Space Engineers

Space Engineers

Paradise Lost V.3.2
98 Comments
SILVER  [author] 8 hours ago 
Nice pryde64.. glad you still like it. I do have more updates coming for the world.
pryde64 8 hours ago 
i still love playing this map
SILVER  [author] 16 hours ago 
Side note rover on the hill go to the back of it and face away from the rover and go straight the shipyard is a-little ways out from there on the left you can't miss it..
SILVER  [author] 16 hours ago 
New small update is live.
New pics are posted toward the end of the slideshow.
Change log notes are updated as well..
Mod list discussions page will be deleted and re-updated on the next update.
Thank you all and much respect.
SILVER  [author] 16 hours ago 
Currently working on patching and adding more foundation support.

Replacing some areas with beam blocks.

Dual comm's tower foundation work, some semi looking water in a couple places and lighting updates.

Boarded/added trim work around the tree and water area (City area top side.)

Replaced grass area upper section with game version blocks.

Working on removing and replacing the ma pole mod with vanilla blocks and dlc...

Working on cargo area for the downed ship rebuilding area.

Note: Ship re-build grid is not placed yet but will be avl. in this update within the next ten minutes or so.
SILVER  [author] 18 hours ago 
This is a new update I am working on.
SILVER  [author] 18 hours ago 
Yes mods is in the discussions section..
pryde64 21 hours ago 
is this a new update from your last one or just letting us know what you done
Martha_Farquaar 23 hours ago 
So I'm looking at the mod above, and I notice you mention other mods required with this within the comments, but I don't see a list of required mods. There's a discussion with a list of mods, are those the dependencies? Can you add them as dependencies on Steam so that they show up when people subscribe with an option to also download them?
SILVER  [author] 7 Jun @ 12:15am 
No I wouldn't think so... Or at least I don't think you would need to start a new one as this is a on going updated world atm...
Jakewhistler 6 Jun @ 4:42pm 
Given the update, should I start a new game with this scenario?
SILVER  [author] 4 Jun @ 6:51pm 
The small grid shuttle will be sub grid connected to the main platform with a extra platform for said ship...
SILVER  [author] 4 Jun @ 6:49pm 
I still need to raise the top by at least five blocks or so.... And connect the ship model via merge blocks. As right now the ship is built into the construction foundation platform...
SILVER  [author] 4 Jun @ 6:45pm 
The downed ship and the construction platform are underway..
This should be the first pic you see now this will be ready to build once I get the tools and such setup on the platform not only will this be ready to weld but it will be pretty much complete once built. Also, The shuttle will be able to be done the same way as well.. I am still working on this major update tot he world. It is not yet active in the world.
SILVER  [author] 4 Jun @ 4:42pm 
New update is now live.
New pic added.
Change log updated.
SILVER  [author] 4 Jun @ 3:34pm 
New Update is now Live.
New Pics Added.
Change Log Updated.
More to come.
SILVER  [author] 4 Jun @ 2:08pm 
Ma poles and parts will be removed as it needs a update as well I will use my custom game made lights for street lights these are my newest works I am using in the fallout world file as well.
SILVER  [author] 4 Jun @ 2:06pm 
Ok added the 5.8 pak paint gun aqd armor no edges. Removed the scratch and edge be gone as it needs a update.
SILVER  [author] 4 Jun @ 2:02pm 
Trying to locate the current mods that are creating errors..
SILVER  [author] 4 Jun @ 2:02pm 
I will also add in the paint gun to the world file as well as I noticed it's not installed.
SILVER  [author] 4 Jun @ 2:00pm 
Startrek weapons was removed version core 1.7 that is as it was causing issues.. I will prolly swap it out with the 5.8 pak which is larger but more stable in terms of using weapon core.
SILVER  [author] 4 Jun @ 1:55pm 
Cool glad your having fun with it... I will be making stash locations that have credits you will have to find the location will not be marked but should be easy to find.. Removed a couple of small mods that were laggin the world file a-bit due to the mods not being updating with-in the last two years or so since the last three updates.
pryde64 4 Jun @ 6:34am 
that is cool i am still playing this i am building a ship gto get into space at the moment made tons money from economy
SILVER  [author] 4 Jun @ 5:35am 
Planning on adding some mountain bunkers to this world as well.
SILVER  [author] 4 Jun @ 5:34am 
I am updating this worlds mods. and updating some of the game settings as well..
SILVER  [author] 28 Jan @ 6:49pm 
Nice pryde64 I am glad you are enjoying the world.. I still have more coming for this world in the areas I was working on before.. Just took a break from se for abit... But i am still around should issues arise... Got a-lot of plans in my head for different worlds I have and one that is related to fallout but it's from a friend of mine and its heavy on mods so trying to go thru it and edit some things out of that as well..
pryde64 28 Jan @ 2:57pm 
i have been playing it for ages i have a massive industry base on this world boring a tunnel at moment thru the mountain to where i will build the colony habitats
SILVER  [author] 28 Jan @ 11:07am 
True all good always open to ideas and making them game and world play better
Captain Harlock 28 Jan @ 7:14am 
ok, so nobody said anything about changing the weapon mods, I actually just meant adding... But that's your scenario, I'm just a player ;)
Captain Harlock 28 Jan @ 7:08am 
We also noticed on our server that the facility causes inventory problems, but it depends on how it is connected to the lines and which settings are used. Apart from that, it is not difficult to get it to work, you just need a lot of energy and you have to know how to use the barges.

