Garry's Mod

Garry's Mod

Coffee Shop 4714
21 Comments
Res 16 Apr, 2024 @ 4:54pm 
I also unfortunately have black textures on the custom models, and a big ERROR model on top of the kitchen counter.
M4  [author] 15 Apr, 2024 @ 11:16pm 
I see, after creating this map, I built a cubemap, but I received feedback from other users that the reflection textures were receiving too much light. I corrected this, thinking it might have been the cause, hmmm but it seems it was not. I'm going through and revising and correcting areas I suspected, but I am currently in a state where I do not know or cannot find the solution.
wiimeiser 15 Apr, 2024 @ 10:40pm 
IIRC cubemaps are built on what the game renders on the main layer; for example if you're in third person, your playermodel will be in the cubemap. Props will also display. This can be good in some cases but not others. Not sure if this has any relation to the textures being black, though...
M4  [author] 15 Apr, 2024 @ 8:49am 
@wiimeiser
It seems the lighting may have been too bright indeed. I looked into how to build cubemaps and applied that to the new version. Now, the lighting is not too bright. It would be great if the models were also displayed nicely...
wiimeiser 15 Apr, 2024 @ 7:44am 
All of the ones in the models folder do as far as I can see. The rest do unless I enable fullbright, so that's a lighting bug. Deleting the additional textures didn't fix it, at least not for the toilet.

Also, there are error models in the kitchen and secret noclip area.
M4  [author] 15 Apr, 2024 @ 7:41am 
@wiimeiser Thank you for your report.
Some computers may ignore material errors, so I really appreciate your error report.
I attempted to fix those errors earlier.
Are there any other material errors that appear completely black?
wiimeiser 15 Apr, 2024 @ 4:54am 
I'm still getting black textures, though it's just the ones in the models folder.

Requesting texture value from var "$basetexture" which is not a texture value (material: models/box_m_c/box_m_c_normal) (x2)

By the looks of things, it's looking for a "$basetexture" value in the "normal" vmt, and there isn't one.
Freak Johnson 13 Apr, 2024 @ 5:02pm 
how many citys are that are controlled by combine
Boner Petite 13 Apr, 2024 @ 3:32pm 
don't noclip on this map, worst mistake of my life 10/10
M4  [author] 10 Apr, 2024 @ 11:04pm 
Спасибо :tbear:
BadboY 10 Apr, 2024 @ 10:15pm 
фва
M4  [author] 10 Apr, 2024 @ 1:51am 
Hello everyone ;) while investigating the texture files, I noticed that the bump map texture of the custom model was inverted, so I fixed it
this issue might be resolved in the new update maybe ...
M4  [author] 10 Apr, 2024 @ 1:48am 
@yu-ma1227 少ないよね ...
Kosian 9 Apr, 2024 @ 3:04am 
@M4
なかなかmapでnextbot対応してるの見たことないんだよねー
M4  [author] 8 Apr, 2024 @ 12:12pm 
" That's true...
If the Combine hadn't taken over this city ( city 4714 ), we might have had the anime movie 'Spirited Away' completed a few years later...:steamsad: "
Videogames 8 Apr, 2024 @ 11:13am 
"Welcome to city 4714, it's goofy here"
zed conagher gaming #savetf2 8 Apr, 2024 @ 9:07am 
4714 was a good year man
M4  [author] 8 Apr, 2024 @ 7:22am 
@yu-ma1227 必要かと思ったので追加したよ www
はいw イースターエッグ見つけたね :steamthumbsup:
M4  [author] 8 Apr, 2024 @ 7:21am 
@willmeser Thank you for reporting the error ;)
It seems that some people are experiencing solid black textures while others are not, depending on their computer. This issue is always troubling... I'll need to create a version of the map without bump maps. Please wait a moment while I release the fixed version :steamthumbsup:
Kosian 8 Apr, 2024 @ 3:03am 
next botに対応してるとか神かよ
あとドアの外になんかいるwww
wiimeiser 8 Apr, 2024 @ 2:56am 
All of the custom textures appear solid black. I don't know if it's related to this:
ShaderAPIDX8::CreateD3DTexture: Invalid color format! (x75)