tModLoader

tModLoader

Unofficial Redemption Bard, Thrower & Healer
46 Comments
Dead_guyyyyyy 1 Aug @ 4:10am 
at Terraria.ModLoader.Core.AssemblyManager.JITAssembliesAsync(IEnumerable`1 assemblies, PreJITFilter filter, CancellationToken token) in tModLoader\Terraria\ModLoader\Core\AssemblyManager.cs:line 473
at Terraria.ModLoader.ModContent.JITModsAsync(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 419
at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 318
at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 134
Dead_guyyyyyy 1 Aug @ 4:10am 
The mod(s) and any dependencies have been automatically disabled.
Terraria.ModLoader.Exceptions.JITException:
In RedemptionBardHealer.Items.HardlightReticle.UpdateArmorSet, Field not found: 'Redemption.Redemption.RedeSpecialAbility'.
In RedemptionBardHealer.Items.HardlightMask.UpdateArmorSet, Field not found: 'Redemption.Redemption.RedeSpecialAbility'.
In RedemptionBardHealer.Items.HardlightVisage.UpdateArmorSet, Field not found: 'Redemption.Redemption.RedeSpecialAbility'.
Dead_guyyyyyy 1 Aug @ 4:10am 
new tmodloader update broke this mod

[12:04:30.815] [.NET TP Worker/INFO] [tML]: Disabling Mod: RedemptionBardHealer
[12:04:30.817] [.NET TP Worker/ERROR] [tML]: An error occurred while loading RedemptionBardHealer v0.3
It has been detected that this mod was built for tModLoader v2025.4.3.0
However, you are using tModLoader v2025.6.3.0
The mod will need to be updated to match the current tModLoader version, or may be incompatible with the version of some of your other mods. Click the 'Open Web Help' button to learn more.
Idontcare 12 Jul @ 9:45am 
Fair enough.
N0t_UNowen  [author] 11 Jul @ 6:46pm 
not yet (also, that would kinda ruin the intended design of the karma system as they are only built around MoR's lore and content)
Idontcare 11 Jul @ 6:20pm 
Does this add the karma thing to thorium bosses? (For example killing viscount good)
Tremblar 1 Jul @ 6:11am 
would you ever add pure iron or dragon lead bard healer and thrower weapons?
AwesomeSavage777 29 Jun @ 10:16am 
Cool! Thanks!
N0t_UNowen  [author] 28 Jun @ 8:58pm 
Hold on, will update the mod rq because redemption updated
AwesomeSavage777 28 Jun @ 7:39pm 
I get that error when trying to load the mod.
AwesomeSavage777 28 Jun @ 7:38pm 
[22:12:32.309] [.NET TP Worker/WARN] [tML]: Silently Caught Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at RedemptionBardHealer.ThoriumElementalWeapons.PostSetupContent() in RedemptionBardHealer\ThoriumElementalWeapons.cs:line 173
at Terraria.ModLoader.SystemLoader.PostSetupContent(Mod mod) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 107
at Terraria.ModLoader.ModContent.<>c.<Load>b__45_2(Mod mod) in tModLoader\Terraria\ModLoader\ModContent.cs:line 342
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) in tModLoader\Terraria\ModLoader\ModContent.cs:line 444
at DMD<DMD<>?48910328::Terraria.ModLoader.ModContent::Load>(CancellationToken token)
at SyncProxy<System.Void Terraria.ModLoader.ModContent:Load(System.Threading.CancellationToken)>(CancellationToken )
AwesomeSavage777 28 Jun @ 7:38pm 
at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 134
at Terraria.ModLoader.ModLoader.<>c__DisplayClass48_0.<BeginLoad>b__0() in tModLoader\Terraria\ModLoader\ModLoader.cs:line 112
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
Tremblar 11 Jan @ 1:52pm 
do you mind buffing the atom splitter it is horrible right now in its current state. 1500 dps post moon lord is not gonna cut it.
Reks 20 Nov, 2024 @ 9:50am 
Ohhhh, very very neat!

As a side question, how difficult is it to apply the elemental damage system to other mods' weapons and enemies? I imagine it's largely knowing how the system is coded and, besides balance, using common sense on which to add where.