I have never had any problems with the shields, if it is something serious, I suggest reporting it in the DC of the modders or in the workshop in the comments.

The weapon replacer should actually work, I always use it without errors... otherwise ask the modder...
It could be a mod conflict.

And as for build info, yes it has its problems with WeaponCore, but otherwise it works.

(I usually only use weapon mods that I have rewritten myself so that the missing information is in the block description.)

But as I said, these are just suggestions.
In the end, you only know by testing...
SILVER  [author] 28 Jan @ 6:50am 
Build info
Build Vision 3.0
Defense Shields
Pro drill
Have been added and will be updated to the world file later today.

As, I am already using 2.5 weapon core and some star trek weapons for this world I will not be changing out that weapons on the star trek weapons.

The next world may use the the other pack for a heavy version warring world star system but for this one I feel like it maybe just over kill for that imo.
SILVER  [author] 28 Jan @ 6:44am 
Nanite Control Facility will never be used in any of my builds it don't work right.
Never could get it to work right and it caused inv issues on servers so i don't use it
Consolidation Armament II had issue with this as well but don't the road i might try it again.
Shields I use Def version..

But this world file some of that would be over kill on and the vanilla re-placer for core I have tried many times before to use it always pops up with errors and becomes annoying with removing them every time something new spawns there for this usually is not use in any of my builds or works/reworks...

Plus something to do with the core weapons versions as well... I noticed it goes nuts with def shields for some reason. Not saying I would not add some of these to the weorld but it isn't really based around these mods I mean the shields and build info sure I can add those to the world file but the weapons and such not to sure about at the moment if that's what your asking me to do here.
SILVER  [author] 28 Jan @ 6:35am 
Yeah i usually use it
Captain Harlock 28 Jan @ 2:47am 
Oh, I almost forgot, in my opinion build info belongs in every world
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=514062285
Captain Harlock 28 Jan @ 2:40am 
-I think if you want to use Star Trek weapons, you also need the right shields.

-The Build & Repair is a great mod that I use a lot myself (made my own version for a private server), but the Facility is more versatile

-The Relative Top Speed ​​​​mod has the advantage of automatically calculating speed based on ship type, engine power, size and mass. This is a bit more realistic and saves work when setting up

-Since the Star Trek weapons have a long range, the vanilla weapons should at least be able to keep up with that, because of the vanilla replace

-The Consolidation Armament, because I'm a fan of real turrets and some grids look better with them than with the Star Trek weapons.
SILVER  [author] 27 Jan @ 11:24pm 
Yes I did that a few months ago on moving and re-seating and adding some dupe buildings in places. There is more coming for this world.
Captain Harlock 27 Jan @ 2:18pm 
Hi, have you since repositioned the poorly placed buildings? Some of them were hanging in the air with their foundations.

And then I would like to know whether the scenario also works with the NPC from the Contact Update, i.e. Factorum etc.
SILVER  [author] 1 Dec, 2024 @ 10:25pm 
Please see change notes for updates related to the new update.
Thank you all and much respect.
SILVER  [author] 1 Dec, 2024 @ 10:16pm 
New update is now live.
Pics Added.
SILVER  [author] 1 Dec, 2024 @ 4:12am 
Another Update is on the way.... should have one out today or later tonight..
SILVER  [author] 22 Oct, 2024 @ 6:39pm 
@Captain Harlock MES Wreckage was removed.
Captain Harlock 22 Oct, 2024 @ 1:09pm 
MES wreckage might not be a good idea:
1. There are over 500 different wrecks, which might be too many for some people. It is important to set the spawn timeout correctly so that something doesn't spawn every few minutes.
2. They are ALWAYS hostile
3. The wrecks will have mod weapons if there is such a mod on them, no matter what you set in MES.
When it comes to weapons, this mod seems to partially or completely ignore the MES settings. (at least that's my own experience)

I suggest
Wrecks:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2539299261
and NPCs:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1284658378

Regarding the wrecks, it must be said that they can now spawn as vanilla thanks to the last update, so a mod wouldn't necessarily be necessary...
SILVER  [author] 21 Oct, 2024 @ 8:25am 
I am looking for a mod to add some more scrap items into the world over all.. Mes wreckage was causing some issues I would like to add it back to the world but I am waiting on a update for that...
If, you know of something close to it let me know as even something small in that area would help me out a-lot.
Thank you all and much respect.
SILVER  [author] 21 Oct, 2024 @ 8:22am 
New update is now live:

Mods Added:

Mes Keen Space Exploration
Mes Mobile Merchants
Weapon Core 2.5
Star Trek Weapons 1.7
Acs Assertive Bunkers
Acs Combat Systems
Assertive Loot

Enabled:
Random Encounters
Cargo Ships
Aim Assist

Disabled:
Auto save game
Meaning you will have to save your progress as you go.
SILVER  [author] 21 Oct, 2024 @ 7:48am 
@ nickforgie I will be adding that in today....
nickforgie 20 Oct, 2024 @ 3:52pm 
you should be able to re add mes, as it has been updated to most recent version of SE
SILVER  [author] 16 Oct, 2024 @ 1:54pm 
Small custom deco items added.
SILVER  [author] 15 Oct, 2024 @ 8:29pm 
New update is now out.
This is now working with the most recent update to the game.
If, you have issues let me know thank you all.
Also, Please see the change notes for more details.