Total War: WARHAMMER III

Total War: WARHAMMER III

Building Slots Extended - Undercities, Gardens, Sanctums, Cults, and Coves
81 commenti
glospey 4 apr, ore 20:42 
It also blocks The Deeps ;)
CheesyRamen 4 apr, ore 19:14 
@PaleKing2, it's this mod as it hasn't been updated since before unusual locations were introduced.
PaleKing2 4 apr, ore 19:11 
either this mod or the core mod is causing unusual locations to bug out and be non-functional
GenezisO 11 feb, ore 17:26 
plz update
Humbert 5 feb, ore 5:48 
@Ben I‘m sorry,I don't know how to modify the ui to make it looks normal,most of the time,I just use rpfm(which is a tool to querying,modifying and creating mods) to delete the modifications of the ui folder in those mods.Fortunately,this way can help fix the invisibility problem but also make the ui look a little weird.So I recommend you try to find those mods which changed your ui folder and remove those modification
The Dark Ranger 30 gen, ore 12:22 
Can someone release a version without the problem since for some reason the author won't fix it himself?

Secondly what I am doing to minimize the problem (besides not playing as the dwarfs) is that I very carefully check corruption and public order for when I get a hidden location alert and then if I don't see any negatives then I just leave it be and hope for the best. the 5k removal one iss the dark elf ship which when removed gives tons of XP to all characters in the region.
Leaf 18 gen, ore 20:57 
please update i think this mod causes unusual locations to be unviewable
Ben 12 gen, ore 8:16 
@Humbert Didn't work for me. The Deep is still invisible to me.
chaoticevilrussian 5 gen, ore 1:51 
Can confirm that Humbert's idea with RPFM worked like a charm. And no UI glitches so far.
👁 1 gen, ore 23:12 
Desperately needs an update
Albert Jester 16 dic 2024, ore 0:57 
Will this mod will be fixed now 6.0 is out? Or is it no longer supported?
Humbert 30 nov 2024, ore 7:03 
use RPFM to delete UI folder in this mod can fix the problem that causes Deeps invisible. But this way will make part of slot be covered. In my screen, it looks a little weird but still useable.
qgmo2009 19 nov 2024, ore 9:41 
yes you cant see the unusual locations with this mod. its a shame cause its great.
Jev Athens 18 nov 2024, ore 15:49 
This mod causes unusual locations to be invisible, such that you are told one is there, you can click the icon to look at it, but there is no building or building slot
tommygun956789 4 nov 2024, ore 11:10 
it would be very nice if this could be updated to also include the dwarf deeps
HellRockPanda 18 ott 2024, ore 1:47 
Hello... Unfortunately, the modification is incompatible with updating the underground bowels for dwarves (there are no slots for the construction of underground bowels, just emptiness ...) In my case, this is a tragedy, because I play for the Skaven, and my friend plays for the dwarves. How soon should we wait for the update? It will be very sad to play without modification -_- Thank you for your work.
HinanawiTenko 13 ott 2024, ore 19:57 
Deeps have zero build slots
CPT_NiceRice 29 set 2024, ore 12:46 
+1

can we get an update please for the deep mechanic? it's incompatible with that mod currently.
Buffalo 19 set 2024, ore 10:04 
@Myxameno Can you please update for make the deep compatible and also the unusual place discovered in city (actually we can only burn them without know what is it)
👁 7 set 2024, ore 21:37 
OMG this mod is just what I needed and asked for and more.

I've wanted more Pirate Cove slots for so long, for so so long, and finally they're here, AND SO ARE MORE BLACK TOWER SLOTS! AND UNDER CITY! AND CULT SLOTS!

