Total War: WARHAMMER III

Total War: WARHAMMER III

Trajann's Thrones of Khorne
49 Comments
DASSBEAR 8 Jun, 2024 @ 9:04am 
you are the ultimate khorne modder. after my vacation Im working on a yt spotlight video
Trajann V  [author] 7 Jun, 2024 @ 8:56pm 
@Damon_Vi
My apologies! I had completely skipped over adding them to the buildings. Should be good now

@Lovering
I won't personally be making that, but it would be fairly easy for someone to do on their own.
Damon_Vi 3 Jun, 2024 @ 6:52pm 
playing as belakor, i cant seem to find the Khornegors on any of the buildings. i can find just about every other unit, and the khorngors are listed on tech tree and skill previews, but i just cant find them to recruit them. i love the idea of having gors in chaos factions, especially as belakor when confederating other WoC. i wanna give Gors to Valkia, to break up having just warriors
THE DEEP 1 Jun, 2024 @ 6:04pm 
by any chance we can get a skin version for Katarin Frostwyrm mount and Tammukhan Toad Dragon mount sir ?
alejandropatriciodooland 1 Jun, 2024 @ 12:26am 
every unit looks so beautiful, but so op...
Trajann V  [author] 21 May, 2024 @ 8:50pm 
@ThatJungleGaren
Make sure you have the required mod enabled. Once you do, you should see an option to recruit locally for the WoC factions. Naturally, you'll need to have the required buildings built.
ThatJungleGaren 21 May, 2024 @ 2:55pm 
Hey, sorry if im being an idiot, but how do you hire things from your mods as WoC, again? (belakor if it makes any difference)
蘾克桑 18 May, 2024 @ 3:45am 
you are the king of Khorne
Skyclaw 16 May, 2024 @ 10:38pm 
The fire wyrm straight up looks like Grunbeld from Berserk and I am beyond ok with this
Grimm Deathbringer 16 May, 2024 @ 2:20am 
You did it holy shit. They're few time when I felt the need to shed tears brother. The moment I check this mod to configure my Khorne mod list in my mod manager. I go through the image as I all ways do Impress by your photo taking and visuals. Then I see it, A frost Wyrm of Khorne. I remember asking of such unit would be made. Then to your word to inspire me to work on my own kit bashing mod. Yet here you are making the very unit I want to see. Bro thank you. I donated in your donation. Any time I got extra I shall gift you Trajann.
Trajann V  [author] 15 May, 2024 @ 4:09pm 
Update: Elemental Bear of Khorne has been added, hope you enjoy! This marks the last unit I plan on adding to this mod. Gonna do something other than Khorne for my next project.
Augustus 14 May, 2024 @ 6:37am 
Ok. Now. DO THE GIANT ICE BEAR XD
Trajann V  [author] 13 May, 2024 @ 8:06pm 
Mod has been updated with a new unit, the fire wyrm of Khorne! Enjoy!
lyweon4 12 May, 2024 @ 4:48pm 
expert creator of the chorn
EjBistu 12 May, 2024 @ 1:56am 
What is a Sigmarite disciple doing in the realm of the Blood God?! (P.S. just kidding, welcome to the Cult)
Trajann V  [author] 11 May, 2024 @ 6:52pm 
@Crown of Solomon
No current plans to, as I feel it would just cause unnecessary bloat to my workshop. If people want to disable certain things, they are more than welcome to on their own. Doing so using RPFM would be quite easy, even for a beginner.
sigmars_disciple 11 May, 2024 @ 3:43pm 
"Standalone" is usually used to indicate that something can or must be run on its own (unlike main mod/submod or a "patch" for one or multiple mods to work better 2gether). The term works well if there are multiple versions of a mod and the author wants to make sure to communicate "you have to choose one or the other!". It usually also implies "doesn't require anything else to function". I think what you're looking for would be more of a "LITE" version of that mod or its individual parts (infantry, cavalry etc.) released seperately. See my comments below and FORGET it in this case. This is not even a TWENTIETH of the comp's size <3

