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by the way actual FPS (frames per second) have also been unchanged for me when using BG mod compared to not using it. the good thing about BG mod is you can simply try it out. BG mod can be turned on and off during save-games. so if you try it out and you think you prefer to turn if off later on for whatever reasons, that's usually not a problem at all. last but not least i want to mention that some people told me they experienced better performance when using the BG ZSM submod (probably because scaling has a positive performance impact but that's just a guess) => so you could try that too or not. it's up to you. i hope this did help :)
when i made performance tests BG did not have any significant impact on performance at all. i received several reports indicating the same i.e. no performance impact at all. but frankly i also received some reports that some people claimed they experience worse performance when using BG mod. in the end it's going to depend on your individual hardware setup. during my most recent performence tests BG did not cause much more load on my GPU and CPU compared to CK3 without BG. the only thing that this mod did indeed make more use of for me is some RAM and memory but that's usually not having an impact on performance, since it's only the amount of data that is going to be loaded into the temporary storage areas. even though i add more and more graphic content over time into this mod, i am also regularly adding performance optimizations.
you are welcome. btw. feel free to add me on steam or contact me on discord if you want to have a chat about it. maybe i can help you by pointing at the right compatches or pointing out how to make things compatible.
for many mods where such conflicts are happening i did provide compatibility patches (see compatibility list/thread ). as a matter of last resort i also provided a redux BG patch which basically removes all BG culture files, making BG even more compatible with some mods where such conflicts can happen. but BG redux patch mod users would then only get to see graphical armies for 11 different (=amount of vanilla) cultures instead of 37, which is the downside of using this. btw. i already asked PDX devs to exclude the gfx unit links from culture files in order to improve compatibility between mods. i hope they are going to do this at some point in the future.
CK3 culture files include links to unit_gfx. so for example if someone wants to add a custom english/french/hre army unit to be used instead of the generic western army unit that is being used by vanilla (=CK3 with no mods) for all those cultures then one has to add some code into the culture file. BG mod does add more graphic variety by adding more different looking armies for several cultures (like mentioned within the features list of this mod). since culture files also include links to other graphical and non-graphical content the culture files are often causing compatibility conflicts for many mods.
even though i already knew it had to be working fine, out of curiosity i just tested BG+EPE+BGEPE Compatch and everything is working fine for me. so whatever is causing issues for you when using together BG and EPE and the BG EPE compatch it has nothing to do with a wrong EPE compatch or something like that. it's either another conflicting mod or wrong loading order or mods not being loaded properly by steam etc. i could most likely tell you how to fix it, by conducting an analysis incl. mod playlist checkup/error log reading and so on, which i offered if you reach out to me via discord, or via using the compatibility thread or via steam directly (the comment section is just too limited for an extended discussion and analysis). this is time consuming but i want to help my mod users as good as possible. however it's up to you to make use of it or not. if not, then have fun without BG :)
I tried everything you suggested afterwards and decided to just remove it along with the comppatches for my current playthrough. I'll give it a shot next time I'm done with my playthrough
if you have further compatibility questions or need help, then please contact me directly on steam or via BG discord server or use the compatibility thread . so far i managed to help everybody that contacted me there. but this comment section is limited and i want to keep things clean i.e. use this comment section for announcements or comments only about BG (and not other mods). thanks in advance!
like i said before all culture files are being deleted by using the correct mod loading order and comp. patches (those culture files which store gfx unit variety for BG and clothing for EPE etc. are the only potential reason for such compatibility conflicts).
the only reasons why you could encounter an issue with clothing might be
a) if the BG EPE Comp. patch is not being loaded with correct mod loading order or
b) if it wasn't downloaded properly by steam (can happen sometimes)
c) another reason that just came to my mind could be if you use another BG comp. patch with a wrong loading order and maybe after the BG EPE Comp. patch like the MHG compatch for example. if you did so, then you might have missed the loading order instructions for MHG (or another mod), because i stated that BG EPE compatch has to be loaded after BG MHG compatch.
I also have the same load order you posted down below but still is the same
the comp. patch is fine. i just checked again. look, the comp. patch basically deletes the culture files of BG main mod, which do include more unit gfx variety but also other information like clothing. so if you use the following mod loading order:
1. EPE
2. BG
3. BG EPE Comp. patch
then BG does not overwrite any culture files at all and therefore if you use the proper mod loading order, then BG can not cause any clothing compatibility issue with EPE.
the only options why it's not working for you is if you are using a wrong loading order or if the comp. patch was not downloaded properly. please check again your mod loading order. if this did not help then feel free to contact me directly on steam or discord and i am going to help you by going through every step until it's going to work for you. if you have any other or further compatibility questions please use the compatibility thread (or discord) if possible. thanks in advance!
