Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Zombies In Buildings
11 Comments
lamemoirdesyeux 11 Jan @ 12:02am 
last part:

CharacterManager:Think () (at C:/Survivalist2/Assets/Scripts/Character/Character.cs:22683)
Session:DeterministicUpdate () (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1416)
Session:NonDeterministicFixedUpdate (InputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1568)
GameImpl:FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:2351)
Launcher:FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/Launcher.cs:155)

(Filename: C:/Survivalist2/Assets/Scripts/Story/SpawnPoint.cs Line: 253)
lamemoirdesyeux 11 Jan @ 12:01am 
second part:

Building:OnCharacterEnter (Character,bool,bool,Character) (at C:/Survivalist2/Assets/Scripts/Prop/Building.cs:483)
MoveToAndEnterBuilding:Update (Character,Goal) (at C:/Survivalist2/Assets/Scripts/Goal/EnterBuildingGoal.cs:397)
StateMachineGoal:CheckForSubGoalFinished (Character,Goal,bool) (at C:/Survivalist2/Assets/Scripts/Goal/Goal.cs:993)
StateMachineGoal:Update (Character,Goal) (at C:/Survivalist2/Assets/Scripts/Goal/Goal.cs:985)
ObeyLeaderGoal:Update (Character,Goal) (at C:/Survivalist2/Assets/Scripts/Goal/ObeyLeaderGoal.cs:258)
StateMachineGoal:CheckForSubGoalFinished (Character,Goal,bool) (at C:/Survivalist2/Assets/Scripts/Goal/Goal.cs:993)
PrioritiserGoal:Update (Character,Goal) (at C:/Survivalist2/Assets/Scripts/Goal/Goal.cs:1310)
SurvivorGoal:Update (Character,Goal) (at C:/Survivalist2/Assets/Scripts/Goal/SurvivorGoal.cs:177)
Character:Think () (at C:/Survivalist2/Assets/Scripts/Character/Character.cs:22252)
lamemoirdesyeux 10 Jan @ 11:59pm 
Well I need to report a bug. It happened when I tried to get inside vehicle and some random traders where at fight with zombies nearby. Here is the first part:

Assertion failed
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Assert (bool)
AmbientEnemySpawnPoint:OnSpawned (Community) (at C:/Survivalist2/Assets/Scripts/Story/SpawnPoint.cs:253)
Character_OnEnterBuilding__Patch:Postfix (Character,Building,bool)
(wrapper dynamic-method) Character:Character.OnEnterBuilding_Patch1 (Character,Building,bool)
SweetCaptn  [author] 21 May, 2024 @ 10:30am 
Haha yeah, Bob has done an amazing job! And thank you Wish Granter ;)
darth_lame-o 20 May, 2024 @ 4:30pm 
This mod is a real game changer. I didn't think it was even possible to edit SIS mechanics to this degree. This adds a whole new level of tactical planning to the game, since situations which used to guarantee safety could now see you jumped by zombies instead.
Wish Granter 20 May, 2024 @ 10:58am 
Omg that was fast thank you so much.

Sadly my level 5 crafter has died in the 5 minutes it took you to fix it since I pulled him back to base and he got eaten.

But oh well there is plenty of fish in the sea.


If you need anything tested you can also hit me on it. Im also testing some stuff for bob when I come across stuff.

Its fine. Modders cant see everything these days. Also been modding for my 7 Days to die server and the stuff I broke by just adding one free space in a XML....

Please take this useless steam price for fast reaction times.
SweetCaptn  [author] 20 May, 2024 @ 10:33am 
Fixed! Thanks for reporting it, I'm definitely going to start dedicating more time to testing..
Wish Granter 20 May, 2024 @ 10:16am 
Just checked and you are sadly unable to remove mods from a running game.
If you find a fix let me know. Be sad to start a new run.
Wish Granter 20 May, 2024 @ 9:53am 
Hey there, have a critical Bug report.

When using this mod (full vanilla no other mods active); you are unable to craft anything anymore.

I have 5 crafting, shoes, string and cloth and cannot do anything at the workbench.
Cannot even make a spiked bat.
The game keeps teling me "find more resources or develope your crafting skill".


All crafting options are gone. Effectivily breaking the game.
All other workstations are without function too.

Using your other mods this does not occur.
Using my 9 other mods (4 other ones by you, harmony, baclava with hats, more storage, ask, trader reborn) it works just fine.

This mod causes this werid behaviour, making me unable to effectively progress anymore (cannot make coal/ ammo/ etc).
I have not found a way to remove a mod from a savegame as of yet.
May you have a look into this?

I attempted adding it to a savegame and it happens only to new build/ spawned crafting stations.
I have no idea what might be causing it.
Wish Granter 18 May, 2024 @ 4:48am 
First step on making buildings less OP. Right now, 500 zombies follow you? Go inside. 50000 Mercs follow you but without molotov? Go inside.

You angered a faction and now 50 angry farmers run after you? Go inside.

Now you have to think twice. You might be forced right out again.