XCOM 2
[WOTC] Iridar's Vanilla Classes Redux
232 Comments
RakkoHug~<3 5 Jul @ 8:12pm 
Iridar, removing critical chance from the serial ability seems to work well for the Snipers, but it causes major performance issues for other crit dependent classes such as the reaper. One could always not invest points on serial for such classes, but given the superior quality of Iridar mods, wish there was some kind of mod mechanic that makes the serial ability work for both sniper and reapers.
Daddy Takeda 1 Jul @ 5:13pm 
I don't understand why, but my Whiplash attack doesn't do any damage, to any enemy, no matter if they only have 3 HP and no armour and I hit them successfully... I remember I used to be able to use this ability, but now I can't. I don't have any other mod, that I know of, that mod the Whiplash ability. And I've also already deleted everything in my config folder for a fresh campaign start.
PhilipFryJunior 14 May @ 3:04pm 
Specifically, I ambushed the general with concealment. I threw the hunter's axe to open, and the general returned fire. My overwaching soldiers shoot the general, general dies. And his lifeless body takes at least one return fire, then game softlock.
PhilipFryJunior 14 May @ 2:46pm 
Hi, Playing this mod alongside Advent General Revamp. General's return fire activates every time he is hit. Creates funky interaction and softlocks the game. Anyone having same issue?
Dragon32 10 May @ 2:21am 
@PhilipFryJunior
Turned MOCX units should become members of equivalent player classes, like Grenadiers etc. How those classes work will be determined by your mods, like this one.

Configure who becomes what in MOCX mod's XComDarkClassData.ini
PhilipFryJunior 9 May @ 10:42pm 
@Iridar
Hi, I'm trying to create a modlist that is more like an elevated vanilla game. I will use your "vanilla Classes Redux" and "Foxcom 2" with a bunch of revamped enemies. Nothing fancy, not even Covert Infiltration." I'm also trying to figure out a place for "MOCX."

Is it possible to make the captured and recruited units' classes exactly the same as your "vanilla classes Redux?"

Or even better, is it possible for these classes to uniquely represent their differences as in Proficiency Class Pack units?

Also, it could make capturing, recruiting, and using those soldiers on the field more appealing.

We are grateful to you all for all your hardwork, dedication, love, etc.
RakkoHug~<3 6 May @ 2:52pm 
Iridar, it seems that Dr. Lily Shen's combat protocol is still turn ending.
Dragon32 6 May @ 12:54am 
PhilipFryJunior 6 May @ 12:33am 
Mastercrafted work of art u got there sir. Is there any psi opperative class redux mod to use alongside with?
Iridar  [author] 12 Apr @ 11:38am 
Return Fire changes are part of the Sharpshooter changes. You can disable only all of them together.
BlackAsher 12 Apr @ 9:10am 
Is there any way to turn off the return fire changes? A bunch of enemies have the ability for me and keep shooting back mid scamper. or bosses take shots at every soldier that targets them.
RakkoHug~<3 26 Mar @ 7:25pm 
peculiar BUG: Skirmisher with melee reaction ability was fired on by Reshi's Requiem Viper. Instead of return fire, Skirmisher uses melee animation to kill Viper, then after brief pause in animation the skirmisher is somehow transported adjacent to Viper.
Iridar  [author] 12 Mar @ 11:57pm 
@MrCloista
Probably not tbh. More like all classes are moved higher in power due to many abilities not sucking anymore, but faction heroes probably get a bigger boost, since they were more raw than original four classes and had more shitty ablities.
MrCloista 12 Mar @ 6:35pm 
@Iridar Just wanted to pick your brain re: balance - would you say that this redux brings the factions and vanilla classes closer in balance, comparatively to their unmodded state?
RakkoHug~<3 8 Mar @ 3:28am 
Iridar, it seems that enemies with "Return fire" ability can fire back even if they are panicked.
Dokgo 12 Feb @ 6:03am 
Thank you for putting the work !
Just gonna start a new run after a year not playing, and i'm so glad i found this mod.
Read every comments, and the detailled changelog everything seems well-thought.
Lamb 12 Feb @ 12:47am 
@Iridar Oh wow, you're fast! Thank you <3
Iridar  [author] 12 Feb @ 12:43am 
Should be compatible.
Lamb 12 Feb @ 12:31am 
Perhaps a silly question so forgive me but would this be compatible with "WotC: Sparks with AWC Abilities" or does this make that redundant as well?
Varric 8 Feb @ 8:49am 
@Ironmonk

