Crusader Kings III

Crusader Kings III

Always Move Realm Capital
15 Comments
slynch521 25 Jun @ 2:57am 
im gonna try putting at the end of load order but im having the same issue can only change once. Love the mod dead handy
Darkeninj 7 Jun @ 10:56pm 
Gonna try this since i got a random bug or event where my new capital was suddenly given to a vassal after i had moved it, and it was set back to the old county. After executing his entire dynasty to get it back i found out i couldn't move it back to where it should be, so i'm trying this.
FunGaming44  [author] 24 May @ 1:39am 
just putting it at the bottom might not always be the solution, try disabling other mods that modify the same gui
Red_Machine 23 May @ 5:15pm 
I've had this issue for a while now, but suddenly the game stopped allowing me to move my capital whenever I want. I tried putting the mod at the bottom of my load order, so that nothing overrode it, but I still can't get it to work.
Vhodnoylogin 22 May @ 10:45am 
This includes Buyable Building Slots.
How can i do this?
FunGaming44  [author] 1 May @ 5:29am 
will change that, thanks for letting me know that must have slipped
hamletsdead 1 May @ 3:47am 
Thanks for the update, kudos for the work! Just FYI the descriptor still is for 1.15 though.
DemonTheDark 16 Apr @ 4:17am 
hamletsdead 19 Jul, 2024 @ 11:57am 
Is there any way to make this work with slots mods? I swear it was working fine with County Building UI fix but now, sadly, it's either one or the other, despite the fact that the "move realm" button is nowhere near any building slots in the GUI.
jpness 2 Jul, 2024 @ 9:28am 
Weird, I dunno then. It could very well be something on my end then, I'm definitely no expert. Thanks for the mods though!
FunGaming44  [author] 29 Jun, 2024 @ 4:37am 
I been setting it up this way for all my mods I make and you are the first to every have an issue. It should automatically change it to the path you have your mods on
jpness 28 Jun, 2024 @ 7:25pm 
Just an FYI, your descriptor file had the mod path location on your computer (Drive J). As a result it doesn't work Paradox launcher says 'Missing Descriptor' and won't allow you to enable it. However, if you remove the path info it'll let you enable it. Until the mod is updated everyone else using it can just edit the descriptor file themselves and it'll work. :steamthumbsup:
Nemo of Utopia 22 Jun, 2024 @ 2:45pm 
I need this for a total-conversion mod I'm working on, please DM me.
Fée de la balle cassée 10 May, 2024 @ 10:20pm 
Finally!
BlackLuck 4 May, 2024 @ 8:04am 
Cheers @FunGaming44