Let's drop theory for practical advice. If you use WH3MM from github.com (do it, in any case!) then it has a function which lets you do what you want: In the same row where this mod is, click the "settings" icon on the rigfht hand side. Remove checkmarks for units you want to "throw out" - TADAAA! Hope that helps <3
sigmars_disciple 11 May, 2024 @ 3:19pm 
TALENTED KHORNE-LOVING SUBMODDERS, please STAND UP and make a signigicantly smaller version of the TRAJANN MAIN KHORNE COMP that perfectly reprresents the crazy variety of his units, but concentrates on a core of units that's universally usable in early,.middle and late game (player/AI), complements vanilla KHO units nicely (without a dedicated special solution for EVERY little gap in the vanilla roster and without making van units useless...) and, as a result of all of that, also doesn't throw balance out of whack. Ideally, it incluced "narrowed down to the more essential" Characters / elite/RoRs/beasts, cav and inf, all-in-one. Maybe around a 1/4 of main mod's size?

It would just requiring the Khorne comp, and just hides units from recruiting. Oh, and if AI factions would actually recruit from it noticeably that'd be great. Doesn't even sound that simple anymore now, HAHAHA! <3
sigmars_disciple 11 May, 2024 @ 3:19pm 
@Trajann V
Sure, I mean if I did a mod that just disables units all made by a well-known modder Trajann, that basically represent a share of the gigantic, well-known "Trajann's Khorne compilation" I'd probably name the mod "Trajann's Khorne compilation LITE" or something like that even. Just because that would work well on all levels to communicate what it is, and who made all the units :)

But yeah, proper crediting should always be the standard here on the workshop, even if it's not as prominent as in the mod title :)
Crown of Solomon 11 May, 2024 @ 12:44pm 
these are really good units & models, however I would like to know if you plan on making any of these units as standalones? (hopefully I'm using that term properly) I'm someone who (mostly) plays with lore or mostly lore friendly mods & would prefer (I'm eyeballing it so might be off) maybe around half of these units.

either way love all of your mods & the effort you put into them.:cozytf2mug:
Grimm Deathbringer 11 May, 2024 @ 5:33am 
@Trajann V Thank for your words. I will keep doing the best I can to improve and work with the mod tool to make my own creation. One day I shall be up they're were my work would be view as art.
Trajann V  [author] 11 May, 2024 @ 4:00am 
@Deathbringer
I'll probably work on a frost wyrm variant at some point, as I think it's a really cool unit. And honestly, it's just practice. I've been doing this for more than a year, and in that time I've learned a lot. It's trial and error, try to make a thing, find out you did something wrong, figure out how to fix it, repeat. Practice enough, and you can certainly get to the level of some of the greatest modders on here (Mixu, the Skeleton Crew, Venris etc.)
Trajann V  [author] 11 May, 2024 @ 4:00am 
@Sin
Not at the moment, no.

@sigmars_disciple
I won't personally be making any sort of alternative to the compilation. People are free to disable whatever they wish within the compilation. If they want to upload their version for others to use, that's perfectly okay, so long as they give credit!

@dusanking2306
Probably not, as I'm not a huge fan of the unit itself.

