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I'm gonna quote myself from a comment I made to a similar question on performance.
To put it simply. All this mod does is keep a record of a colonist's work related pathing. So numbers the game has already calculated are saved, rather than re-calculated.
There's a few other notes too.
Wildlife and enemies aren't tracked
Colonist wanderings aren't tracked either. Only if they are on a job is their pathing tracked
Thank you for the fix! Should be published now.
https://github.com/missionz3r0/FootTrafficHeatmap/pull/1
Path Overlay
I do not believe it affects animal pathing, but I can double check.
For this there is also the Path Avoid mod so you can.. force desire paths and also keep pawns from treading where they should not
Nah.
To put it simply. All this mod does is keep a record of a colonist's work related pathing. So numbers the game has already calculated are saved, rather than re-calculated.
There's a few other notes too.
Wildlife and enemies aren't tracked
Colonist wanderings aren't tracked either. Only if they are on a job is their pathing tracked