Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
https://www.youtube.com/watch?v=rSpKW5uP5O8
I have a DX11 modding setup and new base models, therefore I might do something about it. No time estimate though
no clue how the tunneled pieces work though >.> how do you attach them to ships and stations?
I've long been wishing for a clevis and tang to make proper single width hinges! It's basically what you already have done, but the rotor must flare on one side to attach laterally to wherever you want it, and the stator flare out to the opposite side, connecting to a door/panel/piston/robotic arm.
See this as a model: http://img-asia.electrocomponents.com/images/R350043-05.jpg
Thanks!
The advanced will be 3 x 3 and more robust ? I got a good use in my "Black Adder" tactical craft for your current two-ended rotor already but it's breaking on hard maneouvres. I have to fix it with maglocks which impairs steering. Also, it would be very nice to transfer stuff so the advanced version would be very handy.
It's taking some time because it's tricky to have the model look right
It's already available in the mod. That's a standalone rotor part
I can't reproduce the crash.
However, I can reproduce the k-menu issue with both my two-ended motors and vanilla motors. I don't think the hotfix actually fixed it...
I can't do anything about it, sorry :/
Some slight 'bumps' may happen to your ships if your motors were set to the previous 'true zero' of -6.84894cm. Set them to 0 (the new true zero), and everything should work fine.
I'm working on a fix
I suggest you read the following link, especially the "Motor Construction" section:
https://en.wikipedia.org/wiki/Electric_motor
About the gaps, you can use blast doors to avoid having to offset the rotor and thus have a big gap on one side. Related to this, I highly recommend the Blast Sections mod
Summ of this gaps is always multiple (>0) cube sizes.
But, for the gap issue, you can correct it by setting a different rotor Displacement in the control panel. By default it shows 20cm on the slider but is actually around 26.85cm for real. By setting it to -6.85cm, you really move the rotor to the center
rotating part's offset is really small. And gap betwen stationary and rotating parts is nearly invisible on one side and entire block size on the other side. This big gap looks really bad. May you make a 2-ended rotor 2x2x1 with rotating 1x1x1 part in the middle? Gaps will be half block size on both sides. It will look much better.
Also really like this.