RimWorld

RimWorld

Repairing Priority
19 kommentarer
ferny 28. jan. kl. 11:33 
Yeah it breaks "I Can't Fix That"
llunak 10. dec. 2024 kl. 23:17 
- After installing this the I Cant Fix Mod no longer works, buildings get repaired regardless.

- It would be nice if this applied to rebuilding destroyed buildings too. After raids I need priority rebuilds of water wells from Dubs Bad Hygiene for irrigation and also outside tables+chairs (I have a precept making colonists demand comfort).
Protok 20. maj 2024 kl. 12:34 
OMG, Yes! :AffinityPurity:
Mlie  [ophavsmand] 20. maj 2024 kl. 12:12 
@Protok Sure, should be added now
Protok 18. maj 2024 kl. 22:46 
Could you please make adding area button add new area to the bottom of list but not to the top?

A next quality of life update would be to split long button "Add Area" on two: "Add Area To Top", "Add Are To Bottom".

Why: We have several areas to prioritise repairing. Yet between raids we need to add an extra area to repair and exclude it when enemies come. In that case everytime addong this area also demands to push it down the list, because base internals is still high prio than this extra area.
[JdG] Pejman 24. apr. 2024 kl. 14:55 
The issue I have isn't with when the repair happens but how long it takes (I have some modded walls that have millions Hp and would take days in game to repair when they would take a fraction of that to build from scratch)
Mlie  [ophavsmand] 24. apr. 2024 kl. 9:47 
@C0lin2000 Please post the link to the mod on the Discord server, I handle all requests that way 🙂
C0lin2000 24. apr. 2024 kl. 9:13 
@Mlie
could you take on the mod Voice-Acted Radio Chatter if thats possible for you its such a nice mod to have but it is brocken in 1.5
lol 24. apr. 2024 kl. 0:42 
@[JdG]Pejman same here, would. be glad to find something like that. There is Refactored Work Priorities https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2096359885 that has 'repair after %' option, but it's not compatible with pick up and haul...

Also Decaying Structures https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2845311717
Protok 23. apr. 2024 kl. 22:13 
Mlie - The Superstar! :starvanguard:
[JdG] Pejman 23. apr. 2024 kl. 21:00 
BTW is there a "repair %" mod around?

When I use high hp materials for stuff like walls it's really sad to see pawns spend hours trying to repair when it's faster to deconstruct and rebuild (since repairing is fixed amount per second). If there was a way for repair to take time it would need to build as a factor for full repair it would feel much better (for instance if a building that takes 8 sec to be built is at 50%hp then full repair should take 4 sec)
d_valroth 23. apr. 2024 kl. 8:31 
Nice!
lol 23. apr. 2024 kl. 6:31 
My bad, got it
Mlie  [ophavsmand] 23. apr. 2024 kl. 6:28 
@lol No sure I understand? When I tested it I just added some other area and removed the home area.
lol 23. apr. 2024 kl. 6:23 
Aaand it doesn't work like that :( "Home" is always a zone to be repaired. Any options to bypass it?
lol 23. apr. 2024 kl. 3:59 
Great, thank you! At last "Home zone" = Cleaning and "Repair zone" = Repair
Mlie  [ophavsmand] 22. apr. 2024 kl. 21:56 
@BUyue Either here, on Discord or on the Github repo. Whatever is convenient for you
BUyue 22. apr. 2024 kl. 19:48 
Hello Mlie. Thanks for your work. How can I submit a translation to you?
pgames-food 22. apr. 2024 kl. 15:54 
nice idea :)

"repair the outer walls", "fix the perimeter", "rebuild the killzone defences", or we're toast :)