I'd made an oopsie that gave me the idea to apply it to the Metroid mod's weaponry (and enemies/bosses, but prob not), rather than just disable it and redo worldgen.
childress.austin89 5 Nov, 2024 @ 2:51pm 
finally got it to work. thanks for the help!
N0t_UNowen  [author] 5 Nov, 2024 @ 12:32am 
Try reinstalling the mod, this is a fairly common issue I encounter from time to time and the easiest fix is to reinstall
childress.austin89 4 Nov, 2024 @ 2:09pm 
Sadly, it's still not compatible with the new tmod version.
N0t_UNowen  [author] 2 Nov, 2024 @ 7:21pm 
should be fixed now
N0t_UNowen  [author] 2 Nov, 2024 @ 7:07pm 
im doing that rn
Tremblar 2 Nov, 2024 @ 6:28pm 
@N0t_UNowen pleas please plase
Tremblar 2 Nov, 2024 @ 4:46pm 
please make this compatible with the new tmod version
The Maker™ 2 Nov, 2024 @ 4:36pm 
hii, sorry if its too soon for asking but do you have plans in updating this mod to the new version of tmodloader (the current one is incompatible with the new version)
N0t_UNowen  [author] 2 Nov, 2024 @ 6:58am 
It's out
Logan the Scholar 2 Nov, 2024 @ 6:08am 
omg! YES been making a Spoopy Modpack so this will be perfect!!!!
N0t_UNowen  [author] 1 Nov, 2024 @ 9:15pm 
I'm almost done with spooky mod
Logan the Scholar 1 Nov, 2024 @ 4:17pm 
Hey do you have any plans to add compatibility to the Spooky Mod?
Garnox 17 Jul, 2024 @ 10:58pm 
(as in shown in the workshop page. i forgot to install redemption and i got an error)
Garnox 17 Jul, 2024 @ 10:58pm 
this mod has Thorium as a required mod but not Redemption.
莎布尼古拉斯子嗣 29 May, 2024 @ 11:19pm 
This is simply a perfect mod. Could you create an end weapon for healer/thrower similar to the seventh seraph of bard?(This is just a question rather than a mandatory requirement)
explodingturtles456 10 May, 2024 @ 4:19pm 
Leopold·M·Chang, druid was removed ages ago
Leopold·M·Chang 10 May, 2024 @ 9:56am 
How about synchronizing the Druid from Redemption with the CALAMITY? I really want to have it .
LadyLone 21 Apr, 2024 @ 6:39pm 
The Healer Hardlight helmet has the wrong tooltips. It re-uses the same one as the Bard Hardlight helmet.
claymandino 19 Apr, 2024 @ 9:48am 
noce
Taʏ 18 Apr, 2024 @ 6:28pm 
love it
drage 666 16 Apr, 2024 @ 9:52pm 
iloveyou
An Agent of Chaos 16 Apr, 2024 @ 10:02am 
do you think you could make a version of this mod but it brings the bonus content unique to these unofficial bard & healer mods to thorium? I'm mainly thinking of the heavy scythes
Godslayer4000 15 Apr, 2024 @ 5:16am 
and a good chunk of the weapons and some of the bossses and a lot more. its still tmodloader mp keep in mind.
N0t_UNowen  [author] 14 Apr, 2024 @ 3:05pm 
@[FS] EduaRRdo, Redemption works fine in multiplayer. The only broken things rn are the subworlds and certain enemies.
Godslayer4000 14 Apr, 2024 @ 12:30pm 
it is born.

@[FS] EduaRRdo solo healer is a thing you know, more of a bloodmage then a healer but it still flys fine solo.
mparece85 14 Apr, 2024 @ 11:49am 
@[FS] EduaRRdo Mod of redemption will support Multiplayer in the full 0.8 update which will probably be the last thing added but it will come
[FS] EduaRRdo 14 Apr, 2024 @ 10:23am 
Question, WHy you make Healing Spells if Redemption dosent have Multiplayer Compatibility? Or it Have it?
LITHIUM GAMING 14 Apr, 2024 @ 8:44am 
holy moly
门卫张大爷 14 Apr, 2024 @ 7:11am 
牛逼
nice:steamthumbsup:
马达 13 Apr, 2024 @ 10:01pm 
great!!!!!!!!!!
Flandre Scarlet 13 Apr, 2024 @ 9:20pm 
wow,I love you
HoloKnight 13 Apr, 2024 @ 8:06am 
Great addon mod as always.