RimWorld

RimWorld

Pawn Editor
639 Comments
Jet 6 Aug @ 12:32am 
oh no... so theres no solution to adding a reunion mod character mid game
Alexander Zagirov 5 Aug @ 6:43pm 
To those who have problems with loading saved pawns I want to say that this is an old problem with ALL similar mods. They just save a chunk of raw xml code to file. Trying to load this code into another game especially if your mod list changed can lead to a lot of problems. I used “veteran colonist” mod before and had to write my own xml cleaner to be able to transfer pawns without problems.
Latex Santa 3 Aug @ 9:31am 
@Tyrant
Well, this ain't good. What are we going to do now?
Hope and pray that they decide to fix these mods one day, maybe in December when they feel like it, or something?
Latex Santa 3 Aug @ 9:30am 
@Tyrant
I have just re-read your comment and understood that bug reports on that discord are possibly ignored as well. I apologize for being so hasty. Damn, I wish I knew how to read as well now.
Latex Santa 3 Aug @ 9:29am 
@Ryukotsei
I have just re-read Tyrant's post and you're right.
He states that bug reports are ignored there as well. Damn.
I wish I knew how to read as well. >____<
Ryukotsei 3 Aug @ 3:29am 
@Latex Santa "I wish that people would learn to read."

That is downright hilarious considering you clearly didn't read the post of the person you @'d
Srcsqwrn 3 Aug @ 3:10am 
I love Pawn Editor! People say to use Character Editor, but it feels so clunky. :c
Latex Santa 2 Aug @ 12:26am 
@Tyrant
"Bug reports in the comments are ignored, post them either in the Discord or on the GitHub page."
This is the literal last line in the description. I wish that people would learn to read.
Tyrant 1 Aug @ 9:04pm 
@Aion9 Bad news, I'm afraid. Bug reports are ignored there too.
Leftbones 31 Jul @ 3:41pm 
Someone requested name randomization in the discussion thread over a year ago, this seems like a simple thing so I'd like to request it as well.
Aion9 30 Jul @ 4:15am 
"Bug reports in the comments are ignored, post them either in the Discord or on the GitHub page."
Jet 30 Jul @ 3:25am 
https://gist.github.com/HugsLibRecordKeeper/c0b085225ae0010f5e5bfce7c1e73558 cant load saved pawns. when i try the colonist bar disappears, game locks up and i cant even reload (pressing escape does nothing music plays though)
Latex Santa 29 Jul @ 4:18am 
If Character Editor unfvcks itself first, I'll continue using it.
If Pawn Editor unfvcks iself first, I'll switch to it.
The race is on.
Holybeam293 28 Jul @ 3:43pm 
I loaded the mod into my game but it doesn't appear at all. Any suggestions as to what might be causing this?
OrAZion 25 Jul @ 6:17pm 
DMS's script opening resources will disappear.
Protok 23 Jul @ 11:28pm 
1. Finally I can save/load all my animals to another colony, great thank for it. Hopefully in the future I will be able to do this separately from copying the map itself. And teleport them together in one click. Imagine teleporting 100+ animals.

2. For some reason, while the mod is active, the display of pawns beyond the edge of the screen is enabled and there is no option to disable it. I have to restart the game to disable the mod to switch off those edge screen marks.
Jet 22 Jul @ 9:26pm 
cant load saved pawns
Exception filling window for PawnEditor.Dialog_PawnEditor_InGame: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 80EB2DD8] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


https://gist.github.com/HugsLibRecordKeeper/74ed077054bc5b8580d062970f456298
rav 22 Jul @ 4:11pm 
can you not change the severity of injuries with this mod ?
I can add injuries and move them to differnt body parts but i cant seem to find an option to change their severity
Goomba 22 Jul @ 12:26pm 
Amazing mod! The only thing I would really like to see added/changed is seeing the effects a Trait has when you hover over them in the "Choose traits" window, just like they are on the main screen (e.g. Cooking +4, Hunger rate x150%, etc).
Lesbian Scissorcannon🜏 22 Jul @ 12:46am 
Having issies with cronological age, the button to open editor ingame not showing up, and an issue with new saves having the ideo reset on restart. Transition into 1.6 doesnt look like it went super smoothly, but otherwise, great mod.

