Barotrauma

Barotrauma

Even More Wrecks
76 Comments
Schrödinger's Cat 1 Jun @ 4:17am 
Wreck Safes are Locked from Everything, Dooming them to Never be opened. How do I know this? I keep using Crew IDs From the Wreck, and None of them Work
The cute shark Jade✅ 3 Apr @ 6:45am 
I wish all this to become playable submarines...
Starempire42 3 Mar @ 7:34am 
It’s incredibly stupid and annoying
Starempire42 3 Mar @ 7:33am 
Any chance you can either remove the nuke wreck or just remove the nuke entirely?
KnightForEyes 8 Feb @ 4:09am 
I think It has a issue where It refuses to spawn some items or modded items in it....
Steve_the 3 Feb @ 12:23pm 
It will be done
Black Mamba  [author] 3 Feb @ 11:31am 
@Steve_the :steamthumbsup:
Steve_the 2 Feb @ 12:34pm 
Hey I really like these, can I make some of them drivable and credit you?
Draconis🐊 31 Jan @ 4:27pm 
This is usually an issue with the ship having decorative cabinets that are marked as autofill so logbooks or other items can spawn inside them but players cannot open the container.
loriANS 18 Jan @ 2:27pm 
Best wreck mod in the workshop! Wonderful!!
Black Mamba  [author] 18 Dec, 2024 @ 2:42pm 
@Thephesis I found the problematic emitters and removed them

@Chief Nobody had this issues since it was published. If you could point down exactly where is the issue and maybe how to fix it, I will be able to do something.
Shabingus the Crack Mage 15 Dec, 2024 @ 12:04pm 
I am having constant issues where mission objectives specifically in ship wreck missions where I have to find the log book are near impossible to get to. I get every key card that I can find and still have no capability of reaching the secure cabinets or can't even find the logbook on anyone. Excuse me if my issue is not related to this mod but I think it is.
Thephesis 10 Dec, 2024 @ 11:13pm 
Yo, just did some debugging/lag testing as I was randomly getting extreme lag on some levels. Used showperf as well as the improved showperf mod. Tracked it down to lag specifically being from MapEntity: Items: which would shoot up to 8-40 every few seconds. Specifically due to the item "acidmisttmitter"

At first I thought it was due to a creature, but after using killall I decided to explore the level. Hugging the walls I eventually found the wreck shown in picture 8 of the gallery (the wreck with the two large compartments at the bottom of the ship). Watching it, on the exact same clock as the lag there was a trap which would activate acidmistemitters

The reason why this causes so much lag is that it checks every object encountered if it is a human limb. In the upcoming update they are likely to fix this, but if you are able to replace said trap with something else that would be greatly appreciated.
dogs beat me in sports 14 Nov, 2024 @ 8:48pm 
🖕
Vla_DOSYAxGOD 6 Nov, 2024 @ 11:22am 
In general, any ship with gas destroys fps
Vla_DOSYAxGOD 6 Nov, 2024 @ 11:21am 
Gas as a trap is a brilliant idea, but the implementation does not allow you to play on the maps where this ship appears, due to the lack of FPS.
Vla_DOSYAxGOD 6 Nov, 2024 @ 11:18am 
The ship shown in the 8th picture destroys fps and causes severe desynchronization on the server if it is generated. I'm sure it's because of the gas - when swimming up to it, the fps decreases to 10.
Black Mamba  [author] 26 Oct, 2024 @ 10:05am 
frequency of some component activating acid cloud lowered from 0.03-0.05 to 0.01-0.03. Otherwise there are 30 wrecks, if you don't point down exactly where the issue is I'll struggle.
Sbeve 25 Oct, 2024 @ 1:12pm 
The ship with the hazardous acid or whatever causes insane lag and instantly killed my friend when he walked into the gas, pls fix
猫雷Kiss 25 Sep, 2024 @ 7:55am 
Trap is a good idea but just explode is not fun.
Asirilin 10 Sep, 2024 @ 5:28am 
Me and my friends were exploring one of the wrecks when suddenly the entire front part of the ship got cut off and fell into the abyss with my friend in it, it would be really cool if you added more traps like that it was fun and scary.
Scourge 21 Aug, 2024 @ 10:28am 
My suggestions for balance - hook them up to a switch somewhere in the ship to make their launch intentional. Or make an alarm go off for 10-15 seconds before they actually shoot out to give a warning. Add a door the player can close above them like a silo from in the wreck so they blow up in the wreck. Decrease their speed, manoeuvrability, or payload.

Fast but with only minor manoeuvrability can be avoided, slow but with lots of manoeuvrability can be outrun, fast and manoeuvrable but smaller payload can be tanked and repaired. They can still be challenging and dangerous, but if average skill in game can't mitigate the damage in someway it can just be frustrating or luck dependent.
Scourge 21 Aug, 2024 @ 10:20am 
I liked the idea of the torpedoes. A few times we did get close enough to try to deactivate them without setting them off, but flipping the levers launched them - not deactivated them. Pulling out wires from the unlocked components and reactor at the bottom did not stop them from launching nor tracking, and typically they would launch themselves just from swimming within 10m of them anyway. I don't know how you set them to go off, but changing that to something more understandable would probably go a long way.

As far as shooting them down, we hit them with lazers, explosive coilgun, and one time a depth charge and they just kept coming. Not sure what else we could realistically have done to stop it from the sub.
Black Mamba  [author] 20 Aug, 2024 @ 8:21am 
I've removed the rockets, too many feedbacks showed it was an overkill (:D) feature.

I've posted a picture of one at the end. It was possible to shoot it down on a glass part and disactivated it when pulling levers but it was not intuitive enough. If people wants me to bring it back I could rework it somehow in the futur to make it easy to shoot down and more sonor and visual warnings.

