Slay the Spire

Slay the Spire

Gambler: Aventurine
96 Comments
臆病.  [author] 20 minutes ago 
@bell 感谢反馈,已经修复这个bug
臆病.  [author] 20 minutes ago 
@xiuyumo 我这边用几个账号联机测试了一下,都是能正常玩的,没能复现这个bug。初步推测可能是:联机玩家的 Mod 列表不一致,或者房主的网络波动导致数据同步异常导致的。
如果有新的线索,可以再留言给我~
bell 17 Jul @ 1:52am 
感觉就像用繁荣基石配合坚垣砝码瞬间叠满两层导致的。
bell 17 Jul @ 1:24am 
@臆病. ,不用抱歉。是「枪口以右」能力图标已经出现了,但是没有执行多段伤害行动。那个图标旁的数字会一直叠。
臆病.  [author] 16 Jul @ 11:33pm 
@bell 嗯…?抱歉有这种bug。是「枪口以右」能力图标已经出现了,但是没有执行多段伤害行动吗?还是盲注叠到7层时没有清空盲注并转换成「枪口以右」呢?
bell 15 Jul @ 10:20pm 
枪口向右有时候一直攒着不打伤害,活活白攒盲注。
xiuyumo 5 Jul @ 8:21pm 
呃,是在联机,打了联机mod和蕾忍mod的情况下,进入游戏第一层打第一个怪,出风险投资直接本地客户端无响应,然后白屏,接着闪退,但没什么报错信息,且单机也不闪退
臆病.  [author] 5 Jul @ 8:10pm 
@xiuyumo 有什么特别的操作吗,或者遗物什么的?有报错信息吗(
xiuyumo 5 Jul @ 6:50pm 
打出风险投资闪退是啥情况(
臆病.  [author] 25 Jun @ 7:09am 
@菜菜 感谢反馈,因为这张牌的效果是抽「攻击牌」,如果抽牌堆和弃牌堆都没有攻击牌(全上手的情况)就会无事发生
菜菜 25 Jun @ 1:40am 
偶尔存在偶尔没有,反正肯定不是手牌上限的锅
菜菜 25 Jun @ 1:05am 
好像说错卡了,不是惊惶,是周旋
臆病.  [author] 24 Jun @ 8:44am 
@菜菜 是什么特殊场合呢?我这边没有发现这个bug
菜菜 23 Jun @ 7:27am 
这个惊惶有bug吧,扔一张牌无事发生
SYTC 14 Jun @ 10:00am 
好玩,有些卡牌技能联动很有意思,流派也有很多选择,操作的上下限都设计的很棒,不愿动脑子甚至可以一直拿命运从未公平与赌徒的幸运开赌
Starsend 8 Jun @ 12:30pm 
臆病. tysm for the fix, cheers.
臆病.  [author] 7 Jun @ 11:52am 
@Starsend The bug’s fixed in v1.9.2. Thanks for your help!
Starsend 5 Jun @ 12:51pm 
@臆病. Just seemed like whenever got 7 stacks of blind bet it triggered a bunch of times, even when i was dead in multiplayer.

Straight Bet
Fingertips of Fate
Bingo
These were the blind bet generators.

Aventurine of Stratagems with the Advantage effect or simply just Advantage itself made Shot Loaded Right trigger multiplicatively.

Gambler's Intuition
Gamble'rs Luck
Fate's Delivery are the only cards that I used that triggered Advantage.
臆病.  [author] 5 Jun @ 3:35am 
@Starsend Thanks for the feedback! Could you let me know what actions or cards triggered the bug? I’ll fix it in the next update.
Starsend 4 Jun @ 3:24pm 
Shot-loaded right is bugged? Any chance of a fix?
It triggers many more times than it should. It one shot the 1st boss from 500 hp.
殁天使之座 10 May @ 9:55am 
期待作者更新:steamhappy:
臆病.  [author] 9 May @ 11:49pm 
@殁天使之座 感谢长评~
反馈真的非常到位!你说得太对了,我自己玩的时候也有这种感觉,成长曲线不太平滑,前期没什么好用的过渡卡,散件又太吃构筑,很容易卡手。到了后期,构筑一旦成型直接左脚踩右脚上天,强度陡然拉满,体验差距确实有点离谱。

