RimWorld

RimWorld

All Kure's Rimworld of Magic Class Genes
11 Comments
CTH2004 19 Jun @ 4:02pm 
My mod has this mod integrated as a soft compatibility, and besides a couple weird issues it’s realitivly bugles
GrimoireODS 16 Jun @ 4:29am 
Still the other gene one doesn't give me the error
GrimoireODS 16 Jun @ 4:27am 
I understand no worries bro
Touch-nir  [author] 16 Jun @ 4:08am 
@GrimoireODS Yes, it is. It was a bad idea. RoM has its own logic for the operation of gifted pawn traits. simply adding traits with genes breaks this down. I gave up, I don't mind if someone experienced can do it right as a fork.
GrimoireODS 15 Jun @ 4:05pm 
When I have this mod it gives endless errors
wiidad 27 Nov, 2024 @ 9:52pm 
Can you please create a gene that would give 100% pawns either magically gifted or physically... Instead of the specific classes being chosen at random?
CTH2004 22 Jul, 2024 @ 5:12pm 
If you use an xml patch you can theoretically disable all mute traits unless that mods there, or you can disable the genes unless the mods active. Can’t have an error if the feature is ignored!
Aduro 11 Jul, 2024 @ 10:17am 
THANK YOU!
CTH2004 12 May, 2024 @ 1:54pm 
@tarrand

Good idea… I’ll see what I can do (problem is, the only way I know of will only work once; all offspring’s will have that trait. But I have an idea to try… )
CTH2004 12 May, 2024 @ 1:53pm 
Nice! Due to load folders, I had to make each Kure Class have “may require: Kure” (have an idea on how to move it to a seperate folder, might try).

Didint notice that error, if I manage to fix it, I’ll tell you how I did!
Krankus Wrexus 9 May, 2024 @ 6:04pm 
Is there on that will pick a random gene and apply it per pawn