RimWorld

RimWorld

Medieval Overhaul
1,440 Comments
speakerphone 4 hours ago 
is it possible to get heavy bridges added to the medieval tech tree?
Comradebusman3 5 hours ago 
no luck, it's completely scuffed and I have zero idea why
Comradebusman3 6 hours ago 
nevermind, just tried medieval overhaul + dependencies and it still broke in the same way. gonna unsubscribe and resubscribe, see if that helps
Comradebusman3 6 hours ago 
are there any hard incompatibilities? Every time I launch my medieval fantasy modlist with MO it completely breaks on launch, flooding the console with errors and resetting my mods back to vanilla. I can't even generate a log because it deactivates all my mods. I've tried removing a ton of mods but eventually this one was the one that made it work. It's a shame, because it's pretty crucial to my "medieval fantasy" mod list for obvious reasons. I'll keep going through to see if I can find the incompatibility myself, but it's not a small mod list.

No I am not using CE
Abra⁧⁧cadabra 6 hours ago 
merged as in fixed? Or as in reported to them? I presume you mean it's fixed.
ViralReaction  [author] 6 hours ago 
@Abra If is any consolation the fix is already merged on their git.
Abra⁧⁧cadabra 6 hours ago 
Dang :( Gonna have to wait for them to properly update to 1.6, been using their dev branch version which I presume hasn't been patched for Medieval Overhaul. Thanks for the info though.
ViralReaction  [author] 10 hours ago 
@Abra If you are using CE they will need to update their patches. That has been the only time I have seen the texture issues
ViralReaction  [author] 11 hours ago 
@Mongshal You will have to talk to author of that mod. I will not be "correcting" anything on this side.
Abra⁧⁧cadabra 12 hours ago 
For some reason the shields are a missing texture :( Not sure why
general wheezeous 15 hours ago 
anyone know any good prosthetic options? :cozycastondeath:
IvoryMan 15 hours ago 
1.6 my stove and torches disappear on every load ...
Good Old Jim 21 hours ago 
I know it would be WAY in the future but cool idea for incorporating odyssey into the mod in the form of some sort of "Caravan camp". Turn the grav engine into some sort of camp marker and graveplate deck into stuff like preplanned caravan camp set up so you make your camp and can pack it up and move it around. Fuel could be like "travel rations" or some such and th engines turned into wagons or the like. Instead of the take off noises and animation the sceen just fades to the sound of horses neighing, wooden boxes shuffling and wagon wheels start creaking.
Mongshal 21 hours ago 
there is It works fine in version 1.6 under the same conditions, but it doesn't seem to be compatible with Medieval Overhaul: Royalty in version 1.5
It's not a big problem because I use the version before it's updated now, but is there going to be an error correction in the future?
Vertigo 23 hours ago 
Seeing a couple of errors related to Vanilla Fishing Expanded patches. They seem to work fine if you are not using Odyssey. But if you are using it, the patches fail. Both VCEF_BiomeWarm and VECF_RawFishCategory only exist without Odyssey.
ViralReaction  [author] 17 Jul @ 3:54pm 
Looking into it currently
JustLynamo 17 Jul @ 2:11pm 
Running this with dubs bad hygiene does have a few buildings with missing textures it seems. Specifically the water barrel and water well.
Sharp Kisses 17 Jul @ 12:38pm 
running this mod in conjunction with dubs bad hygiene causes a bunch of red errors to pop up, log here running nothing but MO and bad hygiene with their prerequisites:
https://pastebin.com/4aTYpLnk
Patriote 17 Jul @ 9:37am 
you are the GOATTTTTT
Jonnemanni 17 Jul @ 2:55am 
@ComradeAmoni for the rox milk issue, that is specifically added (and caused) by the 'house roxmont' addon. It has been fixed by an updated version uploaded by a different user here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3526042587
You should be able to just unsub from the old one and sub to the new and it'll automatically get swapped out whenever steam does the downloads.
Comrade Amoni 17 Jul @ 12:57am 
I can't find the millstone, its not anywhere in production tab. Is it a table crafted after another table is made? (Such as research table having bookcases)
Burn on fire 16 Jul @ 9:15am 
The shield's texture of knights is broken for version 1.5, When i wear it, it shows like a white square. when i try the older version of this mod, it is fixed.
nickytheheel 16 Jul @ 7:16am 
@Snowyz Man, I can't believe it never occurred to me that I could scroll down... Thanks a ton.
Comrade Amoni 15 Jul @ 10:36pm 
Texture break for version 1.5 btw
Comrade Amoni 15 Jul @ 10:35pm 
When I milked my female Rox the milk came up as a pink square with X in it! NMo major issues beyond that, ofc.
The Lion 15 Jul @ 10:03pm 
Is there any way to get the storage and furniture without the overhaul aspects of the game? I love the style of the furniture and shelves
Stellar Harbour 15 Jul @ 11:45am 
Can you make standalone shields version?
Rinklaybalzach 15 Jul @ 3:34am 
Thank you for the update! this mod is necessary
ViralReaction  [author] 14 Jul @ 4:44pm 
@Rim Baby It works. It is some other mods that have issues with changes that were needed on this mod.
Rim Baby 14 Jul @ 4:02pm 
Sooo does this work in 1.6 or not? Seems to be getting a lot of mixed signals in the comments
whitesaber270 14 Jul @ 3:20pm 
Not only that, it seems to of broken something with the code of Hornets. They do not produce hornet jelly nor Hornet honey, despite both still within the game and can be spawned in. They produce standard green insect jelly.
Hatter 14 Jul @ 12:36pm 
@TenchuMadao Yeah, grab the Source Code (zip) file, and unpack it into your mods folder, which by default is in: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
Snowyz 14 Jul @ 9:32am 
@nickytheheel you have to scroll all the way down in the betas list
nickytheheel 14 Jul @ 6:09am 
@Hatter Is there a way to stick with 1.5 on Steam? I don't see 1.5 on the available Betas.
Rick Hunter 13 Jul @ 2:44pm 
Do I have to disable any, or all, expansion DLC to use this mod?
TenchuMadao 13 Jul @ 1:40pm 
I dont really know how to put it XDD do i need to put the 2 zip codes?
Hatter 13 Jul @ 1:25pm 
If you're getting missing textures on 1.5, you can manually install the old version from the gitub: https://github.com/ViralReaction/MedievalOverhaul/releases . You should probably do this with all your mods too if you're planning on sticking with 1.5 for now.
Kassar 13 Jul @ 11:41am 
same... guess the great blight of 5502 didn't kill my run, survived the raids of 5503, only to fall to the mysterious invisible crates sorcery...Damn you Randy!
gamer9999 13 Jul @ 10:39am 
Hello one question i am playin the 1.5 and broke a bunch of texture
Radar 13 Jul @ 10:20am 
someone have problem with him and syr continued?
Vanyor 13 Jul @ 9:52am 
Hello, thank you for the mod! Can confirm, the update broke a lot of storage textures unfortunately. Only purple squares.