@UncleDoctor
Beastmen are tricky since they don't recruit normally via buildings. It'd involve using scripts, which is certainly a challenge for someone inexperienced.
Grimm Deathbringer 10 May, 2024 @ 11:39pm 
Hey @Trajann V I know you've been adding monster into Khorne Roaster. Any chance of us being grace by your artistic taste on the Frost Wyrm into a Khorne Monster? Also how does on get so good as make this completely change on unit and Khornate them?
xDRAGONx102 10 May, 2024 @ 4:22pm 
BLOOOOOOOOOOOOD SKULLS HELL YES:steamthumbsup:
The derpacis herpacis 10 May, 2024 @ 12:25pm 
just glad to see you back again and feeling better
EjBistu 10 May, 2024 @ 8:24am 
Omg that cygor looks sick :D such a huge ball of skulls! Blood for the Blood God!
Augustus 10 May, 2024 @ 5:28am 
My dude! You need to add the Cathayan Dragon, Cathayan Lion Statue, The frost Wyrm as well! Khorne is all blood and gore!!!! hurrah!
♠⭐Hisoka💧♣ 9 May, 2024 @ 12:57am 
Once again you hit the mark perfectly with these!
Maximus 8 May, 2024 @ 9:39pm 
u deserve an award
Mr. Nice Guy 8 May, 2024 @ 5:27pm 
Awesome! I am glad to see that you are back and that the forces of Khorne are marching again! Thank you for making the some of the best mods!
Sin 8 May, 2024 @ 4:48pm 
YOOOO!!! Theyre back!!! \o/ WB
Doktober 8 May, 2024 @ 2:15pm 
These are really good hthank you

How difficult is it to add some of these to the beastmen roster using RPFM? It's not as simple as just changing the units_allowed_tables value and setting what building you can recruit them from.
dusanking2306 8 May, 2024 @ 1:34pm 
is the landship gonna come to khorne in any form?
sigmars_disciple 8 May, 2024 @ 1:17pm 
I'm trying to do a similar thing for Empire units right now; and sadly (or from your POV: luckily HAHA) I'm simply not knowledgeable enough to do Khorne....But as an RFPM noob I can say that anybody who knows how to make a simply submod that hides a unitcould do it. Would you be open to one of your users trying it?

P.S. Had CTDs 2 days ago with the large comp added on top of 200 compatible (5.0 ready, tested) mods. This problem has disappeared with the last UPD so compat might be as flawless as it was with 4.2.3 again :) Best from Berlin <3
sigmars_disciple 8 May, 2024 @ 1:16pm 
Amazing, as always! <3

#Brother, due to the truly gigantic scope of your Khorne compilation, I think many mod users would prob love to have a well-curated smaller pack (from your existing units) to give Khorne factions some of your amazing units & characters - for flavor, more unit variety, to strengthen Khorne as a race etc Maybe a fifth or so of the size of the full comp, I'd wager?

I assume you're mostly excited about the creative process of making new units, right? Or would it be interesting for you to make a "Light" or "Redux" version?
REITERPALLASCH 8 May, 2024 @ 1:00pm 
Amazing work man. Thank you.
Moon Guy 8 May, 2024 @ 12:57pm 
incredibly based mod
martybell34 8 May, 2024 @ 8:51am 
amazing
aeON 8 May, 2024 @ 8:42am 
Trajann, my favorite has always been the big mad red boys and your mods are a must for me now.
FrayFray 8 May, 2024 @ 8:01am 
10/10 as always. Love what you do!
Inozaki 8 May, 2024 @ 6:31am 
Trajann never misses.
Anupharis 8 May, 2024 @ 6:14am 
Babe, wake up.
New mod from Trajann just dropped.
Kaneda 8 May, 2024 @ 5:47am 
Thank you :steamhappy::WH3_clasp:
Sin 8 May, 2024 @ 5:43am 
are those units recruitable by their original races? like greenskins can recruit blood orxlc series
Sin 8 May, 2024 @ 5:39am 
Jesus Trajann strikes again
I.Nacho.I 8 May, 2024 @ 4:58am 
glazing
Inerael 8 May, 2024 @ 4:49am 
I wake up and saw that , good day !! Thanks you still amazing mod ! Was wondering if maybe you plan to make the same things with Tzeentch ? Your new units are so cool <3
Grimm Deathbringer 8 May, 2024 @ 4:46am 
Every era we have famous artist in our time. You are the legit artist of modder and kitbashing. Just looking at all your mod are just master pieces. Trajann thanks for being you and creative. Thank you for all your work for us. You won't be forgotten.