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试着改这个mod适配1.6:
1. LongEventHandler.QueueLongEvent这个原版的方法在1.6变化了,参数要改一下
2. PatchMechanoidRecipes这个方法里的有allRecipesCached的地方要改
3. FloatMenuMakerMap_AddHumanlikeOrders 补丁要重写了
隔壁技能拓展子mod,我就不会改了。
【叹】【息】【之】【壁】
乘法计算加成太少了,改成加法更合理一点。
比如把 利器护甲 * 140%,改成:利器护甲 + 40%
I never used the original mod so maybe it was an issue for it also.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2974949348
Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 508F66ED]
at MechanoidModifications.MechanoidModifications.PatchMechanoidRecipes () [0x00018] in <b8a1b40341cd4fda8950985041a00d8b>:0
at MechanoidModifications.MechanoidModifications.<.ctor>b__0_0 () [0x0001f] in <b8a1b40341cd4fda8950985041a00d8b>:0
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
would other addons of the original mod work with this?
The original mod throws an error and this version lets my pawn weld on the mech for a while but yields no results.
I tested it with just the mod and the DLC, installed mechalink and set skills to max, unlocked all research. Tried it on a dead enemy modified scyther and dead friendly modified constructor. The pawn welds on them for a while then nothing happens.
Crafting and installing the mods work fine, just removing them doesnt. Unless im doing something wrong.