我最近也一直在思考优化这部分,考虑在后续更新做一些好用的攻击过渡卡,调整部分能力卡。以及降低一些对敲位的依赖,尝试把盲注做成一个可回收或可转化的资源,让前期压力别那么大。

再次感谢你的支持!这些建议真的很有帮助。
殁天使之座 8 May @ 10:27am 
希望作者大大稍微平衡一下成长曲线,好多蓝白卡真的看着就不想拿。希望能有些简单直白的高输出卡作为过渡用。有些蓝白前期刷出来一脸痛苦面具,根本配合不了。
殁天使之座 8 May @ 10:22am 
打了几把高进阶,感觉成型了还是挺爽的,但是想成型很难。一层找不到好的过度被挡路精英两脚踹死。砂金的牌我说甚至比鸡煲更吃敲位,大量的关键牌敲了能减费还是有点太吃火堆了。而且砂金的盲注开了会自残,前期几乎不可能快速叠满,打小怪道中身上挂着三四层盲注每回合白白扣血。但是中后期成型了又随便叠,差距实在是太大。甚至拿到孤注一掷还能跟苦痛打配合。爽的一笔。简单说我感觉砂金成型曲线非常看脸,能力牌特别强,很多攻击牌却显得特别没用。后期叠盲注分分钟的事,不能叠盲注的攻击牌基本没大用,可偏偏砂金的蓝白攻击卡又很难过度。常常就是有骰子没攻击,有攻击没骰子。运气好的直接一把骰子扔一个攻击全秒,运气不好了一手的打击防御跟个白板一样,盲注还得挂着扣自己血。
臆病.  [author] 22 Mar @ 10:38pm 
@香辣鸡腿堡 那张卡是特意这样设计的,费用是和手牌数量绑定的,手牌数量有变就会更新费用
香辣鸡腿堡 22 Mar @ 8:07am 
实测疯狂也没法减到0费,甚至攻击药印出来的也不是0费
香辣鸡腿堡 22 Mar @ 7:48am 
今天玩的时候发现预谋不能把穿过死阴之地变成0费,好像是bug?
臆病.  [author] 1 Mar @ 10:19pm 
@Khashishi 😮omg, I didn't expect this.
Khashishi 1 Mar @ 5:26pm 
At first I thought Villain's Roaming was a useless card, but it's actually pretty OP if you trade away your starting relic since 0 is a multiple of 7.
臆病.  [author] 31 Dec, 2024 @ 7:35am 
@PWAbbott That's a good idea!
PWAbbott 27 Dec, 2024 @ 9:39am 
Really enjoy playing with Aventurine, my only wish would be for his model to change to his boss version when you trigger his jackpot and the music starts to play. Thanks for the fun mod.
geminiqry 24 Nov, 2024 @ 9:32pm 
Really overpowered character. You basically have a reusable master of strat in your base kit, in a character that heavily awards card draws. You can breeze through the spire with him even on A20. Basically a guaranteed win when you come across shuffle. Perfect for days when you just want to shut your brain off a little whilst getting just the right amount of mental stimulation.

I had quite a bit of fun tough, so thank you for the mod!
臆病.  [author] 10 Nov, 2024 @ 6:30am 
@Swanfal 最后我不太理解“没有摸到特定的牌就可以重开”,应该没有那么不堪吧。就算完全不过牌,废掉花色,只靠盲注或只靠骰子单个机制,甚至均卡也都是能玩的。这角色在设计上是有点偏强的,攻杀防杀都有较高的数值顶着,我的几个朋友用砂金打a20基本稳赢的。
臆病.  [author] 10 Nov, 2024 @ 6:29am 
@Swanfal 感谢锐评。

