Total War: WARHAMMER III

Total War: WARHAMMER III

[BETA] Faith of the Empire [5.0]
126 kommentarer
maxwillbub43 3. juli kl. 10:24 
someone needs to make a submod for SFO
mariusz.sabadasz 27. juni kl. 9:11 
@mariusz. Are you using SFO? I've noticed this issue only on SFO.
yeah I am using SFO, that a shame I really like that mod
文姿 18. juni kl. 18:00 
大佬求更新:meepdrool:
Dunestyler 10. juni kl. 10:11 
any update planned?
文姿 1. juni kl. 1:33 
大佬求更新
RafaleMace 12. maj kl. 19:59 
@mariusz. Are you using SFO? I've noticed this issue only on SFO.
mariusz.sabadasz 8. maj kl. 15:00 
Am I the only one who can't build temple of Sigmar? I can build lvl1 and lvl3 icon is greyed out and I can't build it
ChopChop 31. mar. kl. 15:12 
Im sadly away for next week (moving home), ill try to patch also this time too, once i will move to new place. Currently my pc is in a box :WH3_horror_Blegh:
Pfleger Von Yggdrasill 31. mar. kl. 13:40 
It eventually became unusable even with chop's patch
TSFWoosie4L 28. mar. kl. 10:43 
How can you get the entire tech tree to show the titles of the different techs? The Top of the Tech Tree is going off the screen so is there a way to make all techs fit within the table?
ChopChop 23. mar. kl. 10:03 
@MIchael the Emperor of Mankind: my submod contains patch:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3230703845
Michael the Emperor of Mankind 23. mar. kl. 9:55 
Please, this mod is amazing, pretty please update it! We all really like this one! :3
TSFWoosie4L 24. feb. kl. 23:39 
update this plz!
Dave 9. feb. kl. 18:55 
pls update
Mr.Necrophile 26. jan. kl. 4:40 
Hi O6OPMOT; having some modding issues and hoping you can help:
I'm trying to add religion resource (Sigmar, Ranald, etc.) to buildings from two other mods (Johnny's Buildings - Imperial Temple Complex, & Immortal Landmarks - Grand Temple of Mannaan). I've added some resources from your mod within your buildings_effects_junctions tables to the correct building refs from the other mods, but it causes CTD.
Have I missed another necessary table? Any help would be massively appreciated.
AND THANKS FOR THE MOD!
Pootsie Sniffins 22. jan. kl. 22:04 
chop chop talking like that is gonna make me assume these guys are havin a technology mod issue
ChopChop 15. jan. kl. 6:37 
I have now made a submod that will make technology compatible with Decky' Tech-Tree compilation:
Tech-Tree Compilation Submod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3359782763

I also integrated patch to the mod in 2 my mods
Empire: Buildings Modpack
Faith of The Empire Submod (skills) :WH3_clasp:
TheDevilsBandit 26. dec. 2024 kl. 1:37 
Not working :( pls update
FriedrichVonAltdorf 19. dec. 2024 kl. 13:52 
yes pls update, the game crashes when this mod is activ...SIGMAR bless!!! :empireskull::sealdeal::empirecross:
Horny Jail 13. dec. 2024 kl. 18:04 
update pls
Ganjalf 11. dec. 2024 kl. 5:59 
Is this compatible with SFO?
mariusz.sabadasz 7. dec. 2024 kl. 3:04 
really love this mod but I have a problem with temple building, every temple has 3 levels, sigmar has only 1st and 3rd and I cannot build the 3rd after I build 1st, the icon is greyed out and the building cannot be build
jeffrey_green1 23. nov. 2024 kl. 10:07 
i have 40 settlements and each one has a sigmar temple and im still in the red. this mod is bogus...
flyboy254 26. okt. 2024 kl. 12:46 
I have had the problem with staying in the red for most of the campaign as well, maybe I was just playing wrong but maybe the negative effects of obtaining new settlements can be lessened? Alternatively, the Family Altars research can give a bigger benefit?
marceror 16. okt. 2024 kl. 20:28 
Cont'd -- So, it certainly is possible to get out of the red for multiple deities. I looked for single region provinces like Wood Elf settlements and the Brass Keep and made those religious centers, with multiple temples and limited military.

With this mod, it helps a lot to add the mod that increases province capitals to 12 slots and towns to 5. There are so many additional buildings that I think it would otherwise be too punishing to try and venerate multiple deities.

I am really enjoying this mod. Thank you for making it available! (had to separate my post as it was too long)
marceror 16. okt. 2024 kl. 20:27 
It is true that early in the game it is hard to get devotion levels out of negative levels. Early in the game, you probably should be focused on other things. Make sure you add a temple to Sigmar in every province, and only one. If your faith gets too high it goes above 5 and bugs out. With a single temple it never appears to go above 5 -- even if you have temples in all surrounding provinces.

I was in the green for Sigmar around turn 45. I started focusing on Ulric next, adding his temples to many of my settlements as a second temple. Around turn 60 or so I was in the green for this deity.

