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Keep me tuned up, and i see to split those appart to patch the NSC Version of this to a version with mor varity. Don't forget you dont need to always do new meshes. Recolors, or painting stuff can also sometimes help to create new moduls.
Or set some attenas or simple stuff. Sometimes just small details also give varity. Don't always need to be big new ships :) but a hint, if you wanna complete your set on a big step, check out for a starbase. Maybe mashup your turrets with a ship or something, if you dont find something new :)
If i know the universe i also try to atleast find a good spot for everything matching the lore
But you're very welcome. A User of your Mod asked me to do a patch so he can do a NSC3 playthrough :)
For Shipsets with less models like yours, or like the Dalek have you either resize other ships (what i did to your colony ship, since it looks the best for carrier and Juggernaut) or you Mashup two ships. (like i did for Strike Cruiser) Its just basicly trying to work around it.
Mostly resize does it also. So you for example since Dreadnought is in NSC3 just a bigger Dreadnought its logical to resize the Battleship for a bigger Dreadnought if no assets is there.
Rest is just working moduls on correct places and try to match locators on suiting sections.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3492365587
In other words, great mod, I will be using every time I play Stellaris from now on.
CAFFEINATE!
etc
@Namazuo "Horse Poop" Toushiro: It's a good idea, but I have no intention of mixing and matching visual styles. That was one of the big things that bugged me about the other Dalek mod, so I'm striving for a little more consistency with mine.
like obiously you still have to do the Titan, and fighters as those are placeholders, and also have to do the colossus and juggernaught.
But for the stations, there is a lot, first the obvious is the station and the habitat, but the latter have several minor stations you can build to improve it, and their is the mining stations and research stations, and I think their is also the observation station, and then that massive defense platform that is basically a large gun. Not sure if that is all the things that changes depending on shipset or I am missing a few things.
Also it seems like the city portraits seem to be more related to the shipsets rather then species type.
the VelociRandom did say something about eventually getting around to creating dalek portaits, though I don't know when that will be.
Sadly the "Dalek Empire" Mod is outdated :/
That said, they did used to have separate models for fighters and bombers, which might have made for some interesting possibilities. I wonder if the bomber model is used for anything anymore.
neat, I guess the reason why Fungoid ships got chosen as the placeholder is because that is the most dalek looking of the defaults. cannot wait to see what the shipset looks when completed.
and nice to see that you are eventually going to do dalek portraits as well, shame that Nouvilas stopped working on his own mod long before yours came out.
You could use the basic Dalek as Lvl 1, Dalek on Transolar Disc as Lvl 2, and a Dalek Trio on Assault Platform (as seen in Day of and Time of the Doctor) as Lvl 3.
(My idea for a dalek portrait mod, would be emperor dalek as the leader portrait, supreme daleks as the officials, black daleks as the scientists and normal daleks as the commanders)