Garry's Mod

Garry's Mod

Star Wars Fortifications Panel
14 Comments
Zenith 21 Jan @ 11:23am 
Pretty please stop looping over ents.GetAll() on every tick.

On big maps ive seen ents.GetAll() return over 2000 objects, running this every tick at a 33 tickrate would mean 66000 loop calls every second.
WUjownik  [author] 12 Nov, 2024 @ 11:01am 
That's really odd. I'll let the coder know.
Kostja 12 Nov, 2024 @ 10:43am 
Yeah i am playing on my community server and it aint working right with the preview
WUjownik  [author] 12 Nov, 2024 @ 10:21am 
That's because this addon was made for the multiplayer. It should show the right preview there. :)
Kostja 12 Nov, 2024 @ 9:41am 
The preview of the Fortifications are wrong (it shows the wrong Fortifications)
atomicmagnetron 11 Nov, 2024 @ 2:22pm 
can you make another prop gun thing?
WUjownik  [author] 16 Apr, 2024 @ 10:12am 
I'll give it some thought. Meanwhile added a new fortification model.
Xainoxy 16 Apr, 2024 @ 8:05am 
yes i was thinking of more model
WUjownik  [author] 16 Apr, 2024 @ 4:07am 
You mean the fortifications limit? I'll add a console command for changing the limit. If you meant adding more models then I'll have to think about it.
Xainoxy 16 Apr, 2024 @ 2:13am 
Alright thx
Also will you add a config file so that we can add more fortifications ?
WUjownik  [author] 15 Apr, 2024 @ 11:53am 
This command only disables penetration on tfa star wars weapons. I added it in the description because I knew it's the most used star wars weapons base and most people will probably use it along this fortifications addon. I just tested the barricades with the arccw weapons and there seems to be no penetration issue, no need for any commands. Cheers.
Xainoxy 15 Apr, 2024 @ 10:57am 
Add this line of code in the console: "sv_tfa_bullet_penetration_power_mul "0""

Hello does this work for arccw too ?
WUjownik  [author] 9 Apr, 2024 @ 2:00pm 
Thanks. I'm glad you like them.
Reaps 9 Apr, 2024 @ 12:54pm 
Good job. I always enjoy more fortifications :)