a 22 Apr, 2020 @ 2:45am 
Hey, could you make a version of this for civ 6?
Vunu 20 Mar, 2020 @ 10:30pm 
oh and what's that squid mod
Vunu 20 Mar, 2020 @ 10:29pm 
it says it is single player only!
Vunu 20 Mar, 2020 @ 10:29pm 
wait how?
exe.virus 15 Mar, 2020 @ 11:10am 
It does work in multiplayer. You need to look up "Create Civ 5 Modpack" or look up here in steam workshop "Multiplayer Modpack" or similar. It works, it's totally possible.
Vunu 31 Oct, 2019 @ 6:19pm 
PLEASE get this to work in multiplayer! i'm begging you!
RandomCrueltyGenerator 5 Sep, 2019 @ 7:55pm 
Is it possible to get the trade routes working?
DeftlyPlayed 10 Jul, 2019 @ 11:47pm 
Ravenmaster99 - Back in July of 2018 I said this about this mod and as far as I know it has never been fixed. -- Love the idea of this mod but...you know how if you hover over a tile a window opens describing what is on the tile? Desert, stone, forest, etc. Also, if you chose a settler unit then hover over a tile an outline pops up showing you which tiles the city will eventually grow into if you build there? Well I subscribed to this mod and those two functions stopped working. Bummer. Turned off the mod and those functions returned.
Ravemaster99 10 Jul, 2019 @ 3:28pm 
So whats the verdict: Mod working, or mod borked?
Be_Le_Me 24 Apr, 2019 @ 12:00am 
Love this mod! However, as I understand it, are ocean cities just all around superior to land ones, aside from not being able to host trade routes?
Blackbelt 8 Apr, 2019 @ 7:33pm 
I found a bug. If you set up a game that starts in the Industrial era, you capital cannot be on the ocean. For whatever reason the "settle" option doesn't appear until after the capital is founded.
DeftlyPlayed 24 Mar, 2019 @ 1:19pm 
The idea of this mod is VERY cool and as far as it goes I love it but, it has some glitches that make it unplayable. To bad. Wish the author of the mod would fix it.
Kung Fu PANDA 16 Mar, 2019 @ 2:41pm 
@Not Real
@framedarchitecture
this mod seems to not work with EUI plot help popup. if both are enabled, the mouseover popup just says "words"
Dr Woke 3 Jan, 2019 @ 3:38pm 
BRUH WHAT IS THAT SQUID MOD
BioBio 5 Dec, 2018 @ 2:59pm 
이모드랑 바이오쇼크를 동시에 하면 정말 완벽하겟군!
At@At 26 Aug, 2018 @ 9:10am 
The mod works but anyone know what's up with it constantly printing

(v 2)\Lua\Override\PlotHelpManager.lua:72: attempt to index upvalue 'm_pPlotHelpText' (a nil value)
DeftlyPlayed 13 Jul, 2018 @ 4:42pm 
Love the idea of this mod but...you know how if you hover over a tile a window opens describing what is on the tile? Desert, stone, forest, etc. Also, if you chose a settler unit then hover over a tile an outline pops up showing you which tiles the city will eventually grow into to if you build there? Well I subscribed to this mod and those two functions stopped working. Bummer. Turned off the mod and those functions returned.
Tefnut 4 May, 2018 @ 5:15pm 
@red october

This may be months late, but I used to be with you on this idea. Now i have the DLC, and I cant imagine playing civ without it, so...
Red_October_7000 17 Feb, 2018 @ 11:04pm 
Does anyone else actively not want BNW and hate that all sorts of desirous and sometimes simple mods seem to require it?
Tartaros 20 Dec, 2017 @ 2:51am 
these days civ 5 with all dlc's aint that expensive
and brave new world and the new civs are pretty nice
framedarchitecture  [author] 26 Nov, 2017 @ 7:20am 
@Event Horizon Because the required game code is ONLY available to mod upon in the expansion. Obviously many of my mods ARE available for Vanilla where that is possible.
Event Horizon 25 Nov, 2017 @ 11:53pm 
You know, many people want this mod, but cannot get the required DLC for it! Why cant you make this for everyone by removing the requirement for the DLC that many people dont have and cant get it!
CryptoB4LL3RDikeshSuvanaraman 13 Nov, 2017 @ 6:25pm 
what exactly does this mod have to do with the game Alpha Centauri?
THE COUCH MAN 23 Oct, 2017 @ 5:05pm 
Same problem as CombineFinest here... only a blank water tile appears, no dome.

Any popular mods that are know to conflict?
Katalysio 2 Oct, 2017 @ 1:13pm 
When I found the city it does not show the graphics for it but just an empty tile
Eagle Reviver 11 Jul, 2017 @ 8:02pm 
Using this mod, time to revive the British Empire, again.
Reddert 25 Jun, 2017 @ 6:17am 
Oh well, i might buy BNW l8r on
Reddert 25 Jun, 2017 @ 6:17am 
without* BNW
Reddert 25 Jun, 2017 @ 6:16am 
Aw, That sucks. Wish it could work with BNW
framedarchitecture  [author] 25 Jun, 2017 @ 6:00am 
@TacticalThatch Nope, this mod can only be realized with BNW.
Reddert 24 Jun, 2017 @ 8:44pm 
Hey, can you make a vanilla version of this? thank you! :)
forerunner398 2 Jun, 2017 @ 10:14pm 
Does the AI ever use water cities?
Gehenna 26 May, 2017 @ 3:23pm 
Imagine if you could move the cities one tile per turn. If trade routes ever get added, it would be the best venice playthrough ever.