Total War: WARHAMMER III

Total War: WARHAMMER III

Mixu's Legendary Lords: The Empire | United Submod
36 Comments
HaruTheRogue 20 Apr @ 8:19am 
Is there no mootland faction? I Remember there being one in warhammer 2
ChopChop  [author] 30 Dec, 2024 @ 5:05am 
yes, any issues with the mod?
ciege12 30 Dec, 2024 @ 1:52am 
Hello hope this finds you well.
Are you still supporting this?
ChopChop  [author] 2 Sep, 2024 @ 7:14am 
Not yet
OmegaX769 2 Sep, 2024 @ 6:37am 
are there any new units added to empire faction from manaan blade , i never played manaan
ChopChop  [author] 30 Aug, 2024 @ 2:37am 
Hehe thanks mate, enjoy :WH3_nurgling:
TheMilkMan 29 Aug, 2024 @ 11:35pm 
@ChopChop Why in Nurgles name is 60% of my mods your mods xD
ChopChop  [author] 6 Aug, 2024 @ 8:26am 
@J.theos i do not replicate the error and my game lauches correctly, however i can see that Mixus LL mod got update 1 hour ago, please try to resubscribe to the main mod and all should work. The update 5.1.3 didnt change anything in this submod. Pls let me know did it help
ChopChop  [author] 6 Aug, 2024 @ 8:11am 
Thanks buddy, the hotfix 5.1.3 broke a lot of mods with characters and skills. It will take a bit for modders to fix them all, as its middle of the week, but i will look at it right now friend, thanks for the rep :WH3_clasp: appreciate that
J.theos 6 Aug, 2024 @ 6:53am 
Hi @ChopChop
It appears that the latest 5.1.3 update causes a crash when this mod is activated.

This is the message I receive.

mixu_skill_node_set_emp_fleet_admiral_femalemixu_skill_node_emp_manann_army_0 in table character_skill_node_set_items_tables and pack file !!!United_Mixus_LL_Empire.pack

Please update/ assist.

Thanks!
ChopChop  [author] 27 Jul, 2024 @ 9:00pm 
I will check it out :steamthumbsup:
AugustDrake 27 Jul, 2024 @ 8:47pm 
the way you implemented the red line kills their ability to use Avast Ye/All Hands Hoay :(
ChopChop  [author] 25 Jun, 2024 @ 2:03am 
no horde mechanic, for that you have to play Mananns Blade :)
alejandropatriciodooland 25 Jun, 2024 @ 1:03am 
are the fleet admirals supposed to have shipbuilding? it doesn't appears for me.
...or were they not supposed to? i'm trying to build a seafaring faction around one of marienburgs faction, this mod seems awesome
ChopChop  [author] 22 Jun, 2024 @ 2:10pm 
Nice mod :) In its description says that it was giving:
Fleet Captains
Priests of Manann
Enhancing the actual roster with unique looks and regiments of renown

so actually this submod adds the Fleet captains, i also have the scm submod united that adds the Priest and wizard of Manann + i would like to add some units from the manann's Blades faction to the Empire, but to normal buildings, since i will not port the horde mechanic. for that would have to play the Manann's Blade as single player faction as it contains exactly the horde and also many other cool mechanics. in my Empire collection there are already mods that add marine units including Empire Seamen adn we have already the Landships, should make a nice sea fleet armies 😎 thanks for the comment
AugustDrake 22 Jun, 2024 @ 2:00pm 
The Manaan's Blades army list would make for a good generic Imperial Navy, kind of like this old discontinued mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1590193751&searchtext=imperial+navy

The way they handled it was that admirals just gained horde recruitment.
ChopChop  [author] 21 Jun, 2024 @ 4:49am 
I got permission to further develop this submod. Two things i would like to do:
- add some pirate units from "Manann's Blades" to The Empire
- allow recruitment/confederation with "Manann's Blades" in order to get Edvard van der Kraal into The Empire as playable lord. Quoting Warhammer Wiki:

"At the time of Tamurkhan's invasion, the Blades had taken the rather unusual job of guarding Marienburg's "investments" in the shape of the prototype Land Ship war machines they had commissioned from Nuln's famous Gunnery School. Along with these machines, Manann's Blades were drawn into the heart of the battle against the horde."
https://warhammerfantasy.fandom.com/wiki/Edvard_Van_Der_Kraal

coming soon ;p
ChopChop  [author] 29 May, 2024 @ 6:31pm 
done 👨‍🍳
ChopChop  [author] 29 May, 2024 @ 6:24pm 
Hello, I will be updating the mods, so that from now the fleet admiral lords will receive a red line from empire general skills. This way they will be able to buff regular Empire units as well :)

Sorry for the wait, but i was away. It's good to be back :D

IF YOU SUB - HIT THE 👍 xD
ChopChop  [author] 22 Apr, 2024 @ 3:23pm 
taking notes... thank you thank you 🙏
Lidiaz 22 Apr, 2024 @ 2:16pm 
When you do get to it, I'd recommend adding Trolls for the Troll King, Alshua's Cultists and The Norscan in the pack
Lidiaz 22 Apr, 2024 @ 2:14pm 
On instant gaming you could get it at -50%. I wasn't a huge fan of the faction, but SCM's mod gave it the diversity it needed to be interesting I think
ChopChop  [author] 22 Apr, 2024 @ 2:06pm 
Very welcome. 2 things about Norsca:
- mod too fresh for chopping, gotta wait a bit from respect to content, but definitely 100% yes
- i dont have Norsca DLC and i am waiting for a good deal
✌️💛
Lidiaz 22 Apr, 2024 @ 1:46pm 
Do you have any plans to do this for Norsca since Tribes of the North has been released ? There is a lot of faction-exclusive content there. Much appreciated
ChopChop  [author] 17 Apr, 2024 @ 2:59am 
All added agents are generic, they behave like normal lords and heroes.
´EE`∞EternaL 17 Apr, 2024 @ 2:52am 
Chop told me that she can most likely indeed be used on land. thats amazing!
´EE`∞EternaL 17 Apr, 2024 @ 2:21am 
hey chop, can the female fleet admiral lord also be used on land?
ChopChop  [author] 16 Apr, 2024 @ 11:31pm 
Thanks 👊 It will be a long time until i will come to Kislev, but it is something i would like to do as well. No eta though
YinYangTW 16 Apr, 2024 @ 6:13pm 
Really cool concept ChopChop I was hoping someone would do this for Dead's Kislev overhaul. I loathe when someone adds cool units and then says its only for x or y faction within a race but then who am I to argue with them? I'm certainly not that talented.
ChopChop  [author] 16 Apr, 2024 @ 3:32pm 
Cool beans 👊😎
Bussling fungus 16 Apr, 2024 @ 3:25pm 
gotcha , thank you for getting back to me so quickly man
ChopChop  [author] 16 Apr, 2024 @ 3:15pm 
I took a look and i can tell that if the lords or heroes are legendary - it will not work with this kind of mod. The "Unlimited" mods are unlocking/adding generic lords & heroes from one race across all vanilla factions within the base game, or as a submod to another mod.
ChopChop  [author] 16 Apr, 2024 @ 2:55pm 
Thank you :WH3_clasp: I will take a look 💛
Bussling fungus 16 Apr, 2024 @ 2:37pm 
awesome mod as always man, and i know you probaly get requested a lot. but could you do something similar for the lieutenants of Archaon from LC?
ChopChop  [author] 16 Apr, 2024 @ 10:38am 
Please drop a lot of love to Mixu's mods and any other modders that their content is getting into the official game with the next DLC 💛 Thanks for years of support!
ChopChop  [author] 16 Apr, 2024 @ 10:19am 
The lords have the original skill lines, but some time in the future i want to also add the Empire units to them, so the AI that recruits these lords will also buff their armies. There is a DLC coming soon that includes many marine units and together with SCM Marienburg and other Marine units mods - you can also truly conquer the seas as The Empire too! Yaaar!! 🏴‍☠️