XCOM 2
Expanded Playable Aliens - LWOTC
170 件のコメント
JugiBugi 7月12日 5時26分 
Hi, it seems that Muton infiltrator cannot use rupture bought with training center.. it would seem that rupture doesn't allow to be used with its weapon?
geh4th 6月22日 12時59分 
I didn't realize that binding is a built in adjacency ability that doesn't require a Tongue Grab. Thanks for the explanation.
Mrvecz  [作成者] 6月20日 19時47分 
Entwine affects the adjacency caused bind as well, which almost all vipers have access to, pretty much everyone but Taipan. The defence bonus would apply in that case as well and if the snake has access to ranged bind, then that would be augmented as a bonus.
geh4th 6月20日 14時05分 
For the Naja, both Tongue Grab ("GetOverHere") and Entwine (M31_PA_Entwine) are in the Tier 1 Xcom Deck, but Entwine is an enhancement to Tongue Grab. This means that rolling Entwine is useless, because there's no grab to apply it to.

I recommend moving Entwine to the Tier 2 deck, swapping out with Will to Survive. It'll still be useless if you don't get Tongue Grab at Tier 1, but this way at least they can both be used if you're lucky enough to get them. An alternative is that perhaps Tongue Grab can be moved to the class core abilities or to one of the standard ability trees, enabling Entwine to be used if rolled.
Mrvecz  [作成者] 6月11日 23時06分 
Yeah, Muton Hunters mod by Claus, it was missing from the requirements, i also added Ted Jam to the requirements, its technically not mandatory, but TJ contains too many fixes for internal mechanics that are outside of my scope of the mod - and besides, it was made with Ted Jam balancing in mind.
Big Brother Max 6月11日 17時20分 
Hey some of them are missing like the muton prowler and hunter are there any specific mods that contradict? I have mainly just LWOTC mods non that mess with aliens.
«Wyvern» 6月11日 4時55分 
Hi again. The last update you did has removed the POI which was pending on my world map. So i will be able to send you a feedback only when i will start a new alien rescue mission since the POI is gone
Mrvecz  [作成者] 6月11日 4時25分 
A critical fix is out, i restored the script file from a backup from 2 months ago, this should definetiely fix it, once and for ALL
Willrocks147 6月10日 17時30分 
Hi, I was aware of the issue. I resubbed, unsubbed, resubbed, updated via AML
and waited a long time, got a new alien rescue mission for that psychic viper melee. Taipan?
Game crashes when in the pelican headed back to base.
«Wyvern» 6月10日 7時49分 
Facing an issue here as well
Unsubbed, resubbed, regenerated the mission by loading a save before the Rescue alien cover mission finishes. When the mission is completed, im crashing in the loading screen supposed to lead me the interior of firebrand with mission stats and propaganda annoucement.

Theres a particular visible line on crash logs which display:

Validation Failure Summary (These event listeners have been REMOVED) :
JugiBugi 6月10日 6時51分 
Resubbed and still crashes so the POI must have been generated prior update so will add the recruit with command. I will report if future POI crash the game again.
Mrvecz  [作成者] 6月10日 6時43分 
Sub and resub to EPA, as i pushed out a critical bug fix two days ago, the steam does not always update it correctly, though if the POI already exists, it will be broken forever as its already generated, so feel free to AddAlienRecruit PA_FrostViper to your barracks and get bluey that way.
JugiBugi 6月10日 6時36分 
Hi, POI alien uprising just crashed the game. (Mod seems to be up to date) So the solution now is to ignore it and just add an alien recruit with a command?
D3athspartn 6月8日 8時46分 
don't know if yesterdays big update caused this but my rescue alien defector missions are now glitched where they don't show or give any rewards. was working fine two days ago and i didnt add or remove anything
DoctorC 5月11日 19時35分 
Allies Unknown Redux Species: Vipers is also working fine with this mod, but it will create a different class of "viper" to the pool. Same as Viper faction
D3athspartn 4月22日 14時45分 
Previously the Taipan was working fine for me but in my recent run they font have their sword abilities despite having it equipped. I have other viper mods but none with conflictions. Jc if this was a previous issue or a new one.
dan0001 4月18日 5時21分 
cool thanks :)
Mrvecz  [作成者] 4月18日 5時14分 
You will be able to roll for them even mid-campaign, though do beware its still RNG to get them. Wraith would be semi-guaranteed given its handed out via covert operation after the second chosen hunt.
dan0001 4月18日 4時44分 
I am playing Ted Jam without Requiem at the moment, but I am planning to add it into my campaign soon - will it be possible to then recruit the aliens that need Requiem once it is installed? Or does Requiem need to be installed from the start of the campaign to get those aliens?
Mrvecz  [作成者] 4月18日 2時16分 
Yeah, that looks like it could work, on paper atleast
lety4ayavoropaeva 4月17日 15時10分 
So, on the topic of Vipers in my collection, I can (should I) install?:
- Playable XCOM 2 Aliens
- Playable XCOM 2 Aliens For LWOTC
- Playable XCOM 2 Aliens - Viper Class Overhaul
- Expanded Playable Aliens - LWOTC

And I shouldn't install:
- Allies Unknown Redux Species: Vipers
- Viper Animation Depository [WOTC]

I can also install the following mods for other Aliens on the XCOM side, but without Viper:
- Allies Unknown: War of the Chosen Edition
- Allies Unknown Redux² – LWOTC Compatible
- Allies Unknown Redux Species: ХХХХХ (except Viper!)
and finally
- Reshi's Requiem Classes for LWOTC with all dependencies

