Total War: WARHAMMER III

Total War: WARHAMMER III

Cad's Balewolves for Norsca
17 Comments
gongoozler 21 Jun @ 10:12pm 
Totally agree with you. The Things in the Woods look very destructive and chaotic in the first place.
Cadbuddy  [author] 24 Feb @ 5:31am 
@Axis2002 hello and thanks for your question! I have not tried running this and Lost and Found: Loreful Additions (Beastmen) together at the same time, so I can't say with 100% certainty, but my guess is that they would be 100% a-ok. That's because this mod creates a distinct unit called the Balewolves and gives them to Norsca, it doesn't impact how the original Things unit works (again with one caveat, which is that the RoR is renamed to the Woes of Dolganyeir, but that's the only thing). This means another mod altering stats for the original Things unit, OR adding a new Things-like unit, would likely exist wholly separate from this mod and the changes it makes, save for the RoR rename. I hope this info is useful!
Axios2002 22 Feb @ 11:23pm 
Will this conflict in any way with the Lost And Found Lorefull additions mod for the beastmen? It basically just adds the Things in the woods (+cockatrice) to Beastmen, Ever since I learned things in the woods were originally a Chaos thing I´ve wanted to have them added to apropiate Chaos Factions (and we all know Norsca needs all the love it can get)
Cadbuddy  [author] 18 Dec, 2024 @ 11:09am 
@KarlFooknTanner thanks very much for your kind words. I've had to slow down a little on modding recently, so I wouldn't want to promise anything, though I'd say Cathay and Norsca are my two main interests (not because I like the factions especially but simply because I think there's still room to give them more distinctive faction identities). It is possible future content releases will provide some handy material though, and ideally I'd like to touch up the mods I've already made public once I have time to.

@[]Herz[] Thank you very much! I would really strongly recommend checking out the Tribes of the North mod and the mods made by Salty Old Fisherman as these include really great takes on a "Skin Wolf Packlord". I really like the idea of Norsca getting more generic lord options, and while my own progress on an "Eminent Reaver" generic lord is pretty plodding, I would use Salty Old Fisherman's work as a goal to aspire toward and can vouch for its quality.
[]Herz[] 18 Dec, 2024 @ 10:02am 
Sehr schön! I would like to see a Skin Wolf Lord. Thanks for sharing!
KarlFooknTanner 14 Dec, 2024 @ 3:49pm 
Quite a few high quality, updated mods you made. Thank you for your hard work.

Will you attempt unit mods for other factions in the future?
Cadbuddy  [author] 2 Dec, 2024 @ 12:33pm 
@Deathbringer thank you so much! All the best to you too!
Deathbringer 2 Dec, 2024 @ 12:27pm 
@ Cadbuddy This explain very well and logically. Thanks for the insight and I value the work of your mod and time. I hope you have a splendid day Cadbuddy.
Cadbuddy  [author] 2 Dec, 2024 @ 12:18pm 
@Deathbringer hi there and thanks for asking--my logic w/ this mod is that Balewolves are northern monsters specifically borne of "dark energy" according to in-game info. Meanwhile the elemental incarnate of Beasts, despite looking similar to Ostankya's Things, is purely pulled from the magic of Beasts/Ghur (if I understand canon right?). Beasts magic for Norsca goes beyond the scope of this mod and my capabilities, but there are other mods out there that touch on this, especially Norsca expansion mods. I hope this info is useful to you!
Deathbringer 1 Dec, 2024 @ 11:54am 
@Cadbuddy can you add the elemental beast since now we got the little guy. Why not the big one?
Cadbuddy  [author] 30 Jul, 2024 @ 3:52pm 
@VikingTalon hello and thanks for asking--put simply, the newer lore details concerning Things/Balewolves diverge from the older ones, which described Balewolves as Chaos monsters through-and-through; however, even the newer in-game lore describes them as follows: "a monstrous creation of Chaos, the beast was born from some nefarious yet unknown origin, however its connection to the Ruinous Powers is undeniable. Dark energy snakes and contorts around every wound it suffers". You can find this info by looking at their expanded lore section in the base (unmodded )game. This mod seeks to balance this new lore with some of the older stuff from before WH3's release, in which Balewolves are both Chaos-made and Chaos-aligned, by distinguishing between "Things" and "Balewolves" more clearly. I hope this answer is helpful! :)
VikingTalon 30 Jul, 2024 @ 2:37pm 
they arent chaos related so why would norsca have a creatur like this
Cadbuddy  [author] 17 May, 2024 @ 7:59am 
@thelosh68 thank you for the feedback--I will keep an eye on the eye socket clipping thing as I hadn't noticed it prior. And yes, they do work well with Huern since they benefit from Skin Wolves tech!

@nigromanteunico1 Los diseñé específicamente con la esperanza de darle más sabor a Norsca, pero un submod podría agregarlos a otras facciones fácilmente.

@HulpiNWarrior Thank you--I appreciate you saying that! I wanted to give these units specifically to Norsca to help flesh out its identity distinct from other Chaos factions, but it wouldn't be difficult to give these or other units to another faction like WoC via submods.
HulpiNWarrior 12 May, 2024 @ 11:24am 
it would be awesome if they were aviable for warriors of chaos too but at least a chaos faction have them. Awesome mods. Draugs are pretty cool too
nigromanteunico1 12 May, 2024 @ 11:13am 
se podrian añadir tambien para los vampire condes
thelosh68 12 May, 2024 @ 10:08am 
and more red eyes. thats the icing on the cake.
thelosh68 12 May, 2024 @ 10:08am 
these are pretty neat. Would play well with the Huern the Wolf - Tribe of the Wolf. i dont think the variants look janky at all. The one with the spike coming out of the eye clips alot tho. Id drop that or just move it out of eye socket.