Space Engineers

Space Engineers

GFA - TIE/ln Block Kit
62 Comments
KarlThorsten89 7 Nov, 2024 @ 11:25am 
I hope your Imperial Pack will include extendable bridges. The ones from the old Death Star Interior mod no longer functions. Bit of a problem.
KarlThorsten89 28 Oct, 2024 @ 4:49am 
AAARGH! I can't wait for your Imp pack! Driving me midly antsy, I hope the blocks are good and just right in design to fit with my ISD. I almost want to ask for a teaser of images, but that might make me even more impatient.
enenra  [author] 16 Oct, 2024 @ 11:10am 
Okay, all connectors should now be working again.
KarlThorsten89 16 Oct, 2024 @ 10:52am 
The blocks work again! Nice!
Also, a small suggeestion. The connector block used to dock TIE Fighters and Interceptors, the tube - can you make a "Grated Catwalk" variant, perhaps? Akin to the grated catwalk expansion that has an opening for ladders, but instead of a ladder, the opening is larger and round to allow the TIE hatch to open without colliding or the objects clipping through each other?
KarlThorsten89 15 Oct, 2024 @ 12:46pm 
"Long live the Empire."
Grand Admiral Mitth'raw'nuruodo
enenra  [author] 15 Oct, 2024 @ 11:56am 
Already have quite a few blocks done for an imperial deco pack :-)
KarlThorsten89 15 Oct, 2024 @ 11:23am 
Nice that you're working on it so much, despite everything else!
I wonder what will come next... more TIE kits, or an Imperial decoration pack?
enenra  [author] 15 Oct, 2024 @ 10:35am 
Okay, I did a magic trick. The bug is fixed now but the mod has not been updated. :D
enenra  [author] 15 Oct, 2024 @ 10:26am 
I see it. Investigating.
GiraffeKingGames 15 Oct, 2024 @ 12:14am 
Mod failing to load properly for me as well after patch today.
enenra  [author] 14 Oct, 2024 @ 9:56pm 
I'll need to check again tonight when I get back from work. Did you by chance use the NPC repulsors? Because I removed those again as they're unneeded... though unsure if that was this patch. Will need to double check my test world.
KarlThorsten89 14 Oct, 2024 @ 6:11pm 
Yeah, they're not loading into the game. But the mod is enabled and loaded. Did WeaponCore or your update break it? Not accusing, asking, just making that clear - but I am a bit annoyed.
The loss of parts caused the remaining pieces of the TIEs 'clang out' and fly through my ISD like railgun rounds. There are holes where there shouldn't be any.
KarlThorsten89 14 Oct, 2024 @ 5:45pm 
The repulsors and the wings just deleted themselves from the TIE's in the world I am playing in... what happened?
enenra  [author] 14 Sep, 2024 @ 11:55pm 
Well, the one tip I've gotten since is that the way I set up the cockpit (with a separate model being displayed when sitting in it than when looking at it for reasons of space issues) doesn't work properly on DS. Could you share a screenshot of you sitting inside the cockpit at 70 FOV?
Lt.Fenix 14 Sep, 2024 @ 11:33pm 
Yes. It would be odd if that made a difference.
enenra  [author] 14 Sep, 2024 @ 11:15pm 
Are you playing on a dedicated server?
Lt.Fenix 14 Sep, 2024 @ 4:12pm 
@enenra

Hmm, okay, thanks.
enenra  [author] 9 Sep, 2024 @ 10:39am 
No, I've tested it. All displays are correct. idk what happened on your end but that's not what should be there. And I'd assume I'd get a lot more reports if it was a general issue.

My only guess is a mod corruption error but that's very unlikely to be the case.
https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
enenra  [author] 8 Sep, 2024 @ 10:05pm 
huh. I'll look into it.
Lt.Fenix 8 Sep, 2024 @ 2:35pm 
And the top screen is flipped vertically
Lt.Fenix 8 Sep, 2024 @ 2:34pm 
The side screen in the cockpit of both this and the interceptor seem to display things flipped horizontally.
KarlThorsten89 30 Aug, 2024 @ 6:28am 
Nice work. Now we need a TIE Bomber and Defender kit.
SiHO colus 16 Aug, 2024 @ 3:31am 
(comment 1 - thank you steam for that nonsense max 1000 letters per comment -_-)

hey, great mod so far! i also played the other two TIE Mods. by any chance, is there a way to improve it? it would be nice to have this Mod also WC-Free, especially for Consoles. also sad that the docking tube is not working.

