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如果有新的线索,可以再留言给我~
Straight Bet
Fingertips of Fate
Bingo
These were the blind bet generators.
Aventurine of Stratagems with the Advantage effect or simply just Advantage itself made Shot Loaded Right trigger multiplicatively.
Gambler's Intuition
Gamble'rs Luck
Fate's Delivery are the only cards that I used that triggered Advantage.
It triggers many more times than it should. It one shot the 1st boss from 500 hp.
反馈真的非常到位!你说得太对了,我自己玩的时候也有这种感觉,成长曲线不太平滑,前期没什么好用的过渡卡,散件又太吃构筑,很容易卡手。到了后期,构筑一旦成型直接左脚踩右脚上天,强度陡然拉满,体验差距确实有点离谱。
我最近也一直在思考优化这部分,考虑在后续更新做一些好用的攻击过渡卡,调整部分能力卡。以及降低一些对敲位的依赖,尝试把盲注做成一个可回收或可转化的资源,让前期压力别那么大。
再次感谢你的支持!这些建议真的很有帮助。
I had quite a bit of fun tough, so thank you for the mod!
关于机制方面,我认为并没有“过于分散”。其实就两个机制:盲注、骰子。其他的都是为这两个机制服务的次级玩法。
卡池方面,先说防御端,能获得格挡的牌有近20张。许多蓝卡配合核心机制都可以当成防御的终端,加上方块花色使过牌也能为起防服务,防御端是一点不带缺的。自残的牌算上初始牌一共也就3张,而且这3张牌很强,掉血都不算亏。盲注的伤害能被格挡挡掉,怎么会把自己耗死呢?没几个怪能吃得下几个枪口以右还活着的吧。至于4花色激活,设计上本来就算是挑战项,因为全激活后花色不会衰减,相当于赢了。
java.lang.NullPointerException
at spireTogether.network.P2P.P2PManager.GetSelf(P2PManager.java:194)
at patches.DamageRecordPatch$RecordDamage.Prefix(DamageRecordPatch.java:16)
at com.megacrit.cardcrawl.monsters.AbstractMonster.damage(AbstractMonster.java)
at com.megacrit.cardcrawl.actions.common.DamageAction.update(DamageAction.java:91)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoClassDefFoundError: curatedchallenges/CuratedChallenges
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133)
Caused by: java.lang.NoClassDefFoundError: curatedchallenges/CuratedChallenges
at aventurinemod.patches.HouseAdvantagePatch.AlwaysSix(HouseAdvantagePatch.java:32)
at cards.Aventurine.AbstractAventurineCard.use(AbstractAventurineCard.java:63)
at cards.Aventurine._04_Fengxiantouzi.use(_04_Fengxiantouzi.java:40)
at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1698)
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:359)
Mods in stacktrace:
- AventurineMod (1.7.3)
Cause:
java.lang.NullPointerException
at actions.StraightBetAction.update(StraightBetAction.java:57)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)