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Anyway, I hope my changes will help with that error as it currently stands.
So, I just did some editing to the code base here to check the Tild ID in the ColdGlow method. If it is less than 0 then I am just returning without actually doing any processing in generating the cold effects. I also am just going to wrap some of the code in a try catch to boot it out of the method instead of allowing the error spamming.
I'm doing some testing to see if it pops up, although to be honest, I never got it to pop up before. I'll push the update tonight though.
Only time in Odyssey I've had that issue is when finished hacking a stockpile and enter the pocket map that spawns. I kept messing around in dev mode to see if it would continue to throw exceptions when more of the map was revealed.
Weird. I’ll take a look. That’s the only time you’ve had these issues? I haven’t gotten that far in Odyssey yet. Anyway you can hop on my discord and send me the save game where you were having the issue?
Appreciate the compliment on the name. Naming things is hard 😅.