Source Filmmaker

Source Filmmaker

Landscape Valley (Read Description)
15 Comments
Weedly シ 16 Jan @ 12:35am 
no way i need to use my money on a session for sfm
△ ARI △ 22 Oct, 2024 @ 12:11pm 
DUDE THAT WORK IS INCREDIBLY FIRE!
I WANNA ASK MY PARENTS ABOUT THIS BUT THEY WILL SAY NO AHHH

incredible work you're doing a super job!
Fluid Script Studios  [author] 17 Aug, 2024 @ 4:49am 
hey @ONI

sent you an email.
ONI 16 Aug, 2024 @ 10:37am 
I tried adding the cyberpunk one and then some reason everything became errors, the assets are errors. Some reason when trying to use main camera and moving any model added it just springs back to the main camera. Having issues and would like some help in some way.
ONI 16 Aug, 2024 @ 8:33am 
I have some questions and if there's anymore tutorials could you help me? Some reason when adding objects it goes back to the camera and I can't move them for some reason.
Nikkoxo 29 May, 2024 @ 2:56pm 
cool
An_Unknown_Player[FIN] 21 May, 2024 @ 3:26pm 
May I ask about how the reflections were done? Cause I would have some use for that.
Shrunk 15 May, 2024 @ 10:28pm 
@TheNCourt interesting
Fluid Script Studios  [author] 15 May, 2024 @ 10:06pm 
@shrunk No problem. For further context : SSS with Screen Space Ambient Occlusion [i.imgur.com]

Basically using negative values on the camera SSAO settings (with Flex Unlocker) will invert the SSAO Dots and take on the appearance of an emission map, which you can manipulate to give you SSS.

Also updated the map so that the SSAO tint is no longer red and gives this effect.
Shrunk 15 May, 2024 @ 9:29pm 
@TheNCourt all good. Thanks. But that does teach me I can do that now so I may play around with that in the near future
Fluid Script Studios  [author] 15 May, 2024 @ 9:04pm 
@shrunk My fault man. I changed the SSAO tint by mistake to red (cause I was messing around with Subsurface Scattering lol).

Right Click Main Camera -> Show in Element Viewer -> Camera and change "SSAO Tint" from red to black. Alternativly, you can wait for me to update the download, cause i'll fix that.

Btw, these maps produce their own Ambient Occlusion (far superior AO), so you should turn SSAO off. I didn't mention turning it off, so that's my fault.
Mullins the Great 15 May, 2024 @ 8:40pm 
This is actually quite impressive . . . looks hella bizarre when moving things around but ultimately the end results are something else
Shrunk 15 May, 2024 @ 8:05pm 
Quick question, how do we fix the red tint when loading character models?
R3DREVO 15 May, 2024 @ 7:48pm 
It certainly cooks
santosarr 15 May, 2024 @ 3:42pm 
it was so good that it killed my gpu.