Error message example from the log:

Failed to find any textures at Storage/IngotStack2x2 while constructing Multi(initPath=Storage/IngotStack2x2, color=RGBA(0.824, 0.922, 1.000, 0.600), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(...)
betterwithrobots 13 Jul @ 8:56am 
I'm still using 1.5 and one of the updates in the last couple days broke a bunch of textures....
nickytheheel 13 Jul @ 8:09am 
So, it hasn't actually been updated, right? I thought the mod author said he is working on it (so, not yet updated) but a lot of other people's comments seem to be saying it is done and updated. Which is it?
Pim 13 Jul @ 7:39am 
Oh gosh, my favorite mod updated! celebration time!
黎昕-PW 13 Jul @ 4:56am 
OHHHHHHHH
Geneva 13 Jul @ 4:33am 
WOOOOOOOOOO
RainbowUnicorn 13 Jul @ 3:21am 
Having problems loading game with this mod even just this mod the game wont load
Shouta 13 Jul @ 3:03am 
Hey ! Thanks for the quick update, thou, when starting a game, characters won't spawn, and when you spawn some manually, you can give them tasks to do manually with right click, but they will not do it by theirself.
+ you might have forgotten to put 1.6 in supported versions in the About.xml file.

Have a good day and take care :D
Blandmarrow 13 Jul @ 1:58am 
That was faster than anticipated, thank you!
TheRedLewis 12 Jul @ 11:27pm 
like, the log signals almost all items from this mod.