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I play with Playable Aliens for LWOTC, but theres no compatibility like the "Rescue Chain Mod" to exclude the classes I dont want in the rescue mission. I tried this with the Supersoldiers Mod, and they have the priority first, and after i got all of them, the Alien class rewards appears.
But no, unfortunately anything that uses the same Reward Template is affected. I can't really track in the mod what generated the reward.
2) the way DontChangeThisClass works is that I check which class the reward was meant to be. If it's on the DontChangeThisClass list, I skip further logic.
1. Would this mod completely replace any and all class soldier rewards with only those listed in the RewardClasses array by default? For example, would adding only Rangers to the array enforce all soldier rewards to be only Rangers unless the other classes are added to the DontChangeThoseClasses list?
2. If every other class was added to the DontChangeThoseClasses list, would that make it impossible for classes listed in the RewardClasses array to appear in rewards at all? Or, would it make those classes only appear if they were rolled as the base soldier class in the first place (i.e before the event listener triggers)?
Note to selfs: Would be useful if someone posted a file with all the amalgamation class names in it that it 'could' generate so content creators could just copy & paste them as needed.
Think that answers our own question 🤔
Does it require each combination entering manually, or just each specialisation?
Naturally, you will have to specify the unique classes yourself, by itself this mod doesn't do anythin.
Tend to leave unconscious one sometimes on horde mission, especially when playing with World War L. But if he will have unique class it might be more temping decision to save him, even with higher risk for other soldiers.
b) the mod just edits a base game config variable, so one can edit it without a new mod being made.
c) the config is in XComGameData, it depends on the force level.