Total War: WARHAMMER III

Total War: WARHAMMER III

Seasons and Holidays [compatible with battle weather mods!]
255 Comments
GLaDOS_cz 14 Jul @ 8:26am 
Its really weird to have desert maps in christmass winter blizzards, also in my opinion, the winter battle maps are too frequent.
Dean Winchester 24 Jun @ 1:36pm 
Can you make it so we can configure how many turns each season lasts with MCT? I feel like 1 turn per month isn't very impactful.
eLeSDi^ 19 Jun @ 2:37am 
@Kalder Battle Weather Overhaul this?
Kalder (Totally a Hobb) 17 Jun @ 1:39pm 
Sorry to ask here but is there any weather/weather effects mod you recommend along this mod? I Am having a schizo moment where I could swear I had a weather mod to go with this but it isn't on my list anymore.

Thanks in advance!
Alshua  [author] 3 Jun @ 1:04am 
@Vaxar Kun - Thanks for your research, I'll confer with Rhox on this one.
Alshua  [author] 3 Jun @ 1:02am 
@jaf89 - This is not a compatibility issue. The nature of your report would be the same if you weren't using a battle weather mod. I feel you are giving other players the wrong impression, as if there is a bug if you try to install the two mods, when it's more that there's an aesthetic choice you disagree with.

I think you and some other players may have an exaggerated idea of what Sylvania is actually supposed to look like. But I will look at modulating winter weather a little more.
Vaxar Kun 29 May @ 9:23pm 
Update: they definitely had the summons, so it's not UI being slow
Vaxar Kun 29 May @ 4:47am 
is it possible the AI is behind one turn with the seasons? Or it's just UI being slow?

This is turn 20
I have fury summons
https://i.imgur.com/tBD5C4T.jpeg

kholek does not have fury summons
https://i.imgur.com/b77Vs0v.jpeg

This is turn 21
i dont have fury summons,
https://i.imgur.com/vxOrpnO.jpeg

Kholek does have fury summons
https://i.imgur.com/FRr63Tb.jpeg
jaf89 18 May @ 7:06am 
Not fully compatible with battle weather mods. I have done considerable testing. For example, where there is high vampire corruption the battles will take place in clear day Snow/ Rain battle maps instead of Dark / Night battle maps. This is the same for all the factions that have unique corruption mechanics that the battle weather mods follow. Good Mod for some factions but ruins the experience on others. If possible, I would suggest locking certain type of weather to some factions. ie. Vampires will not fight during day.
Alshua  [author] 25 Apr @ 12:14am 
@SprachZauberer - That's wonderful, thank you. I will add it to the description.

@Augustus II - Thanks, we're glad you like it! I would love more immersive features.
SprachZauberer 13 Apr @ 5:29am 
Hey @Alshua: I made a German translation for your mod: here
Augustus II 31 Mar @ 12:07pm 
haha futile indeed good sir. Great mod btw, I was obsessed with setting up the perfect 12tpy campaign in Rome 2. I always wondered why more people didnt want a real time system in this game. Next we need to create death cycles and kids that take over. haha
Alshua  [author] 31 Mar @ 11:38am 
@Jack Greedy - This mod is titled "Seasons and Holidays [compatible with battle weather mods!]" in a desperate, futile attempt to get people to realize it's already compatible with battle weather mods.

@Donut_Warrior - I think it comes out to around 18% of the time that you would get a winter map in that part of the world. It is in fact daytime in Sylvania sometimes, so for me it doesn't seem like an issue.