Use Free Actions with Momentum should be completely fine to use with this, as this doesn't touch Momentum at all.

Ripjack Abilities Cause Bleeding might be OK, since only one Ripjack ability is changed by this. Plus, that mod affects targets of the abilities. So long as the ability names in the configs match, it should work.

As for Configurable Return Fire I'm not sure. My guess is, no, because Return Fire is altered by this.
Ironmonk 25 Jan @ 8:24pm 
yeah... I made a mistake typing... thanks for the reply.

Well, since you are around, might as well ask about some other mods compatibility I'm not sure about:
1) Suppression Pins
2) [WOTC] Suppressable Targeting Abilities
3) [WOTC] Templar Meditation
4) [WOTC] Use Free Actions with Momentum
5) Psionically Guided Bullets
6) [WOTC] Configurable Return Fire
7) [WOTC] Ripjack Abilities Cause Bleeding
Iridar  [author] 25 Jan @ 6:26pm 
There's no mod like that, I assume you meant [WOTC] Ablative Padding. Probably compatible, though it may end up rolling back changes made by this mod to this ability depending on how it's set up.
Ironmonk 25 Jan @ 9:57am 
Is the mod "[WOTC] Ablative Plating" compatible?
Cereal 29 Dec, 2024 @ 10:15am 
There is a way to make other hero class pack to overwrite the heroes in this mod? The changes in this mods are amazing, especially the changes to the specialist, but i wanted to use the proficiency classes, but they can't overwrite the heroes from this mod.
RakkoHug~<3 26 Dec, 2024 @ 3:15am 
Ok ,Thank you
Iridar  [author] 26 Dec, 2024 @ 2:43am 
Dunno then.
RakkoHug~<3 26 Dec, 2024 @ 12:56am 
They moved but my sniper still did not open fire.
The panic and pod activation was coterminous with each other.
Iridar  [author] 26 Dec, 2024 @ 12:26am 
If they sit still - no.
RakkoHug~<3 25 Dec, 2024 @ 11:13pm 
Is Sniper's Kill Zone ability not suppose to work on panicked enemies?
RakkoHug~<3 23 Dec, 2024 @ 1:07pm 
Thank You, please have a Merry X-mas :)
Iridar  [author] 23 Dec, 2024 @ 7:53am 
No, it heals and revives, it doesn't stabilize.
RakkoHug~<3 23 Dec, 2024 @ 5:41am 
Iridar, is restoration not suppose to help bleeding out X-com agents?
Alloy-7 3 Dec, 2024 @ 2:04am 
Well kinda, but trying to make a mod for one skill tree is kinda... stupid. i'm trying to learn how to use the editor but it will take some years because of university and work so wil se wat i do in 2028. And i fink i just wanted to tell someone what i fink... honestly IDk why I went full testament about it.
Iridar  [author] 3 Dec, 2024 @ 1:43am 
Sounds like you want to make your own mod, I'm not sure what this has to do with my mod.
Alloy-7 3 Dec, 2024 @ 1:11am 
@Iridar Sorry i didn't saw the answer before posting this as my page had not updated. And i know is a bit much.
Alloy-7 3 Dec, 2024 @ 1:09am 
I like how the Battle Medic identityworks, you are a healer nothing funny about it + Covering Fire and Ever Vigilant to keep you in the fight. The Combat Hacker... has some problems, a mediocre attack that is rarely useful, taking control of a robotic unit is fine, but suddenly you have more overwatch related abilities that althow make sence for the class it kinda falls of the theme in my eyes. Combat Protocol does not justify the limited charges, you get a pistol related skill and suddenly your pistol a better robot kiler than your drone, or you know the granadear kills robots bether than your Specialist... This ability identity (mecanacly and tematicaly) is to kill robots but there are many bether sorces of damage than this abilaty.