From there I started adding Taal, and at turn 82 I was in the green for him.
maxwillbub43 9. okt. 2024 kl. 14:04 
i think the settlement up keep needs to be decreased to one. its impossible get into the positives if you get less and less devotion every turn and settlement. especially for the empire, which main play style is controlling as much territory as you can.
onmikhaos 27. sep. 2024 kl. 3:56 
It feels quite impossible to get ahead of devotion. I had so many churches devoted and it took until turn 50+ to get in the positives with Sigmar. Feels like the amount of devotion per settlement needs some slight adjustment
Akira Blaze 29. aug. 2024 kl. 14:03 
you *need* the required item UI modding framework to access the interface, i have quite a few mods enabled and it didn't show until i downloaded that one
mamelou 31. juli 2024 kl. 6:41 
i try all solution but the Interface don't work, i guess i wait and hope for an update
[R] Iglix 4. juli 2024 kl. 7:23 
Tomaua solution works for me. I used mod from chopchop called "More Buttons For More Mechanics". 3rows version of that mod for me and it fixed the problem.

Only issue that now I have is that I have the new elector count mechanic and also the old "offices" mechanic with screwed up UI. But considering that it does not mess with anything, I can just ignore its presence.

Thanks for solution
Tomaua 4. juli 2024 kl. 3:26 
To anybody with the a silar problem I found the solution:

The faith of the empire interface button is the last one of the mechanics buttons. If you have mods that add other mechanics buttons as well, it will be pushed out.

Note thatt the Faith of the empire button is different then strenth of faith button.
If you press the button and the geomatic overlay opens, you pushed the wrong button.

Get a ui mod that extends how many mechanics buttons can be shown, and you'll see the faith of the empire button
[R] Iglix 2. juli 2024 kl. 22:22 
Yeah. No matter what I do, I can not find way to get to the "Faith of the empire" interface, which make this mod kinda meaningless even if everything else works fine
Tomaua 2. juli 2024 kl. 13:55 
I also have the problem that the "faith of the empire" interface doesn't open
ReconUHD 1. juli 2024 kl. 15:35 
when I have -50 on favors for every god because of settlement upkeep, why?
CrazyGamer 27. juni 2024 kl. 20:48 
idk if this is an issue, but it seems that I can only pray to a single god once, and then they're stuck saying that I'll be able to pray again for them in x amount of turns, but it never lets me
Key_Why 24. juni 2024 kl. 17:02 
I have the same issue that the "faith of empire button " has no repsonse
Smoking Gnu 14. juni 2024 kl. 4:15 
Tested and it's still the issue with only this mod enabled

There's also an error notfication (apparently because I have context viewer enabled): "Lua has failed since campaign load"
Smoking Gnu 14. juni 2024 kl. 4:01 
Hi, the faith of the empire button does nothing for me. Other than that everything works - the "geomantic web" overlay, buildings, skills.

Started new campaign in 5.05

I am using a lot of extra empire units mods, but no overhauls.
Francisco Franco Bahamonde 2. juni 2024 kl. 8:19 
Myrmidia should be in Estalia/tilea
ChopChop 26. maj 2024 kl. 15:49 
To anyone interested in the Addon to this awesome mod - I have updated the skills tiers in my submod up to latest CA fix, all tiers the skills in most recent updates are now under 48 too :steamthumbsup:
I am also super amazed by the buildings mods by Obopmot including Faith of The Empire and Building and Empire + most recent finds. In regards to the mass amount of content out there i will be releasing some submods starting with most recent one:
[Submod] Warrior Priest of Morr + Faith of the Empire
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3254058856

Thank you for all hard work :WH3_clasp:
Louie04k 25. maj 2024 kl. 9:14 
i cant build the full sigmar building chain?
Louie04k 23. maj 2024 kl. 11:47 
does this work in coop?
Louie04k 22. maj 2024 kl. 18:01 
could we get a keystroke to open up the UI screens?
Haterade 20. maj 2024 kl. 1:18 
As others have said, Attaining the faith requirements for the bonuses is a tall order. You have to start immediately and continue building temples in every settlement. The problem with this however is that the bonuses just aren't worth sacrificing your econ/military. Just an opinion but either having a downside to having low faith (which in the current setup seems like a bad idea, but maybe like people turning to chaos because you a dirty heathen that spawns chaos armies at settlements) or make it so it cant go negative or both. Otherwise it's a super cool idea and a very good looking ui.
ChopChop 17. maj 2024 kl. 3:04 
How many heroes/lords are you guys hiring? I still havent played much since 5.0 dropped but i usually have like 200 heroes myself late in campaign and i wonder would that work properly
Pyrodysseus 16. maj 2024 kl. 22:57 
I built shrines in every province but in the end couldn't get a bonus from even one god. Everyone was deep in the negatives no matter what I did
Keith 'Blood' Hanson 13. maj 2024 kl. 17:08 
So yeah, feels like in order to make full use of this mod, increasing settlement building slots is pretty much mandatory. One of the techs that's included in this mod reduces the faith malus by one; going from needing 180 to 120 would've been more manageable on a larger kingdom.
Keith 'Blood' Hanson 13. maj 2024 kl. 13:32 
@Sirdave There's a mod out there that expands the button wheel in the lower right that might help you out.

And...Uhh...I feel like the upkeep on these things is a bit...Silly. -3 on EVERYTHING per settlement is...a lot. In a 4 settlement province, you literally can't keep the upkeep to *one* diety up with one temple, you have to build two. Maybe there's techs that make this...not as rough, but I can't use them with this mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2877660875

At this stage, all this mod can do for me is give me more landmarks to build. I was hoping it would help me get some choices to upgrade a province besides the usual 'build growth/money/maybe some unit' buildings, but...with the upkeep so strict, you have to spam temples to get...one...god to like you. Reducing the upkeep to 1 might help out, I could actually get more than one diety on my side.