@majorDebacle - Awesome, good to hear.
Jack Greedy 27 Mar @ 3:11pm 
Please, oh please make it comptabile with great John Matrix mod for Battle Weather Overhaul.
Donut_Warrior 23 Mar @ 3:00pm 
So far I couldn't enjoy this mod to the fullest and I may have to find time on another campaign to enjoy it but so far it really depends on how you wanna play your games.
For instance it does kind of ruin the dark ambience when fighting as Wisseland against the vampires when the maps at night get turned into bright snowy one's.
Would recommend for Reikland or Cathay though.
Donut_Warrior 14 Mar @ 2:57pm 
Do you need to start a new campaign for this to work?
EvroTrash´82 26 Feb @ 6:10am 
Awesome mod, I have been playing with it and a couple few cosmetic mods for several campaigns, and everything works fine :steamthumbsup:
sarumanthecursed 5 Feb @ 5:53am 
Lorghul got it to work (creator of wegh) perhaps ask him
Alshua  [author] 5 Feb @ 5:37am 
@TheHonoredPerson-333 - It's ongoing. We are but humble modders.

@Nukular Power - Thanks!

@cybvep - Definitely plans for further improvements. Agreed that seasonal magic is appealing, but complex to implement with every faction so different in their use of magic. Aware it would be helpful to convey more info with the UI.

@BeNn3r - :mbgaan:

@TSS117 - No, certainly not. This mod never causes attrition, only worsens it or weakens it when it is already present.
TSS117 3 Feb @ 6:27pm 
So as the undead, in my case the Tomb kings would I suffer heat attrition in the desert....?
BeNn3r 28 Jan @ 2:14am 
f:steamthumbsdown:
cybvep 26 Jan @ 5:27pm 
Great mod overall. Are there plans for further improvements? Visual campaign changes are probably very hard to do, but how about more impact on magic overall? Making some lores stronger and other ones weaker depending on seasons would be a great way of adding more flavour to the game.

BTW would it be possible to add a visible calendar in-game?
Nukular Power 21 Jan @ 6:27pm 
super cool idea
TheHonoredPerson-333 21 Jan @ 5:22pm 
Author, hello. I saw that in August you wrote that there was an idea on how to visually change the campaign map for each season. Is the work still ongoing or was the idea discarded?
Alshua  [author] 18 Jan @ 2:14am 
@Kasus - The simple answer is no: the new weathers are not more demanding than the old weathers. The extra-hard rain in winter when you are in the jungle, however, might be enough to slightly reduce performance for those battles

@Darth Alpharius - Suppose it was just for the undead-related holiday (Witching Night?)

@Some Portuguese Bean - Probably? Certainly submods for overhaul and translation are fine, and any submod that requires this mod to use is unlikely to be objected to. It's hard to promise if I have no idea what you want to do, though. Feel free to add me or explain further in the compatibility thread if need be.
Some Portuguese Bean 17 Jan @ 6:52pm 
hey there, would it be alright for me to use your mod for a simple submod project?
Darth Alpharius 8 Jan @ 5:11am 
Winter Should also affect Vampire Counts giving them Immunity to Non-Vampiric Attrition.
Kasus 7 Jan @ 4:39am 
does this affect battle map performance?
Alshua  [author] 26 Dec, 2024 @ 6:27am 
@whatfrank, mario - Glad you enjoy.