So, this are the chances i want to do to this skill line:
Alloy-7 3 Dec, 2024 @ 1:09am 
Combat Protocol
has a 3 turn culdown, istead of charges and no longer ends turn. Plus a small chance of stunning robotic units.

Haywire Protocol
(unchanged)

Scanning Protocol
Now applies Holotraget to hostiles in the area. Scanning Protocol now also gives Combat Protocol the ability to apply Holotraget.

Threat Assessment
(unchanged)

Guardian
Now gives your Overwatch a free Help Protocol if you did not give it to a ally. This ability activates regardless of ability cooldown and also activates in Ever Vigilant if unlocked.

Capacitor Discharge
(unchanged)

This is to give this skill line a more sentinel tactician than the unfulfilled identity it has, giving the specialist buffs, debuffs and more overwatch shots to himself.
Iridar  [author] 3 Dec, 2024 @ 12:48am 
Should be compatible.
Alloy-7 3 Dec, 2024 @ 12:07am 
Can someone tell me if "[WOTC] Gremlin Target Protocol" is compatible? And if not how can i change the Specialist "Combat Protocol" to work like this?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2013031467
RakkoHug~<3 1 Dec, 2024 @ 3:37am 
Thank you :)
Iridar  [author] 1 Dec, 2024 @ 12:38am 
It's same as gremlin heal.
RakkoHug~<3 30 Nov, 2024 @ 6:20pm 
For the Specilist's mass heal ability, what determines number of hit points healed? Is it affected by Medi-kit upgrade?
Iridar  [author] 18 Nov, 2024 @ 1:52am 
This mod doesn't do anything to any proving grounds projects, and it's highly unlikely it's the culprit. However, some other mod might be using Template Master to somehow break the Experimental Ammo for you. I suggest checking your mod list for other mods that have it as a dependency. You can see this in Alternative Mod Launcher.
Akechi 18 Nov, 2024 @ 12:48am 
This mod at least when used with Covert Infiltration causes Experimental Ammo in proving ground to not produce ammo. :(

I even had to regenerate my ini after removing to fix the bug, I narrowed it down to caused by this mod or one of its dependencies
* by removing only this mod from my mod list in the alternative mod launcher
* regenerating my ini
* playing through gate crasher
* rush proving ground
* build experimental ammo
Bethrezen 10 Nov, 2024 @ 4:35pm 
Понял, извини. Буду знать на будущее
Iridar  [author] 10 Nov, 2024 @ 4:23pm 
Ку. Мне приходят уведомления о созданных темах, писать одно и то же в двух местах нет необходимости.
Bethrezen 10 Nov, 2024 @ 2:46pm 
@Iridar - привет, отписался в темке по поводу скилла, глянь пожалуйста. А так же темку создал насчёт скила Жнеца, что как будто не так работает как должно.
shadics ARG. 5 Nov, 2024 @ 10:09am 
I re-downloaded the Highlander and it was fixed, it looks like it had a very old version and for some reason in the launcher it said I had the last one, I didn't open the game for a long time :P
Iridar  [author] 5 Nov, 2024 @ 2:25am 
My mod has nothing to do with it, but yes, something is wrong. See highlander troubleshooting on its workshop page.
shadics ARG. 4 Nov, 2024 @ 9:03pm 
I want to know if this is normal or I have something wrong installed, but it tells me that I have version 1.25 of highlander installed
When I have version 1.28.1