Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg | United Submod
17 Comments
Ашэр Драксон 14 Apr @ 2:20am 
Updste?
ChopChop  [author] 11 Feb @ 4:28am 
Yeah, maybe one day. For now good luck with the submod :steamthumbsup:
DindonLatorche 10 Feb @ 11:07pm 
Hey, Have you considered integrating in these also the units ? I have a plan for a submod that would basically do what you are doing here, but including the units also, to work on the old world mod
Lee Perry 23 Dec, 2024 @ 8:58pm 
update please, we love this submod
ChopChop  [author] 7 Sep, 2024 @ 6:56am 
i dont engage with custom battles or multiplayer, so idk will they work there, but as you say - they apparently wont, rip :WH3_arsebelcher:
Ca Bong 7 Sep, 2024 @ 6:41am 
Hi, I couldn't see agents and lords added to the Empire roster in Custome battle? So you only add in campaign?
ChopChop  [author] 7 Sep, 2024 @ 3:35am 
I will be coming back to both UNITED mods for Marienburg and also Mixus LL and adding the recruitment of their units as well, but cannot give ETA.
iDon'tSpeakRussian! 7 Sep, 2024 @ 2:05am 
Also you Can recruit marienburg ROR after building t5 marienburg port (response to below comment)
iDon'tSpeakRussian! 7 Sep, 2024 @ 2:04am 
Yo Chop, Can you add Knights Mariner to be recruitable from T3+T5 marienburg port? I think they're like only unit you cant recruit from Marienburg when captured by Reikland (they're like beefed up Free Company)
Ca Bong 29 Aug, 2024 @ 7:47am 
hi, I have an idea, how about creating a "Caravan Merchant" unit for the Empire to play with the mod "Caravan of the World"? Marienburg has those kinds of legendary heroes to add to their caravan to maximize profit and buff the troop (those units are bad at combat but good at buff) cheers man!
ChopChop  [author] 16 Aug, 2024 @ 2:47pm 
i think i wouldnt know how to make it available after confederation, however i am planning to add the Marienburg units to other Empire factions one day yes. i dont know how to do it yet though, but will learn one day
BOOGEYMANE 16 Aug, 2024 @ 2:03pm 
well, being able to recruit every ROR and normal marienburger unit, as any empire faction after confederating would be awesome actually. what do you think?
iDon'tSpeakRussian! 8 Jul, 2024 @ 10:46pm 
as for dawi you can still use AoR mercenaries - loreful :) That's gonna let you recruit some dawi if you go to mountains, also they're warband upgradable :)
OwleVogele_314 17 Apr, 2024 @ 5:31am 
No rush mon, I root for your best.
ChopChop  [author] 17 Apr, 2024 @ 1:36am 
I gave it a look and i am digesting how to tackle the units implementation. As much as i love to see all factions using the lords and heroes - not all units fall into this category for me. This require further investigations and thonking. For now the most reasonable solution would be to add the Fooger faction units only to Marienburg city buildings and not all vanilla barracks, leaving only selected ones available factionwide adding them to military chains (defo organ guns). I think its the healthiest way. Also there's the DLC/FLC incoming on 30April so i hold any unit changes till then (agents are ok to "Unite", but units will cause a stir in modding community soon)
ChopChop  [author] 16 Apr, 2024 @ 11:32pm 
I will try, but dont know when ✌️
OwleVogele_314 16 Apr, 2024 @ 9:43pm 
Can we have ported Migrated Dwarves unit from Fooger's to other Empire factions?