Garry's Mod

Garry's Mod

Neptunia Main Cast PM and NPC Pack (SvS Ver.)
20 Comments
bearishplane17 30 Jun @ 7:41pm 
SvS might be a mediocre game. But the character models look amazing! :noire:
Alya-san 8 Jan @ 8:58am 
I understand, since I want to play as Maho as well on my Gmod, and good luck with that ^^
dwintington  [author] 14 Dec, 2024 @ 4:22pm 
@Umby I can't really say when for sure, but I have been thinking about working on them recently. Right now I'm actually working on a separate GMR:E pack, so hopefully I'll be able to keep the momentum going.
Alya-san 14 Dec, 2024 @ 11:01am 
When PC Continent models? Sure if you have enough time for them, I'm just asking, hope that it doesn't bother you too much
e. 23 Aug, 2024 @ 6:18pm 
Literally peak Neptunia PM's
AyaSensei067 18 May, 2024 @ 2:55pm 
Pretty cool
Sëëth 17 May, 2024 @ 1:28pm 
its funny how seeing people being salty and triggered against anime addons lmao :lilimjoy:
also, pretty great playermodels pack addon tbh :IF_VII:
悪魔神官死りある#0103 16 May, 2024 @ 2:01am 
thanks!!!:steamthumbsup:
Marked Two 15 May, 2024 @ 9:56pm 
thanks
Velvet Maginician 14 May, 2024 @ 9:46am 
Thank you for sharing
結城七瀬 14 May, 2024 @ 6:17am 
left4dead2 version please
CA-64 13 May, 2024 @ 8:12pm 
take your time also I added your addon to the link so people cannot ask me in the comments but if you plan todo Arfoire or others, i'll add it to that pack.
dwintington  [author] 13 May, 2024 @ 8:05pm 
Lol it's no problem, the help and fixes are appreciated.

I did end up fixing Big Nep's gun bodygroup myself last week, and the flexes I'm not too concerned about ATM since these are just PMs. Still good to know they're in line with the rest of the models, will save me a bit of effort when I get to her Gen Suit.

Also seems like Purple Heart is the only one without toe bones so you did good there. I'll try to include these fixes in my next update, whenever I get to it.
CA-64 13 May, 2024 @ 7:35pm 
oh & about Purple Heart havin no Toe rig, by default they did not had them but i'll add that which the model did had toe bones which I did not notice that but thanks for the bug fix which i'll add them rn also sorry for kinda bugging you.
CA-64 13 May, 2024 @ 7:19pm 
Also I just updated Big Nep cause I forgot to fix her Gun bodygroup & the names of the face flexes like with the others, which I tend to make mistakes.
CA-64 13 May, 2024 @ 7:18pm 
basically if a hostile has Rebel animations & if get next to them, they do that T-Pose which the rebel animations don't have the same as the Combine but if they had the Combine Soldier animation they can melee but i do know you can add all 3 together which kinda makes it abit janky with all 3 animations but I do kinda find it funny.
dwintington  [author] 13 May, 2024 @ 7:12pm 
I appreciate the help, but it was actually intentional to only have human animations. Having multiple animation sets was causing them to rapidly swap between animations, and the Combine / Metrocop ones were stretching their necks out in a really odd way.

They only seem to bug out when they try to bash, so I might switch them to all be hostile rebel NPCs at some point.
CA-64 13 May, 2024 @ 6:02pm 
also here's a helpful fix for the hostile versions $includemodel "combine_soldier_anims.mdl" you add this to make them have the Combine Soldier animations

This here's the one for Metro Cops $includemodel "Police_animations.mdl"

(Ik that im not into NPC making but I did had a friend who told me about the HL2 Animations on Custom NPC's
CA-64 13 May, 2024 @ 4:09pm 
I approve of this, thank you for making this so people don't ask me.
NextKurome76TheSoldier 13 May, 2024 @ 8:16am 
yooo the neps have cometh