with an collision-free and invisible conveyor rotor you could place it where the hatch is. but for this the buildable size for the cockpit has to be reduced by one on the top, so the cockpit kinda sticks out, plus making the buildable grid from the hatch-body offset to one block below the hatch, so place and hide the rotor Block inside the hatch. --- also turning the Connector-Hatch into a Door-Hatch could solve some peoples problem crashing their server. - well, its my guess and only my advise for further improvements, but still your Mods are awesome, ngl.
SiHO colus 16 Aug, 2024 @ 3:30am 
(comment 2) i sent you a FR here if you want to know what i mean with the buildable grid and offe´set-nonsense, since i dont know correctly how to pronounce it, but i ccould describe it better with screenshots from other mods that have offset Blocks. i hope we will be able to have other star fighters as well, like Republic Ones, or even CIS - especially CIS!
.din.grogu. 26 Jun, 2024 @ 5:54pm 
adding on to @skullykalee 's message, the docking tube doesn't connect to regular connectors either
Halo990864 23 Jun, 2024 @ 11:35am 
Now we just need a Gozanti with the tie docks. The Gozantis on the workshop are are either small grid or poorly made
Skullykalee 19 Jun, 2024 @ 5:31pm 
has anyone figured out the docking problems yet? the hatch and fuel port wont connect to the docking tube or regular connectors
enenra  [author] 14 Jun, 2024 @ 8:43am 
I can't do anything without logs that show the error. I've not been able to get it to crash when placing it.
Beef 14 Jun, 2024 @ 8:38am 
the top hatch on this is crashing my server aswell, everything else is fine but if i try to build the top hatch it freaks out
Soulless5k 12 Jun, 2024 @ 6:26pm 
The Tie Interceptor cant connect to the docking tube
nickforgie 6 Jun, 2024 @ 4:16pm 
an idea for after the turrets, possibly tie bomber?
nickforgie 28 May, 2024 @ 7:19pm 
I figured as much, I just made the comment so people could know the specifics of the problem.
enenra  [author] 28 May, 2024 @ 5:25am 
Yes, I know what the issue is. The problem is that if I fix it on my end, I break everyone's ships.
nickforgie 28 May, 2024 @ 5:05am 
It appears to have rotated 90 degrees, when looking at the connectors in build info.
nickforgie 26 May, 2024 @ 4:23pm 
Oh.
enenra  [author] 26 May, 2024 @ 4:11pm 
No, I'm in contact with a bunch of mod authors and it is an issue with the game patch, but some modded connectors happen to be set up in a way where it doesn't affect them.
But I can't just adjust mine in that way because it would break all blueprints using them.
nickforgie 26 May, 2024 @ 3:54pm 
other connector mods are working, might have just broken this specfic mod
enenra  [author] 26 May, 2024 @ 3:57am 
So the latest SE update changed something with connectors. Since I've not made any changes on my end (and I also have issues with connectors connecting) I'm fairly sure that's the cause. I'll be in contact with Keen directly to get this resolved asap.
Admiral Trench 26 May, 2024 @ 3:45am 
Tie connectors are not working for me either. very strange.
enenra  [author] 26 May, 2024 @ 1:17am 
That's very strange. Could you try going through these steps to make sure the issue isn't download corruption?

https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
Sazabii 26 May, 2024 @ 1:03am 
Nope, it doesn't work. The connectors aren't reacting to each other.
enenra  [author] 25 May, 2024 @ 1:52pm 
In that same video, Shack actually connects up a vanilla connector to the bottom of the TIE. It happens around 5min in maybe? Does that not work for you?
Sazabii 25 May, 2024 @ 1:34pm 
I set the docking tube up the wrong way, thanks. BUT the vanilla connectors still don't work, neither with the normal TIE nor the interceptor. Isn't it intend to do it?
enenra  [author] 25 May, 2024 @ 11:05am 
The video linked in the gallery shows at 7:50 ish how to use it, do I understand you correctly that connecting like that doesn't work?
Sazabii 25 May, 2024 @ 7:36am 
I have the same problem. I don't know if it's me, being too dumb, but all connector blocks from your mod won't work. Neither the two on the fighter itself, nor the big tube. If you fly on or under a connector you can't connect, the blocks won't even give your a signal ("Ready to lock") via hotbar.
enenra  [author] 17 May, 2024 @ 3:26pm 
can't get them to work in what way? what's not working?
Mako_547 16 May, 2024 @ 7:37pm 
Great model, but I can't seem to get the docking tubes to work...
Count Dooku 13 May, 2024 @ 5:17pm 
Ah okay thanks bud. You are of great service to the Empire today. XD
enenra  [author] 13 May, 2024 @ 1:45pm 
Both of those changes can be made without a second upload of the mod required by using modadjuster and the WC configs. I will not be uploading alternate versions of these mods, but you can tune them as desired with those tools.