XCOM 2
A Requiem Campaign: Fusilier Class/Ironsights Spec
18 Comments
david.kahil1 12 Jul @ 11:34pm 
this class has been a game changer for me, must have in every squad
ReshiKillim  [author] 11 Jun @ 2:31pm 
There is not a config for that feature, no. And Slaughterhouse has the same restriction on actually firing the shot.
Wolf Renegade 11 Jun @ 11:15am 
@ReshiKillim I see, I just have a couple of questions;
Just to confirm does slaughterhouse follow the same logic when attempting to track enemies?
Is there a setting in the config to change the behavior of having to wait 2 turns technically in the same spot if you have moved the turn prior?
What about Slaughterhouse not appearing at all some times?
ReshiKillim  [author] 11 Jun @ 10:37am 
@Tailok Cost-Based Ability Colors has troubles handling the conditional logic of the ability, the ability becomes a free action *if* the required conditions are met. Otherwise, it is not a free action.

@Wolf Renegade To be clear, as is stated in the ability info, the condition requires no movement on the *prior* turn as well as the current turn. So if a unit moves then tracks, the next turn, they still will not be able to use tracking shot.
Wolf Renegade 10 Jun @ 3:35pm 
Just echoing the same concerns mentioned below. Tracking Shot often fails to appear, even when neither unit moves. This seems to be highly inconsistent, some times it does but most of the time it doesn't.

Slaughterhouse suffers from a similar issue: the ability fails to appear on the ability bar about 90% of the time. When it does appear and is used, it often suffers the same problem as Tracking Shot. Additionally, I've noticed that it sometimes only marks the first target it hits, rather than affecting all intended targets.
Tommy 12 May @ 1:30am 
[Lightning Hands]
Error! Pistol_MercPlasma has no AbilityDescName!
Tailok 9 May @ 4:57pm 
Having two issues with the tracking shot. Tracking marked the Chosen, he moved still inside the cone, and could shoot with squadsight but couldn't use the tracking shot. Another issue, after marking and nobody moves I can use the tracking shot, the color indicates its a free action, but it uses both action points anyways. I started using the mod "Viper's Weapon Rebalance" and I under if the sniper adjustments bug out the tracking shot? Just a theory. Really like the fusilier!
xf100t 1 May @ 12:42pm 
Nobody is moving in this situation. Tracking mark is placed. Enemy takes turn, shoots, doesn't move. Soldier's turn, doesn't move, can't shoot tracking shot, but can use long watch.
ReshiKillim  [author] 1 May @ 12:41am 
@xf100t If you're moving the soldier, you won't be able to use it. It requires the soldier to have not moved from the prior turn until the shot is made
xf100t 30 Apr @ 8:52pm 
I'm having an issue with the tracking shot. I can place it, but can't seem to shoot, I don't even get the option to shoot on the next turn, even if the enemy didn't move at all. Any idea what's going wrong? It seemed to start after I picked up the longwatch perk, but I don't know why.
RambelZambel 30 Mar @ 5:53am 
ah ok, then i have to adjust
something is off with Slaugherhouse, the skill shows ups on tactical map inconsistently, sometimes its available, then for many turns it doesnt even show up in the abilitybar
ReshiKillim  [author] 29 Mar @ 4:38pm 
@RambelZambel It is actually intended, it's a backup necessary for Amalgamation compatibility, as if it lost the squadsight, it would no longer function as a sniper.
RambelZambel 29 Mar @ 1:24pm 
in my attempt to combine this class with a proficiency class, i found out tracking shot gives squadsight, i guess it wasnt intended, cause squadsight is assigned additional in the class.ini,
sadly thats why it doesnt work with my class, which should only have squadsight if used an ability(braced)
Jack Sparrow 23 Mar @ 11:51pm 
A class based around waiting a turn to kill a target?
moze2807 17 Dec, 2024 @ 6:38pm 
The Fusilier's Slaughterhouse + Death From Above + Aspirant's Imbue giving it serial means autocrit 20+ damage on half the map. Crazy fun in Avenger defense. It does suck in fast-paced missions like Protect the Device, and in the Sewers in general.
Haless 4 Dec, 2024 @ 6:58pm 
Is it compatible with War of the chosen?
henrykhaung 6 Nov, 2024 @ 3:49am 
can it also use vektor rifle ?
Lanford 4 Sep, 2024 @ 1:00am 
I like how we get our own Chosen Hunter lol

In non-timed mission, Fusilier is so good with the spotter. Really love how unique the Fusilier is. Thanks for another class.