关于机制方面,我认为并没有“过于分散”。其实就两个机制:盲注、骰子。其他的都是为这两个机制服务的次级玩法。

卡池方面,先说防御端,能获得格挡的牌有近20张。许多蓝卡配合核心机制都可以当成防御的终端,加上方块花色使过牌也能为起防服务,防御端是一点不带缺的。自残的牌算上初始牌一共也就3张,而且这3张牌很强,掉血都不算亏。盲注的伤害能被格挡挡掉,怎么会把自己耗死呢?没几个怪能吃得下几个枪口以右还活着的吧。至于4花色激活,设计上本来就算是挑战项,因为全激活后花色不会衰减,相当于赢了。
Swanfal 31 Oct, 2024 @ 1:14am 
玩了几局,感觉有点拍脑门……相比起过于分散的机制(烧牌,花色,盲注,骰子等等,并且互相之间联动性太差),卡池显得有点太臃肿了——盲注、自残过多,而整个防御端几乎都建立在过牌或者某几个特定的单张,再加上花色衰减的机制(而且实际上非常难凑到4花色激活)导致对过牌的需求量太大,几乎就变成大部分牌变成废牌,没有摸到特定的牌就可以重开,不然盲注自伤就会把自己耗死
臆病.  [author] 1 Oct, 2024 @ 9:58pm 
@Kyokusen bro, I tested this issue caused by "Together in Spire" on several computers, but I didn't find this error. I guess there may be at least a player whose Aventurine Mod version is stuck at 1.7.7, and that version has a fatal error that can cause it to crash after playing a card
Kyokusen 1 Oct, 2024 @ 12:37am 
It keeps crashing every time I try to play a card.
java.lang.NullPointerException
at spireTogether.network.P2P.P2PManager.GetSelf(P2PManager.java:194)
at patches.DamageRecordPatch$RecordDamage.Prefix(DamageRecordPatch.java:16)
at com.megacrit.cardcrawl.monsters.AbstractMonster.damage(AbstractMonster.java)
at com.megacrit.cardcrawl.actions.common.DamageAction.update(DamageAction.java:91)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
臆病.  [author] 30 Sep, 2024 @ 3:10am 
@逆熵而行 @t15948 @⎝⧹喏Aaron⧸⎠ 感谢各位的反馈!已经修复这个问题
⎝⧹喏Aaron⧸⎠ 28 Sep, 2024 @ 7:39pm 
也是打一张牌就闪退:
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoClassDefFoundError: curatedchallenges/CuratedChallenges
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133)
Caused by: java.lang.NoClassDefFoundError: curatedchallenges/CuratedChallenges
at aventurinemod.patches.HouseAdvantagePatch.AlwaysSix(HouseAdvantagePatch.java:32)
at cards.Aventurine.AbstractAventurineCard.use(AbstractAventurineCard.java:63)
at cards.Aventurine._04_Fengxiantouzi.use(_04_Fengxiantouzi.java:40)
at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1698)
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:359)
t15948 28 Sep, 2024 @ 8:26am 
真的玩不了 一打牌就會閃退
臆病.  [author] 27 Sep, 2024 @ 9:43pm 
@逆熵而行 啊?可以详细说说吗
逆熵而行 27 Sep, 2024 @ 9:07pm 
我这里好像进去一打牌就会死机怎么回事
臆病.  [author] 23 Sep, 2024 @ 2:24am 
@GiganticTerraria thank you for the feedback, fixed
GiganticTerraria 22 Sep, 2024 @ 10:50pm 
Game crashes and causes screen to freeze when using preparation+
臆病.  [author] 21 Sep, 2024 @ 10:42am 
@丘比的主人 已修复,应该没问题了!如果后续还遇到这个bug我再排查下
丘比的主人 21 Sep, 2024 @ 1:27am 
我奇迹之手第一回合上手打出去不管骰子是多少一张命定之数都没给,之前没有进行任何操作,即使随机到456也是一张都不给,但是到了洗牌第二次摸到就正常了
臆病.  [author] 18 Sep, 2024 @ 5:21am 
@Cultivator Daemon I have not encountered the bug you described during my gameplay. I tried to fix it, you can try again. If the game still crashes, please let me know again
lewislkim 16 Sep, 2024 @ 6:19pm 
新遗物更新好快,作者也太赞了吧:steamthumbsup:
Cultivator Daemon 16 Sep, 2024 @ 6:52am 
It crashes my laptop every time I use straight bet.

Mods in stacktrace:
- AventurineMod (1.7.3)
Cause:
java.lang.NullPointerException
at actions.StraightBetAction.update(StraightBetAction.java:57)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Allen 11 Sep, 2024 @ 9:12am 
不不不,免费做了Mod给我玩,我只有感谢的份儿,咋能说抱歉呢。我只是有点疑问而已。