At the same time, Vipers on the ADVENT side will also work correctly:
- Flame Viper - WotC
- [LWOTC] Flame Viper Bridge
- [WOTC] Armored Viper
- [LWOTC] Armored Viper Bridge
- Frost Legion
- [WOTC] Bio Division 2.0
- A Requiem For Man: The Requiem Legion
lety4ayavoropaeva 4月17日 14時42分 
Thanks!
Mrvecz  [作成者] 4月17日 13時34分 
Viper class overhaul is needed for some perks, Allies Unknown Redux will break animations of Vipers. Not sure if its still broken atm but it was last time i used it, though there were some changes to animations for vipers that might fix it, but i cant be certain.
lety4ayavoropaeva 4月17日 12時51分 
It is known that mods
- Playable XCOM 2 Aliens - Viper Class Overhaul
- Allies Unknown Redux Species: Vipers
conflict with each other.
Which of them can be used with this mod?
Or is their conflict fixed at the level of your mod and I can install all 3?
Mrvecz  [作成者] 3月27日 5時05分 
Ah i see, i will have to mark the bomb as infinite and clog up the inventory with yet another item
Canthyse 3月26日 9時31分 
When I unequip barracks, the frost bomber loses his cryo bomb, and the heavy slot remains empty. Only way to recover it its to respec everytime or not using unequip all.
Mrvecz  [作成者] 3月26日 2時52分 
Nope, its not really an alien lorewise and also i put a stop on the content creep when it comes to new aliens so i can focus on refining what already exists.
Canthyse 3月25日 16時48分 
any chance to add a playable codex?
Savion 3月15日 12時29分 
Nice. I'll do it right now and let you know.
Mrvecz  [作成者] 3月15日 12時19分 
Get he newest version, as i have patched it today, steam probably didnt update it properly
Savion 3月15日 12時15分 
The Wraith's "Nightmare Devour" doesn't seem to be working. I've used it on a few panicking units with no effect. Not even an animation.
Mrvecz  [作成者] 3月3日 9時32分 
It will be janky, probably, but should be functional, not all Ayys though, but all sneks, all mutons besides the berserker, both andys and all sectoids besides the Wraith can do it, though for proper effect, new campaign will be best.
Sir Dogged VI 3月2日 16時07分 
yooo aliens being able to bond is so dope! excited to make some new friends
Stalker3133 2月16日 13時34分 
Started a new play through and works peachy, guess my old one just had a weak bug
Mrvecz  [作成者] 2月16日 4時59分 
Patch with the fix to it and some other things that got caught in the crossfire of the script optimization spree is out...no idea what will happen to the current one tho
Stalker3133 2月15日 9時08分 
No, it showed up as "friendly loc missing name" tried running with it anyways but loaded up with no melee attacks. He physically CANT melee
Mrvecz  [作成者] 2月15日 1時52分 
What do you mean by despawn ? Does he T-pose now if he melees something ?
Stalker3133 2月15日 0時26分 
Howdy! For some reason my muton infiltrator now has his melee despawned permanently. (mid campaign too?) Tried adding another one to my barracks via console command to see if it had it but no dice. Sadly made the guy unusable lol. Any idea?
Nero 2月8日 8時46分 
I see thank you
Mrvecz  [作成者] 2月8日 8時32分 
Viper Overhaul still has some perks used, though in future that will not be case (Sidewinder still remains), also i dont know if it will work with the viper species when playable vipers and XCOM classed viper soldiers are two different beasts
Nero 2月8日 8時24分 
so viper class overhaul is no longer needed with this mod? and does that mean this works with danger's viper species mod now?
Intercalation 2月1日 13時05分 
i played a bit more with the frost adder and his run and bind seems to be inconsistent, sometimes it does hold the grab when damaged, but sometimes it just lets go after a simple standart attack connects (yes i did make sure that there weren't any debilitating or damaging debuffs on it when it released the target). Not sure why this happens.
Intercalation 1月29日 11時15分 
my frost adder had no abnormal status effects like disorient, poison, burn, acid or any other, i just used the run and bind on an enemy advanced trooper. On the enemy turn a normal trooper shot it once and the snake immediatly released the target
Mrvecz  [作成者] 1月29日 6時36分 
Alright i patched out the broken shotgun perks, but i am not sure to make of Frost Adder letting go when damaged ? Was he burned ? Disoriented ? As normal gunfire from a trooper should not break the bind.

IF its Frost Adder or Winter Sentinel, the other vipers would let go when damaged.
Intercalation 1月29日 5時21分 
also, the same snake has the slug shot ability, but its not compatible with its shotgun, which is what is says in the mission when i try to use it
Intercalation 1月27日 10時04分 
hey, the big frosty snake has a run and bind ability, which states that it does not let go of the target even if damaged, but when i tried it out it released the target after taking a graze hit from a base game trooper. Is this a bug or the description is wrong?
Mrvecz  [作成者] 1月11日 8時49分 
The way this mod detects if it can hand out requiem content is it looks simply if Requiem Legion mod is active or not, meaning you would have to trick the game by having Requiem Legion active, but you would have to gut...pretty much everything.

Problem is, how much, i cant tell you because i never done it before and you cannot just bulk delete everything without unforseen consequences.

So either take the L here, or brace for impact.
Reshi did create a second wave option though for nerfing the Requiem Legion troops, maybe try a campaign with that on ?
The UltimateZapZap 1月11日 8時27分 
I'm too much of a casual for requiem legion, as i used it before. Is there any way to grab only the assets so i have the requiem units?
Mrvecz  [作成者] 1月11日 3時25分 
Together with Nocturni and Merist on Discord, we essentially assembled this mod together to be fool-proof when it comes to requiem legion, so just as you have read in the description, they will only spawn if you use it, but mod works completely fine without it, you would only lose some content.
The UltimateZapZap 1月10日 19時34分 
I see**