RimWorld

RimWorld

Simple FX: Vapor...Revaporized
23 Comments
ShiaLaBunion5 30 Jul @ 2:56pm 
That's pretty ridiculous actually. Steam feels 20 years out of date in some ways.
Atlas  [author] 17 Jul @ 4:59am 
@Mobile Meow Machine - No worries. Steam is a pain for keeping up with mods. Even as an author! I don't get any kind of alert except if I actually go looking for them.

Anyway, I hope my changes will help with that error as it currently stands.
Mobile Meow Machine 16 Jul @ 11:26pm 
I forgot to check back here until now, my apologies. I DO use the smart farming continuation by FerrisCG so I'll assume my issue stems from the same bug.
Atlas  [author] 16 Jul @ 3:46pm 
@MrXarous, thank you for the heads up! The issue @Mobile Meow Machine posted also looks like it could be in relation to other mods ending up causing the tile ID to be -1.

So, I just did some editing to the code base here to check the Tild ID in the ColdGlow method. If it is less than 0 then I am just returning without actually doing any processing in generating the cold effects. I also am just going to wrap some of the code in a try catch to boot it out of the method instead of allowing the error spamming.

I'm doing some testing to see if it pops up, although to be honest, I never got it to pop up before. I'll push the update tonight though.
MrXarous 16 Jul @ 2:13pm 
@atlas After some further testing it looks like it was set off originally by Smart Farming Continued that had an issue with an invalid tile ID of -1 and then that spread to SimpleFx possibly due to attempting to get tiletemperaturecomp cached for an invalid tile. I believe by looking at the comments there Farris has been made aware and working on a fix. Since then I've temporarily disabled both mods and will test again once their's has updated.
Atlas  [author] 16 Jul @ 1:53pm 
@MrXarous, Thanks for the HugsLib log! I'll look into seeing if I can recreate the issue. I've tested this mod and going into 10+ bunkers with no errors/issues. I'll need to see if I can figure out how to recreate the issue and get it fixed. If you have a save where the issue is presenting, it would help me test!
MrXarous 15 Jul @ 2:39pm 
https://gist.github.com/HugsLibRecordKeeper/3e23ba5fd5ec3800f184942541e2eb94 Log spam like @Mobile Meow Machine said.

Only time in Odyssey I've had that issue is when finished hacking a stockpile and enter the pocket map that spawns. I kept messing around in dev mode to see if it would continue to throw exceptions when more of the map was revealed.
Juanma02 14 Jul @ 8:02pm 
the error is fixed already? I´d like to use this mod but I dont want to risk to get any errors
Atlas  [author] 13 Jul @ 4:43am 
@Mobile Meow Machine

Weird. I’ll take a look. That’s the only time you’ve had these issues? I haven’t gotten that far in Odyssey yet. Anyway you can hop on my discord and send me the save game where you were having the issue?
Mobile Meow Machine 13 Jul @ 3:51am 
This mod is causing massive error spikes when in an ancient stockpile added by odyssey for some reason. https://i.imgur.com/5tvcP6H.png https://i.imgur.com/XfNEzRI.png
Atlas  [author] 8 Jul @ 3:18am 
@Tomahawk You’re welcome! Enjoy!
Tomahawk 7 Jul @ 1:51pm 
hey Atlas, thanks again!
Atlas  [author] 17 Jun @ 4:06pm 
@Failure, Thanks for catching that. It was just from the source folder. I removed it. If anyone needs the source updates, just let me know. It's now sitting at 148KB on disk.
Failure 17 Jun @ 6:30am 
why is this 32 MB?
Atlas  [author] 14 Jun @ 6:20pm 
You're welcome, @Renzor and @lelouch!
Renzor 14 Jun @ 2:00pm 
thanks! one of my favs
lelouch 26 Mar @ 10:17am 
hero
Atlas  [author] 29 May, 2024 @ 3:09am 
You’re welcome @Tomahawk! It’s help spur me to actually learn a lot more about Rimworld modding, so a win-win as far as I’m concerned.

Appreciate the compliment on the name. Naming things is hard 😅.
Tomahawk 23 May, 2024 @ 1:40pm 
thanks for helping me weed out the problem mods and keep those that are fine! And fantastic title.
Atlas  [author] 9 May, 2024 @ 5:02pm 
@Smiley Face Killer - Same! And no problem, I just slapped a sticker on an already finished mod. All credits goes to Owlchemist!
Smiley Face Killer 8 May, 2024 @ 3:26am 
Thanks for this, trying to remove all of my mods that are "out of date/ version mismatch" just to clear the errors and what not.
Atlas  [author] 4 May, 2024 @ 10:48am 
@Scheglov Yep. Didn't touch any of the code. Just wanted it to not be red in my list.
Szczygiel 4 May, 2024 @ 4:19am 
so all you did is to add tag for 1.5?