Total War: WARHAMMER III

Total War: WARHAMMER III

Alternative Unit Cards remover for bret/empire unit cards
21 Comments
bumm.knall.peng 22 Feb @ 2:51am 
Heyo, amazing work! Just wanted to say that this mod should probably keep your versions of the new DLC cards, even for the empire. Particularly your infantry just fits in much better next to the older style card art.
r1kko  [author] 13 Dec, 2024 @ 8:27am 
Updated, added vanilla black orcs\ror variants i changed in last dlc
marc.on.pluto514 12 Dec, 2024 @ 3:57pm 
update?
r1kko  [author] 5 May, 2024 @ 3:11am 
to fix other mods icons influence just put these 2 packs above everything in priority
r1kko  [author] 5 May, 2024 @ 3:10am 
Demonmercer nurgle is not touched in this pack, maybe you have some other mods above
Demonmercer 5 May, 2024 @ 2:33am 
For some reason this mod makes the Nurgle RoR (even on DLC RoR) have vanilla cards as well. Is that intended?
sigmars_disciple 2 May, 2024 @ 11:45pm 
@r1kko It's cool, I think the title you went for does a very similar thing. And it pairs nicely in WH3MM. Just keep in mind that my suggestion would result in LOADS of more attention/subscribers for this mod here, might be enough to rotate on Workshop Home - I guess it depends whether you want that or not.

Either way, it's much clearer now! Thank you <3
Woodward 2 May, 2024 @ 5:24pm 
BIG TY for quickly updated r1kko! Everything is right and I promise to you that i will test the new Empire cards because yours works are awesome and cool ! I'm sure I'll get used to it with times.
r1kko  [author] 2 May, 2024 @ 9:40am 
Ye it removes also empire dlc ones
ThePionier 2 May, 2024 @ 9:33am 
Hello @r1kko,
are only the standard units reset to the old ones or also the new ones from the DLC?
r1kko  [author] 1 May, 2024 @ 12:55pm 
Woodward updated, sorry for missing stuff
Woodward 1 May, 2024 @ 11:53am 
TY for your submod very good idea for old players. I just test it with submod priority. The three first units of Empire are not the original. They are same of your main mod. Can you confirm or update please?
r1kko  [author] 1 May, 2024 @ 5:34am 
its strange, for wh3 mod manager i even putted "!!" in name of the submod file to give it bigger priority by default
sny 1 May, 2024 @ 5:32am 
I am using WH3 mod manager and it placed this mod above the main one. Not sure why it didnt work. I will try using the default manager then. Thanks!
r1kko  [author] 1 May, 2024 @ 5:30am 
sny you should give bigger priority to this submod by placing it above main mod, i added screenshot in steam how it should look like
sny 1 May, 2024 @ 5:25am 
Hello r1kko!
When using only this mod and the main one, the empire infantry still has the same unit cards as in the main mod. (tested only using those 2 mods). Could you please have a look?
r1kko  [author] 1 May, 2024 @ 3:38am 
sigmars_disciple changing name is too much i think, added what you said in first letters of description, they gonna pop out in mod loader
sigmars_disciple 1 May, 2024 @ 3:13am 
Idea: Alternative Unit Cards could, for 2-3 weeks, add at the end of the mod's title

"Added EMP/BRT Cards - Remover submod linked in description"

That could really help spread the word both among users navigating Steam pages - as well as WH3MM users, reduce any confusion - and give you more happy subscribers as you deserve, @R1kko! <3 Keep in mind that a unit card is uncritical to activate on new CA versions - which is why I think most WH3MM will just activate it and might never come to the page here...

Some of these people will think CA changed them, I think
sigmars_disciple 1 May, 2024 @ 3:11am 
AH! I just launched version 5.0 and saw the new unit cards immediately. But ofc I launched with Alt Cards activated to see the changes. As VANILLA units (like Spearmen or Swordmen) changed, this made me believe CA decided to randomly give some new cards to units with 10 year old cards....
But that's a ridiculous thought. For just 9 EUR, they'd never do smth like that. ;)

Now I get it: these changes actually come from the (required) Alternative Unit Cards mod. As an avid EMP/BRT player, I had totally forgotten this mod changes vanilla units ("Special Unit Cards" only changes cards for MODDED units, mind you)!

It's the most confusing for people like me who already launch 5.0 the 1st time with the Alt Unit Cards main mod activated. Sorry for the mess, bro
r1kko  [author] 30 Apr, 2024 @ 10:58pm 
sigmars_disciple empire and bretonnia infantry cards are now modded in the main mod - this mod removes them, makes vanilla cards back
sigmars_disciple 30 Apr, 2024 @ 10:35pm 
Erm brother, I'm massively into unit cards and both races - but to be honest I still have no idea which unit cards exactly you're referring to

To be fair, I'm just installing 5.0 so haven't seen the changes that occured (I'm not holding my breath for a lot of vanilla changes). Maybe I'll be embarrassed in 20 mins as it turns out to be more obvious than I thought. But either way, showing at least some examples of the Alternative unit cards that this changes "back" would be pretty great I think :) Thanks!