1. Battle Graphics mod does not change vanilla (=CK3 without any mods) clothing
2. there is no han clothing in CK3 (without any mods)
3. vanilla clothing for han culture is mongol clothing (you can check this by checking the 00_chinese.txt culture file of your CK3 game folder)
4. therefore if you are encountering issues then it has to do with using a mod that does add han clothing and which at the same time is not compatible with battle graphics mod or where you did not use the correct compatibility patch with the correct mod loading order.
please check out the Compatibility Thread and make sure to only use mods that are marked as compatible or mods where compatibility patches have been provided (incl. correct mod loading order). if you can't find a mod within that list, then feel free to ask me for checking a mod for compatibility status. i hope this does help. have fun :)
thank you for your positive feedback! i am happy if you like battle graphics mod!
when it comes to a potential EK2 compatibility patch in the future, then it's something that i am going to consider. but at the same time it's unlikely that i am able to provide such a compatibility patch any time in the near future (i.e. 2025), mainly because i am just busy with working on a big LOTR compatibility patch incl. new LOTR unit models, as well as expanding the AGOT Compatibility patch and BG main mod and other projects. this is all very time consuming.
as soon as those projects are finished, i might take another look at EK2. but like i said before, this could take quite some time until i am able to work on it. the earliest i would expect to take another look at compatibility for EK2 might be at some point in time in 2026. i hope for your understanding
Would you consider making the mod compatible with EK2 at some point? I think a lot of players would love to see the two mods working together.
Thanks again, and keep up the great work!
Please check out the Compatibility List . I provided a comprehensive list of mods and their current compatibility status with BG and BG submods there. EK2 is not compatible with BG.
PS: i don't know if you tried it already, but you can try to use BG ZSM submod together with BG. i received some reports in the past, that some BG mod users experienced better performance when using BG ZSM submod together with BG (just make sure to check out the Compatibility List in order to ensure that you are running BG (and potentially BG submods like BG ZSM) only with compatible mods. maybe this could help as well
anyways, i will try my best to include further performance improvements in the future. but if you are probably using a lower end GPU or if you are having general performance issues with running CK3 even without BG mod, then a mod like BG might be additionally demanding of course. in case you are interested in sharing more information, i would be interested in seeing your exact hardware bottleneck i.e. if it's your GPU, CPU, RAM etc. in case you want to share it, feel free to join the BG discord server or contact me directly on discord :)
i don't know your specific hardware setup, but i personally don't see much difference when it comes to performance when running CK3 with or without BG mod (even with a lot of armies). i also made a lot of performance tests by checking GPU, CPU, RAM etc. values and they also didn't show much difference for my own setup. but i have to admit i am running CK3 with a very good graphics card and good CPU.
that being said, even though i know many people don't experience any performance issues when using BG mod, i know some people do, because occasionally i received such feedback from some mod users. maybe it's due to lower end GPU hardware setups for those people or other hardware bottlenecks. that's just a guess though.
i don't remember which CoA pattern the Teteroba and Kuraid use out of my mind. but the only CoA that has been changed by BG mod is the triangle pattern that has been added with Khans of the Steppe and which is mainly used for some mongol or steppe CoAs (see BG changelog of may 16, 2025). it's a minor cosmetic adjustment, that won't cause any compatibility issues and which i had to implement for proper implementation of my steppe flags for mongol, cuman and chinese cultures for technical reasons (because of how those triangle patterns had been implemented into the game by PDX devs). otherwise i wouldn't have been able to provide those new custom mongol/cuman/chinese flags for flag-bearer units of BG armies.
mods do not disable achievements with CK3 since 1.9 patch [source: ck3 paradox wiki] [ck3.paradoxwikis.com]. therefore you should get achievements with BG mod (and any other mod)
When I disable the mod then the checksum is fine (this is the only mod on the playset)
a major new update for BG-AGOT Compatibility patch was just released. This update does include the new custom AGOT unit models, which have been released by AGOT at may 15, and which i was allowed to use and rework to make them fit into BG-AGOT style armies for this compatibility patch.
Over the long-term i do plan to add more AGOT army unit model variants and new custom AGOT army unit models for this compatibility patch (and potentially also for AGOT itself). But first i am going to work on a new BG-LOTR compatibility patch and new LOTR unit models (because i made the same offer to both mod teams and LOTR was faster with providing the necessary permissions).
