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Even with the NAPC mod disabled for the combine, I guess it still affects them.
NAPC is a name of this addon while "Enable NAPC" is an option that decides if this addon should work.
You can just turn off the three options like "Enable NAPC on XXXXXX" to ban the feature that makes NPCs avoid crosshair. Other options will still work as usual.
Yes, I made it to be an internal function. Do you think it necessary to create an option for this function ?
1 NPCS_RUN_SHOOT - lua/autorun/server/napc_s.lua:345
2 NAPC _Advanced_Behaviours - lua/autorun/server/napc_s. lua:695
3 NPCList - lua/autorun/server/napc_s.lua: 719
4 v- lua/autorun/server|napc_s.lua:767
5 unknown - lua/indludes/modules/hook.lua:96
1 NAPC_Combine_NO_FEAR - lua/autorun/server/napc_s. lua:358
2 NAPC_ Advanced Behaviours - lua/autorun/server/napc_s.lua:691
3 NPCList - lua[autorun/server/nape_g.lua:743
4 v - lua/autorun|server/naps_s.lua:767
5 unknown - luafincludes/modules/hook.lua:96
lua/autorun/server/napc_s.lua:3B3; attempt to call method "IsInViewCone' (a nil value)
1 NAPC_BetterShotgunner - lua/autorun/server|naps_s.lua:3B3
2 NAPC_Advanced_Behaviours - lua/autorun|server/napc_g.lua:696
3 NPCList - lua/autorun/server/naps_s.lua:719
4 v- lua/autorun server naps_s lua:767
5 unknonn-lua/includes/modules/hook. lua:96
Copy your lua errors to this comment section, and I will check them out.
Then turn off "Enable Better Shotgunners" and "Enable NPCs Not Flinch" too.
After you turn off all the options that I have mentioned, NAPC can be proved to have nothing to do with sched_run_random.
but they have run random with just Enable NAPC on
i have these setting off
Enable NAPC on ANPlus
Enable NAPC on Combine
Enable NAPC on Metropolice
Enable NAPC on Citizen
Enable NPCs Move Often
and they still run random
1、Disable these options so that they do not have sched_run_random any more.
"Enable NPCs Move Often" / "Enable NAPC on Citizen" / "Enable NAPC on Metropolice" / "Enable NAPC on Metropolice".
2、Without sched_run_random, it is hard to force NPCs to move and avoid player's crosshair.
If you need an AI addon that makes NPCs do more tactical behaviors in a combat, you should try F.E.A.R. AI instead of this one.
if you wanna see do this
step 1 do sv_cheats 1
step 2 developer 1
step 3 spawn combine and make em fight something
step 4 put ent_text npc_combine_s into the console
and youll see they do sched_run_random in the schd: line
i watch the combine move into the open or go into cover just to get schedule run random and die,
most of the time without your mod they perform better cause they dont do schedule run random but i want your settings but you have schedule run random,
if you could make a toggle or remove schedule run random that would improve them plz and thx
How often? I worry these combine soldiers may be too IMBA if I do so.
but the patrol dont work for the citizen can you add that plz and thx
1.several new functions and better performance
2.one option to decide whether NAPC should work on NPCs from ANPlus
Let me know if new issues get found.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3261078051
like in the realistic combine ai mod
plz and thx
dude, HL2 is not able to read LUA like Gmod, which means it is impossible for an addon with LUA code to work on HL2 normally.
This problem sounds really interesting. But I am 100% sure that there is NOT any feature, which can change NPCs faction or change the relation among NPCs and players, in this addon. Check out other addons that you have installed.