For those of you who are particularly upset with the ideo bug, i reccomend using Character Editor just to set everyones idealogy, and then uninstall if you dont want it after the fact.
Bean 21 Jul @ 5:28pm 
Bugs out my game, it seems if I try to edit xenostuff.
Hawler 18 Jul @ 11:51am 
xenotype selection (within edit pawn) doesn't work at all for baseliners (skin/hair color)
Paprikahörnchen 16 Jul @ 9:06am 
Sadly I'm having a lot of errors when trying to start a new run due to this mod. :c
ifurita2x 16 Jul @ 6:42am 
ideo and favorite color setting error... when restart and load game..
Iirly 15 Jul @ 9:26pm 
The Social page is not loading properly for me. Only shows log of social interactions but does not show any relations.
surefirecure 15 Jul @ 8:35pm 
Is this mod still compatible with Non-Binary Gender?
Bobkiri 15 Jul @ 12:21pm 
Is there no integrated plan for facial animation?
valleyq 15 Jul @ 11:17am 
Can I load saved pawn presets from Prepare Carefully with this?
litekoala 14 Jul @ 1:48pm 
i also cant set pawns to a custom xenotype
litekoala 14 Jul @ 12:35pm 
how do i delete a pawns relationship with another pawn? i came upon a random pawn thats a parent to one of mine but i dont want that to be the case
Xannie 13 Jul @ 11:24pm 
I'm noting only one odd bug; the chronological age selection seems to glitch out back to '0' if you type into it rather than using the arrows, which is inconvenient if you want to make a truly ancient character. Still, thank you so much, it's great to have this mod back!
Aizuki 13 Jul @ 8:56pm 
when i open pawn "Need" with this mod, i got drop FPS to 1 while the game pause. its impossible to navigate. anyone with these issue?
Lumine 13 Jul @ 4:57pm 
This mod change all the interface, delete to many things, can't use other mods with.
Carpexel 13 Jul @ 9:32am 
Nah Miss Bonafide, I still haven't solved the problem, the method works at first, but it still doesn't work.
Miss Bonafide 13 Jul @ 7:13am 
@Soaryn ツ I had the same problem. Did you have the point limit turned on? I turned it off, exited pawn editor, then reopened it and it fixed the problem.
Kasel 12 Jul @ 12:11pm 
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Kasel 12 Jul @ 12:07pm 
Seems to be erroring out with Anthrosonae. If I even so much as change a pawns gender, it throws an error and makes the pawn invisible.
Jet 11 Jul @ 11:21pm 
before crashlanding clicking pawn editor let me load a pawn with no information at all. Then clicking it again does nothing thereafter. Trying to load a saved pawn results in all tabs at the bottom of the screen disappearing

The logs are spammed with exception filling window from pawn editor and the new mod on the front page, World Builder
glup flup 11 Jul @ 11:15pm 
I'm also having Soaryn's problem. Using the arrows at the sides of the box to adjust pawn ages seems to be a suitable workaround for the time being, for those who are unwilling to use Character Editor.
Herg The Derg 11 Jul @ 4:20pm 
same problem as Soaryn
Soaryn ツ 11 Jul @ 11:41am 
I'm on 1.6 with Odyssey btw
Soaryn ツ 11 Jul @ 11:36am 
I don't know if it's actually broken or if it's an incompatibility but I can't change the age of the pawns. Biological age is always set to 18 when you try to edit it and chronological age is set to 0.
nolwe 11 Jul @ 4:06am 
Merci!
Crosspike 10 Jul @ 11:09pm 
Thanks, legends.
Paprikahörnchen 10 Jul @ 1:30pm 
IT IS HERE
YEEEEEEEEEEEEEEES

THANK YOUUUU
StockSounds 10 Jul @ 12:11pm 
I'm gonna SCREEEAAAM
(I've needed this, thanks for update.)
Srcsqwrn 10 Jul @ 7:22am 
*vibrating out of existence excited for 1.6 and this* I need my OCs in 1.6! Thank you for a great mod!
Jet 8 Jul @ 1:56am 
Does this have integration with 123 personalities? I don't see an option to edit their characteristics.
FriendlyRage 7 Jul @ 4:57am 
is it possible for this mod to allow my pawn to play as the body of animals like a dragon or anarchotech centipede while retaining player character properties
Tyrant 29 Jun @ 4:23pm 
Could you add a randomize name option?