In the meantime feel free to enjoy the new BG-AGOT compatibility patch with even more immersive AGOT style armies. Have fun!
first, thank you very much! i am happy if you like this mod!
when it comes to your questions: smaller armies are not an option :P .. i wouldn't like that and it would also require too much rework in my opinion.
regarding your comment about the unit scaling+zooming: that wasn't changed with BG main mod. so vanilla CK3 (=no mods) zoom/scale features are responsible for making armies show up like they are when using BG main mod alone. however, that's something where i agree and that's why i provided this submod: Battle Graphics Zoom+Scale+Map submod . this submod makes armies/units smaller, adds more zoom steps and reworks how and when units/armies are being shown on the map. this mod also adds some other map improvements. the reason why i didn't include those features into the main mod of BG is because i wanted to give people a choice whether they prefer it my way or how it was implemented with CK3.
As a request, would it be possible to add a rule to allow battles with fewer units or to make unit size smaller? It seems a little odd to me that the battlefield takes up the space of an entire duchy. Another minor issue I see is that units take a while to disappear when zooming out. Otherwise, it's an impressive piece of work, congratulations and thank you!
How to know if mods are compatible with BG? Well, first i have already posted a huge list of mods and their current compatibility status within the previously mentioned Compatibility Thread Comp. List and in addition to that i offer to check mods for compatibility with BG if people ask me for a comp. check. i hope this does help.
If you load Gambo's patch after BG then it would cause conflicts with BG => hence i mentioned it's incompatible. But, you are right if you are only using Gambos Patch with mods that are not having a conflict with BG and if you are loading BG after Gambos Patch within your mod loading order, then it would be compatible. regarding your question which mods are incompatible with BG that Gambos Patch was built for: frankly i don't know because i don't know the full list of mods that Gambo's patch was built for. the best solution would most likely be if you simply create a mod playlist and then check if all those mods are compatible with BG (which would obviously include all potential Gambo Patch mods).
i am as active on discord as i am on steam. if you ask a question there, you will receive an answer as fast as here. so no need to double post ;) .. if you want to ask compatibility questions on steam then i would ask you to use the ❓Compatibility Thread . Within that thread within the compatibility list i also mentioned what specifically is causing a compatibility conflict. For Gambo's Patch it's FX+Culture files. if you load BG mod after Gambos patch then BG mod will overwrite Gambo's patch when necessary, which will make Gambo's Patch "compatible" with BG. but on the other hand it's unclear if those files that are being overwritten by BG in such a way would cause compatibility conflicts with some of the mods that Gambo's Patch was built for.
Do you know what specific mod in Gambo's Super Compatch is conflicting with this mod? Because his Compatch adds many mods which *can* be disabled in the Paradox Launcher. So, if you knew which one was the issue, I can still use this mod with that Compatch by simply disabling the conflicting mod.
i am happy if you like this mod.
regarding performance: it's working very smoothly for myself and my performance tests didn't show any performance deterioration when using BG mod. in fact my CPU and GPU etc. usage is usually almost the same with BG or without BG mod. i included many performance optimizations and i am not aware of any current performance issues caused by BG mod.
that said, maybe your hardware setup can't handle this mod very well. i don't know what your bottleneck might be. just because it's working very smoothly for myself, it doesn't mean that it has to work out smoothly for everybody else as well.
if you are using other mods that f.e. cause the AI to spam way more armies than usual, then those other mods in combination with BG mod could also be more demanding. anyways, if you are experiencing performance issues when using BG mod, then i recommend to simply turn it off.
Any suggestion to make it run smother ?
i am happy if you are enjoying Battle Graphics mod!
cuman, kimek, bashkir and kipchak cultures are using cuman unit gfx armies with BG mod enabled. many turkic cultures are using seljuk unit gfx with BG mod. some might also use mongol unit gfx. it depends on the culture.
that said, please keep in mind that if you are using the BG Redux Comp. Patch, then you will only get vanilla culture army variety (i.e. no cuman and other additional gfx armies). and if you are using BG EPE Comp. Patch, then you will only get additional cultural variety for armies (incl. cuman gfx armies) if you are also using Culture Expanded mod.
so in order to get cuman gfx and all other BG army cultures you either need to use BG main mod without certain comp. patches or with EPE + CE together and you have to pick the right cultures.
i hope i could help :)
some mods are incompatible with BG without a comp. patch. CFP is compatible with BG. but EPE does require a comp. patch. please check out: ❓ Compatibility List / Questions . This does include a comprehensive list of mods and their compatibility status with BG as well as links to compatibility patches if necessary. a comp. patch for EPE can be found within that list as well. before mixing BG with other mods, i would recommend to check this out first and follow the instructions provided. if you are using the correct comp. patch then you shouldn't encounter any such bug by using BG with EPE. i hope this does help. if you have any further questions or comments about issues etc. please use the ☎️ Bug Report / Help Service Thread . thanks in advance! :)
I narrowed it down to this mod in my list.