Oh and Oxyotl's Sanctums too I guess. THANK YOU!
Polstrong 5 set 2024, ore 13:20 
I had an issue with 3 rows and the fix, it didn't fix it
I tried to remove 3 rows and his fix, but still not getting 6 buildings with Changeling's cults, how to fix that x_x ?
Salzmann 3 set 2024, ore 12:01 
Just tested it, works without Mixu Unlocker and BSE.
qgmo2009 30 ago 2024, ore 4:45 
correct, doesnt work with the deeps and it also hides the interesting locations as well
TeyTey428 23 ago 2024, ore 20:04 
please do update to be compatable with the deeps, it's currently bugged and for me they don't even allow you to build anything in those slots
The Mightiest Pocket Square 23 ago 2024, ore 18:28 
Any plans to do a version for the deeps?
Rustic "Kalessin" Citrus 21 ago 2024, ore 15:24 
After pulling my hair out, I can add my voice and confirm it does hide or "not show" the buildings! Thanks other voices for helping <3
Albert Jester 21 ago 2024, ore 15:11 
Fair warning, as Driver-GT predicted, this mod needs an update. Currently it messes with the new Deeps and Unusual Location mechanics. they simply don't show up in the building. You can build the Deeps building and you get the alerts saying there's an unusual location in one of your buildings, but when you click the little Diamond Eye icon it's just empty space you can't interact with.
AI-Man 17 ago 2024, ore 9:55 
this mod will most likely need an update after the new patch reworking chaos cults drops, just a heads up
Spiritclaw 14 lug 2024, ore 4:08 
okay, thank you :)
Myxameno  [autore] 14 lug 2024, ore 0:52 
@Spiritclaw, this would be a completely separate mod, since foreign settlements like cults require a lot of changes in both DB and UI. I don't have a lot of free time for modding right now and I don't think this kind of version would have much demand, so I'll probably revisit this question later when I have some free time :)
Myxameno  [autore] 14 lug 2024, ore 0:49 
@🌙♰MidnightWinter❄⚜, as I replied in another mod, this is probably related to custom cults DB keys. I'll look into it whenever I have time. This one you're talking about it Acephelos' mod, right?
Spiritclaw 13 lug 2024, ore 5:58 
I really like what you did with that mod, but, can you make a sub mod, giving the undercities and others more then 6 slots? like, enough slots to build anything. would be awesome if you could. and if it is a submod, anyone can choose if it gets harder or not themselfs. pretty please!
🌙♰MidnightWinter❄⚜ 13 lug 2024, ore 0:44 
So I'm also using the patch for 3 row building slots and I made sure to follow the compatibility notes for the LO, I use Better Cults as well(Doesn't touch building slots) and now when a Cult is established there's no slots. Feedback appreciated.
Myxameno  [autore] 7 lug 2024, ore 22:50 
@Kenjataimu, you have to set a desired number of slots for each specific settlement level, otherwise it will fall back to the vanilla progression after level 1.
Kenjataimu 7 lug 2024, ore 5:59 
As you say, it's simple to open in RPFM and adjust the numbers. But I'm a bit confused when comparing the mod table rows with vanilla table rows. The vanilla table is 291 rows, but this mod contains 396 + 125 + 194 + 53 rows for all the different settlement types.

Say we want to change it for wh2_dlc09_tmb_settlement_major. In the mod table it has 6 rows, for the different settlement levels, but in the vanilla table I only see 2 rows.

Maybe I shouldn't ask specific modding questions here though :)
Myxameno  [autore] 21 giu 2024, ore 23:19 
@The Mightiest Pocket Square, yeah MCT is is not an option sadly, but as Ramen said you can modify the mod for your personal use however you want and it's easy to do. Just open it with RPFM and adjust the numbers/remove those you don't want.
CheesyRamen 21 giu 2024, ore 16:15 
@The Mightiest Pocket Square, I asked about MCT a long time ago but unfortunately building slots use tables that have to be hardcoded in. Fortunately modifying the tables is incredibly easy to do yourself.
The Mightiest Pocket Square 21 giu 2024, ore 14:51 
Tbh idk how I feel about having so many slots in all settlements. I have this one because the cults, coves, and other stuff because they really are useless without it, but I kind of prefer regular slots for settlements. Does the main mod have MCT support which would let me set it for just the gates?
Myxameno  [autore] 21 giu 2024, ore 12:34 
@The Mightiest Pocket Square, additional slots for Bastion Gates are included in the main BSE mod.
The Mightiest Pocket Square 18 giu 2024, ore 15:03 
So this might be a bit niche, but would you be willing or able to make a version which gives the Cathayan gates 2 more slots so they get 1 and 4 and 5?
Myxameno  [autore] 5 giu 2024, ore 9:35 
@[WoDi] GerKaiNeknete, it was there for about a month :)
[WoDi] GerKaiNeknete 5 giu 2024, ore 9:09 
@Myxameno
Thank you for pointing that out! Did you add that or did i miss that? xD
Myxameno  [autore] 2 giu 2024, ore 8:09 
@[WoDi] GerKaiNeknete, check the description, there is a link to the compatibility submod.
glospey 26 mag 2024, ore 17:16 
Thank you so much for making this!!!
HorridCharlie 20 mag 2024, ore 14:18 
Great mod;) Could you make a mod increasing building slots for minor settlements?
Myxameno  [autore] 19 mag 2024, ore 23:10 
@Smarackto, yes. Either main BSE mod or Minor Settlement Only standalone with 6 building slots.
Smarackto 19 mag 2024, ore 14:07 
any version that can give the cathay Great bastion wall 6 slots or more ?
Myxameno  [autore] 16 mag 2024, ore 7:56 
@PKVGaming, use the default load order. But ultimately it doesn't matter as they don't affect each other.