@Stalviet lol
Stalviet 18 Aug, 2024 @ 7:04pm 
been trying to find out what mod was spawning the fucking autohoming nukes that instantly kill everyone in the sub with radiation with no warning and no hitboxes so you cant even shoot them. curses upon you
Black Mamba  [author] 18 Aug, 2024 @ 5:14am 
I'll remove the rockets and put more cabinets then

idk when I come back on steam tho
Scourge 17 Aug, 2024 @ 4:23pm 
Also - was limited by the characters on previous comment - pretty significant lag in missions with a full crew. May have been multiplayer issues but we were fine before we started getting these subs in every mission.
Scourge 17 Aug, 2024 @ 1:37pm 
I like the idea of having more variety in the wrecks, but there are so many insta-kill, and insta-sub kill features that the mod doesn't really feel like it was balanced properly - especially given the absence of almost any worthwhile loot in any of the new stations. I could deal with losing half the crew randomly and without warning if there was a near equivalent pay-off.

There has been a few times where we did not leave the starting station and the wreck was 350-ish m below us but launched almost as soon as we undocked and then followed us with nuclear seeking torpedoes that outpace your sub.

No way to avoid them, disarm them, destroy them. I guess maybe EMP in a depth charge or something.

Good potential - bad execution. You end up avoiding wrecks to avoid the wipe, but even staying away the torpedoes chase you down across the map.
Black Mamba  [author] 2 Aug, 2024 @ 2:22pm 
@Panoramix_Le_Druide cabinets and such have tags and I tried to follow others wreck propotionality in terms of loot. You can point which wrecks should be balanced out while backing some numbers that would be greatly appreciated.

@Xanaxed "shrek shrugging shoulders" gif I'll look into it but I'm away from steam atm, once i come back I'll improve all that.

@AlternateTheorems thank you, if you have any suggestions on how impove it I'll gladely hear it otherwise I've stopped doing baro mods overall.
Panoramix le Druide 2 Aug, 2024 @ 9:16am 
is the loot pool based on the mod or is it tied to the game? since i installed both "even more wrecks" and "even more outposts" i've rarely seen loot inside of them.
Xanaxed 19 Jul, 2024 @ 6:40pm 
So you can’t even disable the missile it without losing a person
Xanaxed 19 Jul, 2024 @ 6:25pm 
Why did I get randomly nuked
AlternateTheorems 13 Jul, 2024 @ 3:16pm 
Yeah the Tanhauser kills performance. Don't get me wrong the wreck is cool, but is there any way to improve performance when it spawns in? Would be greatly appreciated but otherwise very good wreck pack.
Black Mamba  [author] 10 Jul, 2024 @ 7:24am 
Made suggested changes, keep doing feedbacks you all
Draconis🐊 9 Jul, 2024 @ 5:35am 
Statue is cool don't get me wrong but it is HUGE and the pixels are blown out like maybe around slightly smaller than the station itself so its big but doesn't look 8bit.
Black Mamba  [author] 9 Jul, 2024 @ 4:04am 
Thank you very much for the feedbacks, I'll change the missiles and acid emitters. I'll see what I can do with the statue too.
Draconis🐊 9 Jul, 2024 @ 12:32am 
we just had the giant wreck with the vertical launched missiles, we survived with minimal casulties due to getting hit on aft side and central medbay and distributed suits but we lost a couple people instantly from dirty bombs. Missile was stuck in our aft section and the missiles logic systems act as a massive loop causing shuttle lag.

We previously had the Acid Thalamus where the acid emitters are constantly going off and the goofy giant husk cult statue wreck. It is fun but kills performance even on light mod packs.
Black Mamba  [author] 5 Jul, 2024 @ 8:09am 
I guess yes
HDC 4 Jul, 2024 @ 9:09pm 
is it Compatible Dynamic?:)
Maksanot 3 Jun, 2024 @ 5:19pm 
I know that there is a regular debris locator mod, but it cannot find added debris from mods. Does anyone know if there is a mod for the locator with additional debris?
WC? 31 May, 2024 @ 8:27am 
OOooohh! Shiny! I love your work and the beacons too!
Lexington 29 May, 2024 @ 1:20pm 
umm, sorry it was 27 not 28.
and I dont remember why I send it wrongly
Black Mamba  [author] 29 May, 2024 @ 12:44am 
@Lexington lmao no worries, ty
Lexington 28 May, 2024 @ 11:55am 
god Im stupid, I can just say that the ship I have problem with by image number on preview.
Ik it late but 2 ship I mention was image number 18 and 28
Black Mamba  [author] 28 May, 2024 @ 2:20am 
@vertopalkaLF I've check with baro modders to fix issues we could find and updated it.

Otherwise the rest is on you because the wrecks have been made along the lines of the vanilla ones.

If there is any issues you can clearly recognize and know how to fix, then add me on steam, that would be way more helpful.
vertopolkaLF 27 May, 2024 @ 2:03pm 
For some reason this mod VERY broken in our MP game. It feels like it's files are read only and cannot be modified. Drawers close immediately after you open them, invisible walls, buttons doesn't work.
Black Mamba  [author] 25 May, 2024 @ 2:22pm 
ty, i'll take care of it next update :)
Lexington 24 May, 2024 @ 12:22pm 
color seem to be metallic blue base
Lexington 24 May, 2024 @ 12:20pm 
found it, the first ship I mention before. it is gigantic almost like 2 ship combined.
they have alot of thrusters, giga one at center and roof and bottom each.
center top have reactor and center below is medical room.
gunner room and unit loader(crate holder) at the bottom right.
under gunner room is a restroom(2 beds).
and under restroom is room with safe storage as last room of bottom right.