@TheDuke37 - It's on the agenda, no promises on ETA.
minecraft with gadget 25 Dec, 2024 @ 8:29pm 
Simple but an actual game changer.
TheDuke37 17 Dec, 2024 @ 12:53am 
Great mod but is there a way to make the seasons last longer? It's hard to plan around a season if they change every turn. I was hoping it would be every 7~ turns. Also, I feel as if the seasons aren't that impactful as most events are situational.
whatfrank 16 Dec, 2024 @ 9:26am 
Fantastic. Kudos for the effort :steamthumbsup:
㊰0/90/0 gg izi㊰ 13 Dec, 2024 @ 7:00pm 
oh really? you're my hero <3 :3
Alshua  [author] 13 Dec, 2024 @ 6:12pm 
㊰0/90/0 gg izi㊰ - It's updated! Try to unsub and resub if you're having trouble.
㊰0/90/0 gg izi㊰ 13 Dec, 2024 @ 4:29pm 
update please ;-;
Alan 13 Dec, 2024 @ 4:22am 
Thx
Alshua  [author] 13 Dec, 2024 @ 3:50am 
@Alan - It does affect the AI as well.
Alan 12 Dec, 2024 @ 11:57am 
Hi - Does it effect the AI as well?
Irradiated_Haggis 29 Nov, 2024 @ 11:49pm 
@Aishua - Ah - okay. I'm not sure how to do that myself. I'll try to cross-post your solution over to the thread for the SFO compatibility mod, but I'm not sure if they'll implement it.
Jebe 27 Nov, 2024 @ 12:00am 
i have made the same experience as hahani, without fighting in skaven corruption, i use the ultimate lighting mod tho
Alshua  [author] 23 Nov, 2024 @ 10:36pm 
@hahani - That should only happen on Mystery Night, once a year. I have not heard of that issue before. If it is not the same green weather you see in the screenshots, you might just be having a campaign with a lot of Skaven corruption or something. Otherwise I'm not sure; it's not obvious to me how a mod conflict or script break could cause that, but anything's possible. Try with a minimal mod list.
hahani 23 Nov, 2024 @ 5:15pm 
i don't know why, but almost every battle 100/100 has green-like weather with green moon.. is this normal..?
Alshua  [author] 22 Nov, 2024 @ 8:03am 
@Not_My_Spiderman - There is no conflict with Battle Weather Overhaul. It will change how some of the winter weathers look in this mod, but not in a bad way. Use them both together without worry.

@Irradiated Haggis - Adjusting the final number in the following code should change where the seasons start, but if the script is updated in the future, you would have to be sure to update the SFO version to match:
local target = (cm:model():turn_number()%12)+1

@tvilaboa - It should be safe to remove mid-campaign.
I Have No Enemies Brother 22 Nov, 2024 @ 1:38am 
@Alshua

Forgive me but I must ask. If I utilized RPFM what would I need to simply remove the battle map skins portion of this mod but keep the functionality of this mod? I would like to utilize the new mod that just came out from John Matrix called Battle Weather Overhaul and this excellent mod together without conflict.
Irradiated_Haggis 16 Nov, 2024 @ 10:20pm 
It's a lovely and glorious mod. Unfortunately, it doesn't line up with the Seasons mechanic employed by SFO for the wood elves - so when it's mid-Winter in this mod it's Spring in SFO. The compatibility patch that currently exists doesn't address this. Is there anything that could perhaps be done? The author of the current compatibility patch indicates on their page that they do not have sufficient scripting knowledge to change the season timing to match.
tvilaboa 5 Nov, 2024 @ 5:57pm 
Hi! Thanks for this amazing mod! It really helps to spice things up after a long time playing this game.

Do you know if it's safe to remove mid-campaign?
Alshua  [author] 4 Nov, 2024 @ 12:14am 
Mod Support Update
- More logical weather on 13 more maps added by Waka's Campaign Land Battles
=[NK]= Col. Jack O'Neil 2 Nov, 2024 @ 11:47pm 
It works fine with SFO Zerg.

Thanks for the consideration Alshua
Alshua  [author] 2 Nov, 2024 @ 10:24pm 
@Think Critically - We'll keep that issue in mind. I'm not sure I see it as a big problem, but it might not be that hard to fix.

@Col. Jack O'Neil - I'd like to see about slowing the seasons down, which would have a bonus of making some notifications of upcoming events more feasible, since they would be less spammy. Also looking into a subtle visual cue for the three major lunar holidays on the dial. Once those are implemented I will assess how much further information the player might still need.

@farmerj13 - Absolutely works with Lost World.

@Zerg - I'm curious if that's true or not; your multiplayer campaign might just have a script break or something? SFO compatibility is unfortunately an issue for the SFO submodder (the honorable Col. Jack O'Neill from this thread).
Zerg 2 Nov, 2024 @ 6:54pm 
This sadly doesn't appear to work with Grimhammer if played multiplayer. It works fine in singleplayer though!