RimWorld

RimWorld

Mechanoid Modifications
28 Comments
time lapses 9 Jul @ 6:46am 
求适配1.6。

试着改这个mod适配1.6:
1. LongEventHandler.QueueLongEvent这个原版的方法在1.6变化了,参数要改一下
2. PatchMechanoidRecipes这个方法里的有allRecipesCached的地方要改
3. FloatMenuMakerMap_AddHumanlikeOrders 补丁要重写了

隔壁技能拓展子mod,我就不会改了。
坎离精 30 Jun @ 6:18am 
求更新1.6
321123 19 Jun @ 2:15pm 
@kongkim this one has .dds textures added which the original mod doesn't, plus this here is apparently merged with his universal patch.
Artificial Idiot 9 Jun @ 12:28pm 
打上之后CE下GD4的禁卫蜈蚣660mmRHA的护甲
【叹】【息】【之】【壁】
roc 23 Mar @ 1:43am 
这玩意挺好使就是急需CE补丁
路人公 20 Feb @ 3:36am 
乘法加成可一点不少,打一些mod机械体,两百多穿甲跟摆设一样。。。虽然加法可能更平衡?
time lapses 23 Jan @ 7:58am 
能不能把涉及增加护甲的模块,xml文件里把 statFactors 改成 statOffsets ?
乘法计算加成太少了,改成加法更合理一点。
比如把 利器护甲 * 140%,改成:利器护甲 + 40%
Cheese snow leopard 26 Aug, 2024 @ 2:14pm 
貌似和Performance Optimizer冲突 无法显示详情界面
酒柏叶 14 Jul, 2024 @ 4:33pm 
给部件效率的配件无效了,属性还是没变,记得1.4的时候还可以的
kongkim 26 Jun, 2024 @ 2:20am 
Way on earth are this mod so big compared to the origninal?
백두범 23 Jun, 2024 @ 6:08am 
What is the med pack?
Flockerkill 12 Jun, 2024 @ 8:48pm 
vanilla ones, no, but modded can have them , as example the matriach mech from the gestalt engine mod is like an upgraded crafting mech has actually arms that can be upgraded with this
XelNigma 12 Jun, 2024 @ 8:45pm 
From what I can tell, the worker mechs dont have arms. making the arms that improve work pointless.
I never used the original mod so maybe it was an issue for it also.
Kyokui Avarus 23 May, 2024 @ 4:57pm 
Seemed like whatever you did fixed the issue, thanks!
samonir 22 May, 2024 @ 9:48pm 
hello, I got this log but I don't understand it so I just sent the log
Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 508F66ED]
at MechanoidModifications.MechanoidModifications.PatchMechanoidRecipes () [0x00018] in <b8a1b40341cd4fda8950985041a00d8b>:0
at MechanoidModifications.MechanoidModifications.<.ctor>b__0_0 () [0x0001f] in <b8a1b40341cd4fda8950985041a00d8b>:0
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
asvc  [author] 22 May, 2024 @ 6:22pm 
Resub to see if it's solved.
Kyokui Avarus 22 May, 2024 @ 5:22pm 
Cant seem to modify vanilla mechs now, worked fine a few days ago?
LRlicious 22 May, 2024 @ 8:19am 
结果再试了几次调了mod顺序和mod选项后突然又能安装了,不知道是不是Xenobionic Patcher这mod还是啥的之前调了所有设置到loose重开后能安装了,还是说几个贴图更换mod放到这个mod后面能用
LRlicious 22 May, 2024 @ 7:44am 
Same to me, I don't know why I can't modify my vanilla mechs
EM7HydraFox 20 May, 2024 @ 9:43pm 
I am unable to modify my vanilla mechs nor any other mechs that may have the same bodygroups as the vanilla mechs such as the matriarch from GE, Logistic Mechanoids etc. Still works fine on most AM and DMS mechs though. No comprehensible logs were found at my end, I have 220+ mods on.
EM7HydraFox 20 May, 2024 @ 9:26pm 
Not sure what's going on on my end but I can't modify Lancers, I have VFEM, DMS, Alpha Mech and some other mech mods and most of them work wondrously but I can't modify my Lancers. This issue is nonexistant back then 1.4, weird that I can mod mechs from AM and DMS just fine. (Haven't tested this on Advanced Variants from VFEM)
Kyokui Avarus 15 May, 2024 @ 9:52am 
Huge W, thanks!
would other addons of the original mod work with this?
XelNigma 13 May, 2024 @ 10:58pm 
@asvc Hech yah! Thanks!
asvc  [author] 13 May, 2024 @ 10:42pm 
@XelNigma Fixed
XelNigma 13 May, 2024 @ 1:33pm 
First time using this mod, so maybe im doing something wrong. but, I'm unable to extract mods from dead mechs.
The original mod throws an error and this version lets my pawn weld on the mech for a while but yields no results.
I tested it with just the mod and the DLC, installed mechalink and set skills to max, unlocked all research. Tried it on a dead enemy modified scyther and dead friendly modified constructor. The pawn welds on them for a while then nothing happens.

Crafting and installing the mods work fine, just removing them doesnt. Unless im doing something wrong.
L. Velociraptor 10 May, 2024 @ 10:43am 
Thanks for this, btw. Not sure why mechanoids aren't modifiable like colonists, but this is an excellent way to feel like my mechanitor is actually tinkering with her mech and can do things to improve them.